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- JSON serializer for warp.cpp
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parent
678dedf224
commit
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2 changed files with 36 additions and 2 deletions
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@ -729,7 +729,6 @@ void MirrorLoadSaveConstruct(void);
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void PlayerLoadSaveConstruct(void);
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void PlayerLoadSaveConstruct(void);
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void TriggersLoadSaveConstruct(void);
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void TriggersLoadSaveConstruct(void);
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void ViewLoadSaveConstruct(void);
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void ViewLoadSaveConstruct(void);
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void WarpLoadSaveConstruct(void);
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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void NNLoadSaveConstruct(void);
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void NNLoadSaveConstruct(void);
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#endif
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#endif
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@ -747,7 +746,6 @@ void LoadSaveSetup(void)
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PlayerLoadSaveConstruct();
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PlayerLoadSaveConstruct();
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TriggersLoadSaveConstruct();
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TriggersLoadSaveConstruct();
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ViewLoadSaveConstruct();
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ViewLoadSaveConstruct();
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WarpLoadSaveConstruct();
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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NNLoadSaveConstruct();
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NNLoadSaveConstruct();
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#endif
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#endif
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@ -756,6 +754,7 @@ void LoadSaveSetup(void)
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void SerializeEvents(FSerializer& arc);
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void SerializeEvents(FSerializer& arc);
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void SerializeSequences(FSerializer& arc);
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void SerializeSequences(FSerializer& arc);
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void SerializeWarp(FSerializer& arc);
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void GameInterface::SerializeGameState(FSerializer& arc)
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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{
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@ -770,6 +769,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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SerializeEvents(arc);
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SerializeEvents(arc);
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SerializeSequences(arc);
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SerializeSequences(arc);
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SerializeWarp(arc);
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}
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}
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@ -302,6 +302,40 @@ int CheckLink(int *x, int *y, int *z, int *nSector)
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return 0;
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return 0;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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FSerializer& Serialize(FSerializer& arc, const char* keyname, ZONE& w, ZONE* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("x", w.x)
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("y", w.y)
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("z", w.z)
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("sector", w.sectnum)
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("angle", w.ang)
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.EndObject();
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}
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return arc;
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}
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void SerializeWarp(FSerializer& arc)
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{
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if (arc.BeginObject("warp"))
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{
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arc.Array("startzone", gStartZone, kMaxPlayers)
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.Array("upperlink", gUpperLink, numsectors)
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.Array("lowerlink", gLowerLink, numsectors)
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.EndObject();
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}
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}
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class WarpLoadSave : public LoadSave
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class WarpLoadSave : public LoadSave
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{
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{
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public:
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public:
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