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- disable translucency for menu text shadows.
It didn't look that great.
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@ -224,7 +224,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
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int width = gamefont->StringWidth(text);
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xpos -= width / 2;
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}
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DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, DTA_Alpha, 0.5,
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DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, //DTA_Alpha, 0.5,
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DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade),
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