Fix the blacked out bonus screen and run game.c through astyle

git-svn-id: https://svn.eduke32.com/eduke32@1918 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2011-06-25 16:37:10 +00:00
parent 6509f45dd6
commit 26cd2b309c

View file

@ -186,7 +186,7 @@ int32_t kopen4loadfrommod(const char *filename, char searchfirst)
return r; return r;
} }
char * defaultconfile(void) char *defaultconfile(void)
{ {
int32_t i; int32_t i;
@ -309,7 +309,7 @@ void P_SetGamePalette(DukePlayer_t *player, uint8_t palid, int32_t set)
player->palette = palid; player->palette = palid;
return; return;
} }
player->palette = palid; player->palette = palid;
setbrightness(ud.brightness>>2, palid, set); setbrightness(ud.brightness>>2, palid, set);
@ -481,11 +481,11 @@ int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t
cmode = (sb&ROTATESPRITE_MAX)!=0; cmode = (sb&ROTATESPRITE_MAX)!=0;
sb &= ROTATESPRITE_MAX-1; sb &= ROTATESPRITE_MAX-1;
if (t == NULL) if (t == NULL)
{ {
OSD_Printf("minitext: NULL text!\n"); OSD_Printf("minitext: NULL text!\n");
return 0; return 0;
} }
do do
{ {
@ -1898,7 +1898,11 @@ void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step) void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
{ {
if (getrendermode() >= 3) return; if (getrendermode() >= 3)
{
G_FadePalette(r, g, b, end);
return;
}
if (step > 0) if (step > 0)
{ {
@ -3351,7 +3355,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
#endif #endif
yax_preparedrawrooms(); yax_preparedrawrooms();
drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum); drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
g_yax_smoothratio = smoothratio; g_yax_smoothratio = smoothratio;
yax_drawrooms(G_AnalyzeSprites, s->yvel, s->sectnum); yax_drawrooms(G_AnalyzeSprites, s->yvel, s->sectnum);
G_DoSpriteAnimations(s->x,s->y,ud.cameraang,smoothratio); G_DoSpriteAnimations(s->x,s->y,ud.cameraang,smoothratio);
drawmasks(); drawmasks();
@ -6307,9 +6311,9 @@ PALONLY:
t->ang = sprpos[i].ang; t->ang = sprpos[i].ang;
} }
*/ */
if ((unsigned)((intptr_t *)t4-&script[0]) > (unsigned)(&script[g_scriptSize]-&script[0])) if ((unsigned)((intptr_t *)t4-&script[0]) > (unsigned)(&script[g_scriptSize]-&script[0]))
goto skip; goto skip;
l = *(((intptr_t *)t4)+2); //For TerminX: was *(int32_t *)(t4+8) l = *(((intptr_t *)t4)+2); //For TerminX: was *(int32_t *)(t4+8)
#ifdef USE_OPENGL #ifdef USE_OPENGL
@ -6321,7 +6325,7 @@ PALONLY:
else else
#endif #endif
switch (l) switch (l)
{ {
case 2: case 2:
k = (((s->ang+3072+128-a)&2047)>>8)&1; k = (((s->ang+3072+128-a)&2047)>>8)&1;
break; break;
@ -6364,20 +6368,20 @@ PALONLY:
default: default:
k = 0; k = 0;
break; break;
} }
t->picnum += k + (*(intptr_t *)t4) + l * t3; t->picnum += k + (*(intptr_t *)t4) + l * t3;
if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0) if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
t->picnum -= l; //Hack, for actors t->picnum -= l; //Hack, for actors
if (actor[i].dispicnum >= 0) if (actor[i].dispicnum >= 0)
actor[i].dispicnum = t->picnum; actor[i].dispicnum = t->picnum;
} }
// else if (display_mirror == 1) // else if (display_mirror == 1)
// t->cstat |= 4; // t->cstat |= 4;
/* completemirror() already reverses the drawn frame, so the above isn't necessary. /* completemirror() already reverses the drawn frame, so the above isn't necessary.
* Even Polymost's and Polymer's mirror seems to function correctly this way. */ * Even Polymost's and Polymer's mirror seems to function correctly this way. */
skip: skip:
if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on && if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
@ -8395,7 +8399,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
{ {
Bstrcpy(defaultduke3dgrp, "nam.grp"); Bstrcpy(defaultduke3dgrp, "nam.grp");
Bstrcpy(defsfilename, "nam.def"); Bstrcpy(defsfilename, "nam.def");
// Bstrcpy(g_defNamePtr, "nam.def"); // Bstrcpy(g_defNamePtr, "nam.def");
Bstrcpy(defaultconfilename[0], "nam.con"); Bstrcpy(defaultconfilename[0], "nam.con");
g_gameType = GAME_NAM; g_gameType = GAME_NAM;
i++; i++;
@ -8405,7 +8409,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
{ {
Bstrcpy(defaultduke3dgrp, "ww2gi.grp"); Bstrcpy(defaultduke3dgrp, "ww2gi.grp");
Bstrcpy(defsfilename, "ww2gi.def"); Bstrcpy(defsfilename, "ww2gi.def");
// Bstrcpy(g_defNamePtr, "ww2gi.def"); // Bstrcpy(g_defNamePtr, "ww2gi.def");
Bstrcpy(defaultconfilename[0], "ww2gi.con"); Bstrcpy(defaultconfilename[0], "ww2gi.con");
g_gameType = GAME_WW2; g_gameType = GAME_WW2;
i++; i++;
@ -9213,7 +9217,7 @@ static void G_Startup(void)
fprintf(stderr, "G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr); fprintf(stderr, "G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr);
exit(6); exit(6);
} }
setbasepaltable(basepaltable, BASEPALCOUNT); setbasepaltable(basepaltable, BASEPALCOUNT);
G_InitDynamicTiles(); G_InitDynamicTiles();
@ -9725,7 +9729,7 @@ int32_t app_main(int32_t argc,const char **argv)
// something different, they get what they asked for // something different, they get what they asked for
Bstrcpy(defaultduke3dgrp, WW2GI ? "ww2gi.grp" : "nam.grp"); Bstrcpy(defaultduke3dgrp, WW2GI ? "ww2gi.grp" : "nam.grp");
Bstrcpy(defsfilename, WW2GI ? "ww2gi.def" : "nam.def"); Bstrcpy(defsfilename, WW2GI ? "ww2gi.def" : "nam.def");
// Bstrcpy(g_defNamePtr, WW2GI ? "ww2gi.def" : "nam.def"); // Bstrcpy(g_defNamePtr, WW2GI ? "ww2gi.def" : "nam.def");
Bstrcpy(defaultconfilename[0], WW2GI ? "ww2gi.con" : "nam.con"); Bstrcpy(defaultconfilename[0], WW2GI ? "ww2gi.con" : "nam.con");
Bstrcpy(GametypeNames[0],"GRUNTMATCH (SPAWN)"); Bstrcpy(GametypeNames[0],"GRUNTMATCH (SPAWN)");
@ -10227,12 +10231,12 @@ MAIN_LOOP_RESTART:
static char buf[128]; static char buf[128];
ioctl(0, FIONBIO, &flag); ioctl(0, FIONBIO, &flag);
if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf)) if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
{ {
if (ch != '\n') if (ch != '\n')
buf[bufpos++] = ch; buf[bufpos++] = ch;
if (ch == '\n' || bufpos >= sizeof(buf)) if (ch == '\n' || bufpos >= sizeof(buf))
{ {
buf[bufpos] = 0; buf[bufpos] = 0;
@ -10295,9 +10299,9 @@ MAIN_LOOP_RESTART:
if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) && if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
(g_player[myconnectindex].ps->gm&MODE_GAME)) (g_player[myconnectindex].ps->gm&MODE_GAME))
G_MoveLoop(); G_MoveLoop();
sampletimer(); sampletimer();
if (totalclock - clockbeforetic >= TICSPERFRAME) if (totalclock - clockbeforetic >= TICSPERFRAME)
{ {
// computing a tic takes longer than a tic, so we're slowing // computing a tic takes longer than a tic, so we're slowing