From 279bdca726291a052bd0fcc7db967425517eea42 Mon Sep 17 00:00:00 2001 From: terminx Date: Sun, 18 Nov 2018 18:13:19 +0000 Subject: [PATCH] Was checking something out for a mapper and noticed this block of code should be nested deeper. git-svn-id: https://svn.eduke32.com/eduke32@7222 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/actors.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index 1dcf8fc74..bf859b8ca 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -3534,14 +3534,14 @@ ACTOR_STATIC void G_MoveTransports(void) doWater = P_Submerge(sectSprite, playerNum, pPlayer, sectNum, sprite[OW(spriteNum)].sectnum); else if (sectLotag == ST_2_UNDERWATER) doWater = P_Emerge(sectSprite, playerNum, pPlayer, sectNum, sprite[OW(spriteNum)].sectnum); - } - if (doWater == 1) - { - pPlayer->pos.x += sprite[OW(spriteNum)].x - SX(spriteNum); - pPlayer->pos.y += sprite[OW(spriteNum)].y - SY(spriteNum); + if (doWater == 1) + { + pPlayer->pos.x += sprite[OW(spriteNum)].x - SX(spriteNum); + pPlayer->pos.y += sprite[OW(spriteNum)].y - SY(spriteNum); - P_FinishWaterChange(sectSprite, pPlayer, sectLotag, OW(spriteNum), sprite[OW(spriteNum)].sectnum); + P_FinishWaterChange(sectSprite, pPlayer, sectLotag, OW(spriteNum), sprite[OW(spriteNum)].sectnum); + } } } else if (!(sectLotag == ST_1_ABOVE_WATER && pPlayer->on_ground == 1))