Fix the blacked out bonus screen and run game.c through astyle

git-svn-id: https://svn.eduke32.com/eduke32@1918 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2011-06-25 16:37:10 +00:00
parent 6509f45dd6
commit 26cd2b309c

View file

@ -186,7 +186,7 @@ int32_t kopen4loadfrommod(const char *filename, char searchfirst)
return r;
}
char * defaultconfile(void)
char *defaultconfile(void)
{
int32_t i;
@ -1898,7 +1898,11 @@ void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
{
if (getrendermode() >= 3) return;
if (getrendermode() >= 3)
{
G_FadePalette(r, g, b, end);
return;
}
if (step > 0)
{
@ -6376,7 +6380,7 @@ PALONLY:
}
// else if (display_mirror == 1)
// t->cstat |= 4;
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
* Even Polymost's and Polymer's mirror seems to function correctly this way. */
skip: