mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Fix the blacked out bonus screen and run game.c through astyle
git-svn-id: https://svn.eduke32.com/eduke32@1918 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6509f45dd6
commit
26cd2b309c
1 changed files with 29 additions and 25 deletions
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@ -186,7 +186,7 @@ int32_t kopen4loadfrommod(const char *filename, char searchfirst)
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return r;
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return r;
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}
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}
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char * defaultconfile(void)
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char *defaultconfile(void)
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{
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{
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int32_t i;
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int32_t i;
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@ -309,7 +309,7 @@ void P_SetGamePalette(DukePlayer_t *player, uint8_t palid, int32_t set)
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player->palette = palid;
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player->palette = palid;
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return;
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return;
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}
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}
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player->palette = palid;
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player->palette = palid;
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setbrightness(ud.brightness>>2, palid, set);
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setbrightness(ud.brightness>>2, palid, set);
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@ -481,11 +481,11 @@ int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t
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cmode = (sb&ROTATESPRITE_MAX)!=0;
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cmode = (sb&ROTATESPRITE_MAX)!=0;
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sb &= ROTATESPRITE_MAX-1;
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sb &= ROTATESPRITE_MAX-1;
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if (t == NULL)
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if (t == NULL)
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{
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{
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OSD_Printf("minitext: NULL text!\n");
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OSD_Printf("minitext: NULL text!\n");
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return 0;
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return 0;
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}
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}
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do
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do
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{
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{
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@ -1898,7 +1898,11 @@ void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
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void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
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void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
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{
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{
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if (getrendermode() >= 3) return;
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if (getrendermode() >= 3)
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{
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G_FadePalette(r, g, b, end);
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return;
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}
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if (step > 0)
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if (step > 0)
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{
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{
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@ -3351,7 +3355,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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#endif
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#endif
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yax_preparedrawrooms();
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yax_preparedrawrooms();
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drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
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drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
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g_yax_smoothratio = smoothratio;
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g_yax_smoothratio = smoothratio;
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yax_drawrooms(G_AnalyzeSprites, s->yvel, s->sectnum);
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yax_drawrooms(G_AnalyzeSprites, s->yvel, s->sectnum);
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G_DoSpriteAnimations(s->x,s->y,ud.cameraang,smoothratio);
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G_DoSpriteAnimations(s->x,s->y,ud.cameraang,smoothratio);
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drawmasks();
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drawmasks();
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@ -6307,9 +6311,9 @@ PALONLY:
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t->ang = sprpos[i].ang;
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t->ang = sprpos[i].ang;
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}
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}
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*/
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*/
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if ((unsigned)((intptr_t *)t4-&script[0]) > (unsigned)(&script[g_scriptSize]-&script[0]))
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if ((unsigned)((intptr_t *)t4-&script[0]) > (unsigned)(&script[g_scriptSize]-&script[0]))
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goto skip;
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goto skip;
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l = *(((intptr_t *)t4)+2); //For TerminX: was *(int32_t *)(t4+8)
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l = *(((intptr_t *)t4)+2); //For TerminX: was *(int32_t *)(t4+8)
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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@ -6321,7 +6325,7 @@ PALONLY:
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else
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else
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#endif
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#endif
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switch (l)
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switch (l)
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{
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{
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case 2:
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case 2:
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k = (((s->ang+3072+128-a)&2047)>>8)&1;
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k = (((s->ang+3072+128-a)&2047)>>8)&1;
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break;
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break;
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@ -6364,20 +6368,20 @@ PALONLY:
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default:
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default:
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k = 0;
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k = 0;
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break;
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break;
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}
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}
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t->picnum += k + (*(intptr_t *)t4) + l * t3;
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t->picnum += k + (*(intptr_t *)t4) + l * t3;
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if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
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if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
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t->picnum -= l; //Hack, for actors
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t->picnum -= l; //Hack, for actors
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if (actor[i].dispicnum >= 0)
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if (actor[i].dispicnum >= 0)
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actor[i].dispicnum = t->picnum;
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actor[i].dispicnum = t->picnum;
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}
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}
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// else if (display_mirror == 1)
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// else if (display_mirror == 1)
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// t->cstat |= 4;
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// t->cstat |= 4;
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/* completemirror() already reverses the drawn frame, so the above isn't necessary.
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/* completemirror() already reverses the drawn frame, so the above isn't necessary.
