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- removed unused header.
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e146e73345
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28b2bcb444
3 changed files with 22 additions and 199 deletions
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef KEYS_H
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BEGIN_DUKE_NS
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#define KEYS_H
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#define NUM_CODES 128
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#define ESC 0x1B
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#define ENTER 0x0D
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#define KEYSC_ESC 0x01
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#define KEYSC_1 0x02
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#define KEYSC_2 0x03
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#define KEYSC_3 0x04
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#define KEYSC_4 0x05
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#define KEYSC_5 0x06
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#define KEYSC_6 0x07
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#define KEYSC_7 0x08
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#define KEYSC_8 0x09
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#define KEYSC_9 0x0a
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#define KEYSC_0 0x0b
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#define KEYSC_DASH 0x0c
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#define KEYSC_EQUAL 0x0d
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#define KEYSC_BS 0x0e
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#define KEYSC_TAB 0x0f
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#define KEYSC_Q 0x10
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#define KEYSC_W 0x11
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#define KEYSC_E 0x12
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#define KEYSC_R 0x13
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#define KEYSC_T 0x14
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#define KEYSC_Y 0x15
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#define KEYSC_U 0x16
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#define KEYSC_I 0x17
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#define KEYSC_O 0x18
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#define KEYSC_P 0x19
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#define KEYSC_LBRACK 0x1a
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#define KEYSC_RBRACK 0x1b
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#define KEYSC_ENTER 0x1c
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#define KEYSC_LCTRL 0x1d
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#define KEYSC_A 0x1e
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#define KEYSC_S 0x1f
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#define KEYSC_D 0x20
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#define KEYSC_F 0x21
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#define KEYSC_G 0x22
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#define KEYSC_H 0x23
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#define KEYSC_J 0x24
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#define KEYSC_K 0x25
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#define KEYSC_L 0x26
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#define KEYSC_SEMI 0x27
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#define KEYSC_QUOTE 0x28
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#define KEYSC_BQUOTE 0x29
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#define KEYSC_TILDE 0x29
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#define KEYSC_LSHIFT 0x2a
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#define KEYSC_BSLASH 0x2b
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#define KEYSC_Z 0x2c
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#define KEYSC_X 0x2d
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#define KEYSC_C 0x2e
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#define KEYSC_V 0x2f
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#define KEYSC_B 0x30
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#define KEYSC_N 0x31
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#define KEYSC_M 0x32
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#define KEYSC_COMMA 0x33
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#define KEYSC_PERIOD 0x34
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#define KEYSC_SLASH 0x35
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#define KEYSC_RSHIFT 0x36
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#define KEYSC_gSTAR 0x37
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#define KEYSC_LALT 0x38
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#define KEYSC_SPACE 0x39
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#define KEYSC_CAPS 0x3a
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#define KEYSC_F1 0x3b
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#define KEYSC_F2 0x3c
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#define KEYSC_F3 0x3d
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#define KEYSC_F4 0x3e
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#define KEYSC_F5 0x3f
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#define KEYSC_F6 0x40
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#define KEYSC_F7 0x41
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#define KEYSC_F8 0x42
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#define KEYSC_F9 0x43
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#define KEYSC_F10 0x44
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#define KEYSC_gNUM 0x45
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#define KEYSC_SCROLL 0x46
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#define KEYSC_gHOME 0x47
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#define KEYSC_gUP 0x48
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#define KEYSC_gPGUP 0x49
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#define KEYSC_gMINUS 0x4a
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#define KEYSC_gLEFT 0x4b
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#define KEYSC_gKP5 0x4c
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#define KEYSC_gRIGHT 0x4d
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#define KEYSC_gPLUS 0x4e
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#define KEYSC_gEND 0x4f
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#define KEYSC_gDOWN 0x50
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#define KEYSC_gPGDN 0x51
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#define KEYSC_gINS 0x52
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#define KEYSC_gDEL 0x53
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#define KEYSC_F11 0x57
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#define KEYSC_F12 0x58
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#define KEYSC_gENTER 0x9C
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#define KEYSC_RCTRL 0x9D
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#define KEYSC_gSLASH 0xB5
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#define KEYSC_RALT 0xB8
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#define KEYSC_PRTSCN 0xB7
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#define KEYSC_PAUSE 0xC5
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#define KEYSC_HOME 0xC7
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#define KEYSC_UP 0xC8
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#define KEYSC_PGUP 0xC9
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#define KEYSC_LEFT 0xCB
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#define KEYSC_RIGHT 0xCD
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#define KEYSC_END 0xCF
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#define KEYSC_DOWN 0xD0
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#define KEYSC_PGDN 0xD1
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#define KEYSC_INSERT 0xD2
