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Remove the preceding sprite interpolation functions, not needed anymore
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2 changed files with 0 additions and 13 deletions
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@ -111,12 +111,4 @@ void restoreinterpolations(void) // Stick at end of drawscreen
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*curipos[i] = bakipos[i];
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*curipos[i] = bakipos[i];
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}
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}
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void togglespriteinterpolation(spritetype *sp, int set)
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{
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auto func = set ? setinterpolation : stopinterpolation;
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func(&sp->x);
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func(&sp->y);
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func(&sp->z);
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}
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END_SW_NS
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END_SW_NS
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@ -50,11 +50,6 @@ void updateinterpolations(void);
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void dointerpolations(int smoothratio);
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void dointerpolations(int smoothratio);
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void restoreinterpolations(void);
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void restoreinterpolations(void);
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void togglespriteinterpolation(spritetype *sp, int set);
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static void FORCE_INLINE setspriteinterpolation(spritetype *sp) { togglespriteinterpolation(sp, 1); }
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static void FORCE_INLINE stopspriteinterpolation(spritetype *sp) { togglespriteinterpolation(sp, 0); }
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#endif
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#endif
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END_SW_NS
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END_SW_NS
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