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* Even Polymost's and Polymer's mirror seems to function correctly this way. */
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* Even Polymost's and Polymer's mirror seems to function correctly this way. */
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skip:
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skip:
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if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
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if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
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@ -8395,7 +8399,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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{
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{
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Bstrcpy(defaultduke3dgrp, "nam.grp");
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Bstrcpy(defaultduke3dgrp, "nam.grp");
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Bstrcpy(defsfilename, "nam.def");
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Bstrcpy(defsfilename, "nam.def");
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// Bstrcpy(g_defNamePtr, "nam.def");
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// Bstrcpy(g_defNamePtr, "nam.def");
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Bstrcpy(defaultconfilename[0], "nam.con");
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Bstrcpy(defaultconfilename[0], "nam.con");
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g_gameType = GAME_NAM;
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g_gameType = GAME_NAM;
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i++;
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i++;
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@ -8405,7 +8409,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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{
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{
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Bstrcpy(defaultduke3dgrp, "ww2gi.grp");
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Bstrcpy(defaultduke3dgrp, "ww2gi.grp");
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Bstrcpy(defsfilename, "ww2gi.def");
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Bstrcpy(defsfilename, "ww2gi.def");
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// Bstrcpy(g_defNamePtr, "ww2gi.def");
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// Bstrcpy(g_defNamePtr, "ww2gi.def");
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Bstrcpy(defaultconfilename[0], "ww2gi.con");
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Bstrcpy(defaultconfilename[0], "ww2gi.con");
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g_gameType = GAME_WW2;
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g_gameType = GAME_WW2;
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i++;
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i++;
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@ -9213,7 +9217,7 @@ static void G_Startup(void)
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fprintf(stderr, "G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr);
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fprintf(stderr, "G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr);
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exit(6);
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exit(6);
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}
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}
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setbasepaltable(basepaltable, BASEPALCOUNT);
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setbasepaltable(basepaltable, BASEPALCOUNT);
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G_InitDynamicTiles();
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G_InitDynamicTiles();
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@ -9725,7 +9729,7 @@ int32_t app_main(int32_t argc,const char **argv)
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// something different, they get what they asked for
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// something different, they get what they asked for
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Bstrcpy(defaultduke3dgrp, WW2GI ? "ww2gi.grp" : "nam.grp");
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Bstrcpy(defaultduke3dgrp, WW2GI ? "ww2gi.grp" : "nam.grp");
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Bstrcpy(defsfilename, WW2GI ? "ww2gi.def" : "nam.def");
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Bstrcpy(defsfilename, WW2GI ? "ww2gi.def" : "nam.def");
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// Bstrcpy(g_defNamePtr, WW2GI ? "ww2gi.def" : "nam.def");
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// Bstrcpy(g_defNamePtr, WW2GI ? "ww2gi.def" : "nam.def");
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Bstrcpy(defaultconfilename[0], WW2GI ? "ww2gi.con" : "nam.con");
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Bstrcpy(defaultconfilename[0], WW2GI ? "ww2gi.con" : "nam.con");
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Bstrcpy(GametypeNames[0],"GRUNTMATCH (SPAWN)");
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Bstrcpy(GametypeNames[0],"GRUNTMATCH (SPAWN)");
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@ -10227,12 +10231,12 @@ MAIN_LOOP_RESTART:
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static char buf[128];
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static char buf[128];
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ioctl(0, FIONBIO, &flag);
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ioctl(0, FIONBIO, &flag);
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if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
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if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
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{
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{
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if (ch != '\n')
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if (ch != '\n')
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buf[bufpos++] = ch;
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buf[bufpos++] = ch;
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if (ch == '\n' || bufpos >= sizeof(buf))
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if (ch == '\n' || bufpos >= sizeof(buf))
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{
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{
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buf[bufpos] = 0;
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buf[bufpos] = 0;
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@ -10295,9 +10299,9 @@ MAIN_LOOP_RESTART:
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if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
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if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
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(g_player[myconnectindex].ps->gm&MODE_GAME))
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(g_player[myconnectindex].ps->gm&MODE_GAME))
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G_MoveLoop();
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G_MoveLoop();
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sampletimer();
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sampletimer();
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if (totalclock - clockbeforetic >= TICSPERFRAME)
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if (totalclock - clockbeforetic >= TICSPERFRAME)
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{
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{
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// computing a tic takes longer than a tic, so we're slowing
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// computing a tic takes longer than a tic, so we're slowing
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