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Duke3d: fix regression with the Devastator's ability to damage sprites in sectors other than the sector the rocket hit
Fixes terminx/eduke32#62.
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1 changed files with 7 additions and 2 deletions
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@ -276,9 +276,11 @@ void A_RadiusDamage(int const spriteNum, int const blastRadius, int const dmg1,
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bfirst_search_init(sectorList, sectorMap, &numSectors, numsectors, pSprite->sectnum);
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#ifndef EDUKE32_STANDALONE
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int wallDamage = true;
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// rockets from the Devastator skip propagating damage to other sectors
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if (!FURY && (pSprite->picnum == RPG && pSprite->xrepeat < 11))
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goto wallsfinished;
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wallDamage = false;
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#endif
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uint8_t *wallTouched;
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@ -342,7 +344,10 @@ void A_RadiusDamage(int const spriteNum, int const blastRadius, int const dmg1,
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if (pWall->nextwall != -1)
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bitmap_set(wallCanSee, pWall->nextwall);
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A_DamageWall_Internal(spriteNum, w, { p.x, p.y, pSprite->z }, pSprite->picnum);
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#ifndef EDUKE32_STANDALONE
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if (wallDamage)
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#endif
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A_DamageWall_Internal(spriteNum, w, { p.x, p.y, pSprite->z }, pSprite->picnum);
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}
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int const nextSector = pWall->nextsector;
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