mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
- Exhumed: Tune positioning of classic full and split HUDs.
This commit is contained in:
parent
c4f4468fd4
commit
2679e28a2e
1 changed files with 16 additions and 28 deletions
|
@ -531,7 +531,7 @@ private:
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
void DrawStatusSequence(short nSequence, uint16_t edx, short ebx, int xoffset = 0)
|
void DrawStatusSequence(short nSequence, uint16_t edx, double ebx, double xoffset = 0)
|
||||||
{
|
{
|
||||||
edx += SeqBase[nSequence];
|
edx += SeqBase[nSequence];
|
||||||
|
|
||||||
|
@ -546,17 +546,12 @@ private:
|
||||||
|
|
||||||
int flags = DI_ITEM_RELCENTER;
|
int flags = DI_ITEM_RELCENTER;
|
||||||
|
|
||||||
double x = ChunkXpos[nFrameBase];
|
double x = ChunkXpos[nFrameBase] + xoffset;
|
||||||
double y = ChunkYpos[nFrameBase] + ebx;
|
double y = ChunkYpos[nFrameBase] + ebx;
|
||||||
|
|
||||||
if (x > 0)
|
|
||||||
{
|
|
||||||
if (xoffset == 0) { x += 0.5; y += 0.5; }
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hud_size <= Hud_StbarOverlay)
|
if (hud_size <= Hud_StbarOverlay)
|
||||||
{
|
{
|
||||||
x += 160;
|
x += 161;
|
||||||
y += 100;
|
y += 100;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -572,10 +567,6 @@ private:
|
||||||
flags |= DI_SCREEN_RIGHT_BOTTOM;
|
flags |= DI_SCREEN_RIGHT_BOTTOM;
|
||||||
}
|
}
|
||||||
y -= 100;
|
y -= 100;
|
||||||
if (hud_size == Hud_full)
|
|
||||||
{
|
|
||||||
x += xoffset;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int tile = ChunkPict[nFrameBase];
|
int tile = ChunkPict[nFrameBase];
|
||||||
|
@ -615,10 +606,7 @@ private:
|
||||||
{
|
{
|
||||||
int nSequence = nStatusSeqOffset + StatusAnim[i].s1;
|
int nSequence = nStatusSeqOffset + StatusAnim[i].s1;
|
||||||
|
|
||||||
int xoffs = 0;
|
DrawStatusSequence(nSequence, StatusAnim[i].s2, StatusAnim[i].s1 <= 43 ? 0.5 : 0, StatusAnim[i].s1 != 166 ? 0.5 : 0);
|
||||||
if (StatusAnim[i].s1 == 132) xoffs = -32;
|
|
||||||
|
|
||||||
DrawStatusSequence(nSequence, StatusAnim[i].s2, 0, xoffs);
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
if (StatusAnim[nAnim].s2 >= (SeqSize[nSequence] - 1))
|
if (StatusAnim[nAnim].s2 >= (SeqSize[nSequence] - 1))
|
||||||
|
@ -874,17 +862,17 @@ private:
|
||||||
|
|
||||||
if (/*!bFullScreen &&*/ nNetTime)
|
if (/*!bFullScreen &&*/ nNetTime)
|
||||||
{
|
{
|
||||||
DrawStatusSequence(nStatusSeqOffset + 127, 0, 0, -4);
|
DrawStatusSequence(nStatusSeqOffset + 127, 0, 0);
|
||||||
DrawStatusSequence(nStatusSeqOffset + 129, nMagicFrame, nMagicLevel, -4);
|
DrawStatusSequence(nStatusSeqOffset + 129, nMagicFrame, nMagicLevel);
|
||||||
DrawStatusSequence(nStatusSeqOffset + 131, 0, 0, -4); // magic pool frame (bottom)
|
DrawStatusSequence(nStatusSeqOffset + 131, 0, 0); // magic pool frame (bottom)
|
||||||
|
|
||||||
DrawStatusSequence(nStatusSeqOffset + 128, 0, 0, 4);
|
DrawStatusSequence(nStatusSeqOffset + 128, 0, 0);
|
||||||
DrawStatusSequence(nStatusSeqOffset + 1, nHealthFrame, nHealthLevel, 4);
|
DrawStatusSequence(nStatusSeqOffset + 1, nHealthFrame, nHealthLevel);
|
||||||
DrawStatusSequence(nStatusSeqOffset + 125, 0, 0, 4); // draw ankh on health pool
|
DrawStatusSequence(nStatusSeqOffset + 125, 0, 0); // draw ankh on health pool
|
||||||
DrawStatusSequence(nStatusSeqOffset + 130, 0, 0, 4); // draw health pool frame (top)
|
DrawStatusSequence(nStatusSeqOffset + 130, 0, 0); // draw health pool frame (top)
|
||||||
|
|
||||||
if (nItemSeq >= 0) {
|
if (nItemSeq >= 0) {
|
||||||
DrawStatusSequence(nItemSeq + nStatusSeqOffset, nItemFrame, 0);
|
DrawStatusSequence(nItemSeq + nStatusSeqOffset, nItemFrame, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// draws health level dots, animates breathing lungs and other things
|
// draws health level dots, animates breathing lungs and other things
|
||||||
|
@ -898,14 +886,14 @@ private:
|
||||||
|
|
||||||
|
|
||||||
// draw compass
|
// draw compass
|
||||||
if (hud_size <= Hud_StbarOverlay) DrawStatusSequence(nStatusSeqOffset + 35, ((inita + 128) & kAngleMask) >> 8, 0);
|
if (hud_size <= Hud_StbarOverlay) DrawStatusSequence(nStatusSeqOffset + 35, ((inita + 128) & kAngleMask) >> 8, 0, 0.5);
|
||||||
|
|
||||||
//if (hud_size < Hud_full)
|
//if (hud_size < Hud_full)
|
||||||
{
|
{
|
||||||
// draw ammo count
|
// draw ammo count
|
||||||
DrawStatusSequence(nStatusSeqOffset + 44, nDigit[2], 0, -35);
|
DrawStatusSequence(nStatusSeqOffset + 44, nDigit[2], 0, 0.5);
|
||||||
DrawStatusSequence(nStatusSeqOffset + 45, nDigit[1], 0, -35);
|
DrawStatusSequence(nStatusSeqOffset + 45, nDigit[1], 0, 0.5);
|
||||||
DrawStatusSequence(nStatusSeqOffset + 46, nDigit[0], 0, -35);
|
DrawStatusSequence(nStatusSeqOffset + 46, nDigit[0], 0, 0.5);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue