- reset the screen job clock when advancing.

Fixes #347
This commit is contained in:
Christoph Oelckers 2020-09-05 17:37:37 +02:00
parent fa50cde93f
commit 27acd430aa

View file

@ -621,7 +621,8 @@ public:
}
actionState = clearbefore ? State_Clear : State_Run;
if (index < jobs.Size()) screenfade = jobs[index].job->fadestyle & DScreenJob::fadein ? 0.f : 1.f;
startTime = -1;
lastTime= startTime = -1;
clock = 0;
inputState.ClearAllInput();
}