mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- added SW search paths to new code and cleaned up the init code.
This commit is contained in:
parent
bc6c1bbc3c
commit
266dc9e04e
5 changed files with 117 additions and 277 deletions
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@ -95,6 +95,9 @@ FGameConfigFile::FGameConfigFile ()
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SetValueForKey ("Path", local_app_support + "/EDuke32", true);
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SetValueForKey ("Path", local_app_support + "/JFDuke32", true);
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SetValueForKey ("Path", local_app_support + "/NBlood", true);
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SetValueForKey("Path", local_app_support + "/JFSW", true);
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SetValueForKey("Path", local_app_support + "/VoidSW", true);
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#elif !defined(__unix__)
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", "$PROGDIR/*", true);
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@ -109,6 +112,10 @@ FGameConfigFile::FGameConfigFile ()
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SetValueForKey ("Path", "/usr/local/share/games/eduke32", true);
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SetValueForKey ("Path", "/usr/share/games/nblood", true);
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SetValueForKey ("Path", "/usr/local/share/games/nblood", true);
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SetValueForKey("Path", "/usr/share/games/jfsw", true);
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SetValueForKey("Path", "/usr/local/share/games/jfsw", true);
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SetValueForKey("Path", "/usr/share/games/voidsw", true);
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SetValueForKey("Path", "/usr/local/share/games/voidsw", true);
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#endif
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SetValueForKey ("Path", "$STEAM", true); // also covers GOG.
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@ -131,6 +131,29 @@ static void G_AddSteamPaths(TArray<FString> &searchpaths, const char *basepath)
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// WWII GI (Steam)
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path.Format("%s/steamapps/common/World War II GI/WW2GI", basepath);
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AddSearchPath(searchpaths, path);
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// Shadow Warrior Classic Redux - Steam
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static char const s_SWCR_Steam[] = "steamapps/common/Shadow Warrior Classic/gameroot";
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path.Format("%s/%s", basepath, s_SWCR_Steam);
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AddSearchPath(searchpaths, path);
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//path.Format("%s/%s/addons", basepath, s_SWCR_Steam);
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//AddSearchPath(searchpaths, path);
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//path.Format("%s/%s/classic/MUSIC", basepath, s_SWCR_Steam);
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//AddSearchPath(searchpaths, path);
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// Shadow Warrior Classic (1997) - Steam
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static char const s_SWC_Steam[] = "steamapps/common/Shadow Warrior Original/gameroot";
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path.Format("%s/%s", basepath, s_SWC_Steam);
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AddSearchPath(searchpaths, path);
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//path.Format("%s/%s/MUSIC", basepath, s_SWC_Steam);
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//AddSearchPath(searchpaths, path);
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// Shadow Warrior (Classic) - 3D Realms Anthology - Steam
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#if defined EDUKE32_OSX
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path.Format("%s/steamapps/common/Shadow Warrior DOS/Shadow Warrior.app/Contents/Resources/sw", basepath);
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AddSearchPath(searchpaths, path);
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#endif
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}
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@ -193,6 +216,21 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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// Duke Nukem 3D: Atomic Edition (GOG.com)
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path.Format("%s/Duke Nukem 3D.app/Contents/Resources/Duke Nukem 3D.boxer/C.harddisk", applications[i]);
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AddSearchPath(searchpaths, path);
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// Shadow Warrior Classic Complete - GOG.com
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static char const s_SWC_GOG[] = "Shadow Warrior Complete/Shadow Warrior.app/Contents/Resources/Shadow Warrior.boxer/C swarrior_files.harddisk";
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path.Format("%s/%s", applications[i], s_SWC_GOG);
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AddSearchPath(searchpaths, path);
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//path.Format("%s/%s/MUSIC", applications[i], s_SWC_GOG);
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//addsearchpath(buf);
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// Shadow Warrior Classic Redux - GOG.com
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static char const s_SWCR_GOG[] = "Shadow Warrior Classic Redux/Shadow Warrior Classic Redux.app/Contents/Resources/gameroot";
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path.Format("%s/%s", applications[i], s_SWCR_GOG);
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AddSearchPath(searchpaths, path);
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//path.Format("%s/%s/music", applications[i], s_SWCR_GOG);
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//addsearchpath(buf);
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}
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for (i = 0; i < 2; i++)
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@ -276,7 +314,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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char * const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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Bstrncpy(suffix, "/Duke Nukem 3D", remaining);
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strncpy(suffix, "/Duke Nukem 3D", remaining);
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AddSearchPath(searchpaths, buf);
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}
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@ -287,7 +325,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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char * const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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Bstrncpy(suffix, "/NAM", remaining);
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strncpy(suffix, "/NAM", remaining);
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AddSearchPath(searchpaths, buf);
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}
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@ -298,7 +336,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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char * const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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Bstrncpy(suffix, "/WW2GI", remaining);
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strncpy(suffix, "/WW2GI", remaining);
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AddSearchPath(searchpaths, buf);
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}
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@ -347,6 +385,74 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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strncat(buf, R"(\addons\Cryptic Passage)", 23);
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AddSearchPath(searchpaths, buf);
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}
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 225160)", "InstallLocation", buf, &bufsize))
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{
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char* const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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strncpy(suffix, "/gameroot", remaining);
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AddSearchPath(searchpaths, buf);
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//strncpy(suffix, "/gameroot/addons", remaining);
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//addsearchpath_user(buf, SEARCHPATH_REMOVE);
