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Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)
git-svn-id: https://svn.eduke32.com/eduke32@2660 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3523,7 +3523,7 @@ void P_CheckWeapon(DukePlayer_t *p)
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void P_CheckTouchDamage(DukePlayer_t *p,int32_t j)
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void P_CheckTouchDamage(DukePlayer_t *p,int32_t j)
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{
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{
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if (VM_OnEvent(EVENT_CHECKTOUCHDAMAGE, p->i, sprite[p->i].yvel, -1, j) == -1)
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if ((j = VM_OnEvent(EVENT_CHECKTOUCHDAMAGE, p->i, sprite[p->i].yvel, -1, j)) == -1)
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return;
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return;
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if ((j&49152) == 49152)
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if ((j&49152) == 49152)
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