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https://github.com/ZDoom/raze-gles.git
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- Exhumed: Rename remaining use of totalclock
locally in screenjobs to currentclock
like Duke.
This commit is contained in:
parent
a6cc3c4128
commit
2748d6dc64
1 changed files with 19 additions and 19 deletions
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@ -656,14 +656,14 @@ public:
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int Frame(uint64_t clock, bool skiprequest) override
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int Frame(uint64_t clock, bool skiprequest) override
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{
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{
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int totalclock = int(clock * 120 / 1'000'000'000);
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int currentclock = int(clock * 120 / 1'000'000'000);
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twod->ClearScreen();
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twod->ClearScreen();
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if ((totalclock - startTime) / kTimerTicks)
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if ((currentclock - startTime) / kTimerTicks)
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{
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{
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nIdleSeconds++;
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nIdleSeconds++;
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startTime = totalclock;
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startTime = currentclock;
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}
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}
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int tileY = curYPos;
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int tileY = curYPos;
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@ -684,7 +684,7 @@ public:
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{
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{
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for (int j = 0; j < MapLevelFires[i].nFires; j++)
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for (int j = 0; j < MapLevelFires[i].nFires; j++)
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{
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{
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int nFireFrame = ((totalclock >> 4) & 3);
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int nFireFrame = ((currentclock >> 4) & 3);
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assert(nFireFrame >= 0 && nFireFrame < 4);
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assert(nFireFrame >= 0 && nFireFrame < 4);
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int nFireType = MapLevelFires[i].fires[j].nFireType;
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int nFireType = MapLevelFires[i].fires[j].nFireType;
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@ -700,7 +700,7 @@ public:
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}
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}
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}
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}
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int t = (((totalclock & 16) >> 4));
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int t = (((currentclock & 16) >> 4));
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int nTile = mapNamePlaques[i].tiles[t].nTile;
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int nTile = mapNamePlaques[i].tiles[t].nTile;
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@ -714,7 +714,7 @@ public:
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if (nLevelNew == i)
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if (nLevelNew == i)
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{
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{
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shade = (Sin(16 * totalclock) + 31) >> 8;
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shade = (Sin(16 * currentclock) + 31) >> 8;
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}
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}
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else if (nLevelBest >= i)
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else if (nLevelBest >= i)
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{
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{
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@ -732,9 +732,9 @@ public:
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if (curYPos != destYPos)
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if (curYPos != destYPos)
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{
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{
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// scroll the map every couple of ms
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// scroll the map every couple of ms
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if (totalclock - runtimer >= (kTimerTicks / 32)) {
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if (currentclock - runtimer >= (kTimerTicks / 32)) {
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curYPos += var_2C;
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curYPos += var_2C;
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runtimer = totalclock;
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runtimer = currentclock;
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}
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}
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if (inputState.CheckAllInput())
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if (inputState.CheckAllInput())
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@ -1113,17 +1113,17 @@ private:
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PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
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PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
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phase = 1;
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phase = 1;
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}
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}
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int totalclock = clock * 120 / 1'000'000'000;
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int currentclock = clock * 120 / 1'000'000'000;
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switch (phase)
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switch (phase)
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{
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{
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case 1:
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case 1:
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if (totalclock >= nextclock)
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if (currentclock >= nextclock)
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{
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{
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Phase1();
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Phase1();
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nextclock += 4;
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nextclock += 4;
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}
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}
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DrawTexture(twod, tileGetTexture(kTileLoboLaptop), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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DrawTexture(twod, tileGetTexture(kTileLoboLaptop), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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if (skiprequest || totalclock >= 240)
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if (skiprequest || currentclock >= 240)
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{
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{
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InitPhase2();
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InitPhase2();
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phase = 2;
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phase = 2;
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@ -1132,7 +1132,7 @@ private:
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break;
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break;
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case 2:
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case 2:
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if (totalclock >= nextclock)
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if (currentclock >= nextclock)
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{
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{
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if (screentext[nStringTypeOn][nCharTypeOn] != ' ')
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if (screentext[nStringTypeOn][nCharTypeOn] != ' ')
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PlayLocalSound(StaticSound[kSound71], 0, false, CHANF_UI);
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PlayLocalSound(StaticSound[kSound71], 0, false, CHANF_UI);
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@ -1145,7 +1145,7 @@ private:
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nStringTypeOn++;
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nStringTypeOn++;
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if (nStringTypeOn >= screentext.Size())
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if (nStringTypeOn >= screentext.Size())
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{
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{
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nextclock = (kTimerTicks * (screentext.Size() + 2)) + totalclock;
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nextclock = (kTimerTicks * (screentext.Size() + 2)) + currentclock;
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phase = 3;
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phase = 3;
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}
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}
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@ -1154,35 +1154,35 @@ private:
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DisplayPhase2();
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DisplayPhase2();
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if (skiprequest)
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if (skiprequest)
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{
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{
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nextclock = (kTimerTicks * (screentext.Size() + 2)) + totalclock;
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nextclock = (kTimerTicks * (screentext.Size() + 2)) + currentclock;
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phase = 3;
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phase = 3;
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}
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}
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break;
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break;
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case 3:
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case 3:
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DisplayPhase2();
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DisplayPhase2();
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if (totalclock >= nextclock || skiprequest)
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if (currentclock >= nextclock || skiprequest)
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{
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{
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PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
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PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
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phase = 4;
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phase = 4;
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nextclock = totalclock + 240;
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nextclock = currentclock + 240;
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skiprequest = 0;
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skiprequest = 0;
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}
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}
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break;
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break;
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case 4:
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case 4:
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if (totalclock >= nextclock)
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if (currentclock >= nextclock)
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{
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{
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skiprequest |= !Phase3();
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skiprequest |= !Phase3();
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nextclock += 4;
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nextclock += 4;
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}
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}
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if (skiprequest || totalclock >= 240)
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if (skiprequest || currentclock >= 240)
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{
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{
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// Go to the next text page.
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// Go to the next text page.
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if (screencnt != 2)
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if (screencnt != 2)
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{
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{
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screencnt++;
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screencnt++;
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nextclock = totalclock + 240;
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nextclock = currentclock + 240;
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skiprequest = 0;
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skiprequest = 0;
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phase = 1;
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phase = 1;
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}
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}
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