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Fix the blacked out bonus screen and run game.c through astyle
git-svn-id: https://svn.eduke32.com/eduke32@1918 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 29 additions and 25 deletions
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@ -186,7 +186,7 @@ int32_t kopen4loadfrommod(const char *filename, char searchfirst)
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return r;
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}
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char * defaultconfile(void)
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char *defaultconfile(void)
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{
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int32_t i;
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@ -1898,7 +1898,11 @@ void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
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void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
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{
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if (getrendermode() >= 3) return;
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if (getrendermode() >= 3)
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{
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G_FadePalette(r, g, b, end);
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return;
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}
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if (step > 0)
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{
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@ -6376,7 +6380,7 @@ PALONLY:
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}
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// else if (display_mirror == 1)
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// t->cstat |= 4;
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/* completemirror() already reverses the drawn frame, so the above isn't necessary.
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/* completemirror() already reverses the drawn frame, so the above isn't necessary.
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* Even Polymost's and Polymer's mirror seems to function correctly this way. */
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skip:
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