- disable translucency for menu text shadows.

It didn't look that great.
This commit is contained in:
Christoph Oelckers 2020-08-10 20:27:00 +02:00
parent 7317caf567
commit 28b9aafe69

View file

@ -224,7 +224,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
int width = gamefont->StringWidth(text);
xpos -= width / 2;
}
DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, DTA_Alpha, 0.5,
DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, //DTA_Alpha, 0.5,
DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade),