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Fix the blacked out bonus screen and run game.c through astyle
git-svn-id: https://svn.eduke32.com/eduke32@1918 1a8010ca-5511-0410-912e-c29ae57300e0
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6509f45dd6
commit
26cd2b309c
1 changed files with 29 additions and 25 deletions
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@ -186,7 +186,7 @@ int32_t kopen4loadfrommod(const char *filename, char searchfirst)
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return r;
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return r;
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}
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}
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char * defaultconfile(void)
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char *defaultconfile(void)
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{
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{
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int32_t i;
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int32_t i;
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@ -1898,7 +1898,11 @@ void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
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void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
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void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step)
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{
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{
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if (getrendermode() >= 3) return;
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if (getrendermode() >= 3)
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{
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G_FadePalette(r, g, b, end);
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return;
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}
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if (step > 0)
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if (step > 0)
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{
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{
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@ -6321,7 +6325,7 @@ PALONLY:
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else
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else
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#endif
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#endif
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switch (l)
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switch (l)
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{
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{
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case 2:
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case 2:
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k = (((s->ang+3072+128-a)&2047)>>8)&1;
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k = (((s->ang+3072+128-a)&2047)>>8)&1;
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break;
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break;
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@ -6364,20 +6368,20 @@ PALONLY:
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default:
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default:
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k = 0;
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k = 0;
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break;
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break;
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}
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}
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t->picnum += k + (*(intptr_t *)t4) + l * t3;
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t->picnum += k + (*(intptr_t *)t4) + l * t3;
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if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
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if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
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t->picnum -= l; //Hack, for actors
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t->picnum -= l; //Hack, for actors
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if (actor[i].dispicnum >= 0)
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if (actor[i].dispicnum >= 0)
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actor[i].dispicnum = t->picnum;
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actor[i].dispicnum = t->picnum;
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}
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}
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// else if (display_mirror == 1)
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// else if (display_mirror == 1)
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// t->cstat |= 4;
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// t->cstat |= 4;
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/* completemirror() already reverses the drawn frame, so the above isn't necessary.
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/* completemirror() already reverses the drawn frame, so the above isn't necessary.
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* Even Polymost's and Polymer's mirror seems to function correctly this way. */
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* Even Polymost's and Polymer's mirror seems to function correctly this way. */
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skip:
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skip:
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if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
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if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
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@ -8395,7 +8399,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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{
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{
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Bstrcpy(defaultduke3dgrp, "nam.grp");
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Bstrcpy(defaultduke3dgrp, "nam.grp");
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Bstrcpy(defsfilename, "nam.def");
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Bstrcpy(defsfilename, "nam.def");
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// Bstrcpy(g_defNamePtr, "nam.def");
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// Bstrcpy(g_defNamePtr, "nam.def");
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Bstrcpy(defaultconfilename[0], "nam.con");
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Bstrcpy(defaultconfilename[0], "nam.con");
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g_gameType = GAME_NAM;
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g_gameType = GAME_NAM;
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i++;
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i++;
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@ -8405,7 +8409,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
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{
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{
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Bstrcpy(defaultduke3dgrp, "ww2gi.grp");
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Bstrcpy(defaultduke3dgrp, "ww2gi.grp");
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Bstrcpy(defsfilename, "ww2gi.def");
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Bstrcpy(defsfilename, "ww2gi.def");
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// Bstrcpy(g_defNamePtr, "ww2gi.def");
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// Bstrcpy(g_defNamePtr, "ww2gi.def");
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Bstrcpy(defaultconfilename[0], "ww2gi.con");
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Bstrcpy(defaultconfilename[0], "ww2gi.con");
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g_gameType = GAME_WW2;
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g_gameType = GAME_WW2;
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i++;
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i++;
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@ -9725,7 +9729,7 @@ int32_t app_main(int32_t argc,const char **argv)
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// something different, they get what they asked for
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// something different, they get what they asked for
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Bstrcpy(defaultduke3dgrp, WW2GI ? "ww2gi.grp" : "nam.grp");
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Bstrcpy(defaultduke3dgrp, WW2GI ? "ww2gi.grp" : "nam.grp");
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Bstrcpy(defsfilename, WW2GI ? "ww2gi.def" : "nam.def");
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Bstrcpy(defsfilename, WW2GI ? "ww2gi.def" : "nam.def");
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// Bstrcpy(g_defNamePtr, WW2GI ? "ww2gi.def" : "nam.def");
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// Bstrcpy(g_defNamePtr, WW2GI ? "ww2gi.def" : "nam.def");
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Bstrcpy(defaultconfilename[0], WW2GI ? "ww2gi.con" : "nam.con");
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Bstrcpy(defaultconfilename[0], WW2GI ? "ww2gi.con" : "nam.con");
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Bstrcpy(GametypeNames[0],"GRUNTMATCH (SPAWN)");
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Bstrcpy(GametypeNames[0],"GRUNTMATCH (SPAWN)");
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