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#define KEYSC_DELETE 0xD3
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#define asc_Esc 27
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#define asc_Enter 13
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#define asc_Space 32
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END_DUKE_NS
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#endif
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@ -61,6 +61,8 @@ BEGIN_DUKE_NS
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void SetDispatcher();
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void SetDispatcher();
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void checkcommandline();
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void checkcommandline();
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uint8_t shadedsector[MAXSECTORS];
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int32_t g_fakeMultiMode = 0;
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int32_t g_fakeMultiMode = 0;
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int32_t g_quitDeadline = 0;
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int32_t g_quitDeadline = 0;
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@ -651,9 +653,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
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if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
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{
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{
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//videoClearScreen(0);
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//videoClearScreen(0);
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#ifndef EDUKE32_TOUCH_DEVICES
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if (ud.screen_size >= 8)
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if (ud.screen_size >= 8)
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#endif
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G_DrawBackground();
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G_DrawBackground();
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pub = 0;
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pub = 0;
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}
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}
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@ -31,47 +31,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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// PRIMITIVE
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void operatejaildoors(int hitag);
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static int g_haltSoundHack = 0;
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uint8_t shadedsector[MAXSECTORS];
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static void G_SetupCamTile(int spriteNum, int smoothRatio)
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{
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int const viewscrTile = TILE_VIEWSCR;
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TileFiles.MakeCanvas(viewscrTile, tilesiz[PN(spriteNum)].x, tilesiz[PN(spriteNum)].y);
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vec3_t const camera = G_GetCameraPosition(spriteNum, smoothRatio);
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int const saveMirror = display_mirror;
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auto canvas = renderSetTarget(viewscrTile);
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if (!canvas) return;
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screen->RenderTextureView(canvas, [=](IntRect& rect)
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{
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yax_preparedrawrooms();
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drawrooms(camera.x, camera.y, camera.z, SA(spriteNum), 100 + sprite[spriteNum].shade, SECT(spriteNum));
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yax_drawrooms(G_DoSpriteAnimations, SECT(spriteNum), 0, smoothRatio);
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display_mirror = 3;
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G_DoSpriteAnimations(camera.x, camera.y, camera.z, SA(spriteNum), smoothRatio);
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display_mirror = saveMirror;
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renderDrawMasks();
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});
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renderRestoreTarget();
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}
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void G_AnimateCamSprite(int smoothRatio)
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void G_AnimateCamSprite(int smoothRatio)
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{
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{
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#ifdef DEBUG_VALGRIND_NO_SMC
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return;
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#endif
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if (g_curViewscreen < 0)
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if (g_curViewscreen < 0)
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return;
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return;
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if (OW(spriteNum) >= 0 && dist(&sprite[pPlayer->i], &sprite[spriteNum]) < VIEWSCREEN_ACTIVE_DISTANCE)
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if (OW(spriteNum) >= 0 && dist(&sprite[pPlayer->i], &sprite[spriteNum]) < VIEWSCREEN_ACTIVE_DISTANCE)
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{
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{
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TileFiles.MakeCanvas(TILE_VIEWSCR, tilesiz[PN(spriteNum)].x, tilesiz[PN(spriteNum)].y);
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G_SetupCamTile(OW(spriteNum), smoothRatio);
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vec3_t const camera = G_GetCameraPosition(spriteNum, smoothRatio);
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#ifdef POLYMER
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int const saveMirror = display_mirror;
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// Force texture update on viewscreen sprite in Polymer!
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if (videoGetRenderMode() == REND_POLYMER)
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auto canvas = renderSetTarget(TILE_VIEWSCR);
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polymer_invalidatesprite(spriteNum);
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if (!canvas) return;
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#endif
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screen->RenderTextureView(canvas, [=](IntRect& rect)
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{
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yax_preparedrawrooms();
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drawrooms(camera.x, camera.y, camera.z, SA(spriteNum), 100 + sprite[spriteNum].shade, SECT(spriteNum));
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yax_drawrooms(G_DoSpriteAnimations, SECT(spriteNum), 0, smoothRatio);
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display_mirror = 3;
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G_DoSpriteAnimations(camera.x, camera.y, camera.z, SA(spriteNum), smoothRatio);
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display_mirror = saveMirror;
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renderDrawMasks();
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});
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renderRestoreTarget();
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}
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}
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T1(spriteNum) = (int32_t) totalclock;
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T1(spriteNum) = (int32_t) totalclock;
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