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- Blood: Copy the 'shade' member for sprites.
This got lost when the loader was transitioned to using a local buffer to read the map data. Fixes #140
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@ -856,6 +856,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
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pSprite->xoffset = load.xoffset;
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pSprite->yoffset = load.yoffset;
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pSprite->detail = load.detail;
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pSprite->shade = load.shade;
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pSprite->blend = 0;
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InsertSpriteSect(i, sprite[i].sectnum);
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