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//strncpy(suffix, "/gameroot/classic/MUSIC", remaining);
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//addsearchpath(buf);
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}
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// Shadow Warrior Classic (1997) - Steam
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 238070)", "InstallLocation", buf, &bufsize))
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{
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char* const suffix = buf + bufsize - 1;
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DWORD const remaining = sizeof(buf) - bufsize;
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strncpy(suffix, "/gameroot", remaining);
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AddSearchPath(searchpaths, buf);
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//strncpy(suffix, "/gameroot/MUSIC", remaining);
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//addsearchpath(buf);
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}
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// Shadow Warrior (Classic) - 3D Realms Anthology - Steam
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 358400)", "InstallLocation", buf, &bufsize))
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{
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char* const suffix = buf + bufsize - 1;
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DWORD const remaining = sizeof(buf) - bufsize;
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strncpy(suffix, "/Shadow Warrior", remaining);
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AddSearchPath(searchpaths, buf);
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}
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// Shadow Warrior Classic Complete - GOG.com
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGSHADOWARRIOR", "PATH", buf, &bufsize))
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{
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AddSearchPath(searchpaths, buf);
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}
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// Shadow Warrior - 3D Realms Anthology
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue("SOFTWARE\\3DRealms\\Shadow Warrior", NULL, buf, &bufsize))
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{
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char* const suffix = buf + bufsize - 1;
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DWORD const remaining = sizeof(buf) - bufsize;
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strncpy(suffix, "/Shadow Warrior", remaining);
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AddSearchPath(searchpaths, buf);
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}
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// 3D Realms Anthology
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue("SOFTWARE\\3DRealms\\Anthology", NULL, buf, &bufsize))
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{
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char* const suffix = buf + bufsize - 1;
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DWORD const remaining = sizeof(buf) - bufsize;
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strncpy(suffix, "/Shadow Warrior", remaining);
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AddSearchPath(searchpaths, buf);
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}
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}
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#endif
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@ -4,7 +4,6 @@
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#ifdef _WIN32
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# include "windows_inc.h"
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# include "winbits.h"
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#elif defined __APPLE__
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# include "osxbits.h"
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#endif
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@ -61,244 +60,12 @@ void SW_InitMultiPsky(void)
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_TOUCH_DEVICES
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#if defined EDUKE32_OSX || defined __linux__ || defined EDUKE32_BSD
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static void SW_AddSteamPaths(const char *basepath)
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{
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char buf[BMAX_PATH];
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// Shadow Warrior Classic Redux - Steam
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static char const s_SWCR_Steam[] = "steamapps/common/Shadow Warrior Classic/gameroot";
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Bsnprintf(buf, sizeof(buf), "%s/%s", basepath, s_SWCR_Steam);
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addsearchpath_user(buf, SEARCHPATH_REMOVE);
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Bsnprintf(buf, sizeof(buf), "%s/%s/addons", basepath, s_SWCR_Steam);
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addsearchpath_user(buf, SEARCHPATH_REMOVE);
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Bsnprintf(buf, sizeof(buf), "%s/%s/classic/MUSIC", basepath, s_SWCR_Steam);
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addsearchpath(buf);
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// Shadow Warrior Classic (1997) - Steam
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static char const s_SWC_Steam[] = "steamapps/common/Shadow Warrior Original/gameroot";
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Bsnprintf(buf, sizeof(buf), "%s/%s", basepath, s_SWC_Steam);
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addsearchpath_user(buf, SEARCHPATH_REMOVE);
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Bsnprintf(buf, sizeof(buf), "%s/%s/MUSIC", basepath, s_SWC_Steam);
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addsearchpath(buf);
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// Shadow Warrior (Classic) - 3D Realms Anthology - Steam
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#if defined EDUKE32_OSX
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Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Shadow Warrior DOS/Shadow Warrior.app/Contents/Resources/sw", basepath);
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addsearchpath(buf);
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#endif
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}
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#endif
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#endif
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#endif
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static void SW_AddSearchPaths()
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{
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_TOUCH_DEVICES
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#if defined __linux__ || defined EDUKE32_BSD
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char buf[BMAX_PATH];
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char *homepath = Bgethomedir();
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Bsnprintf(buf, sizeof(buf), "%s/.steam/steam", homepath);
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SW_AddSteamPaths(buf);
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Bsnprintf(buf, sizeof(buf), "%s/.steam/steam/steamapps/libraryfolders.vdf", homepath);
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Paths_ParseSteamKeyValuesForPaths(buf, SW_AddSteamPaths);
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Xfree(homepath);
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addsearchpath("/usr/share/games/jfsw");
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addsearchpath("/usr/local/share/games/jfsw");
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addsearchpath("/usr/share/games/voidsw");
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addsearchpath("/usr/local/share/games/voidsw");
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#elif defined EDUKE32_OSX
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char buf[BMAX_PATH];
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int32_t i;
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char *applications[] = { osx_getapplicationsdir(0), osx_getapplicationsdir(1) };
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char *support[] = { osx_getsupportdir(0), osx_getsupportdir(1) };
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for (i = 0; i < 2; i++)
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{
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Bsnprintf(buf, sizeof(buf), "%s/Steam", support[i]);
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SW_AddSteamPaths(buf);
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Bsnprintf(buf, sizeof(buf), "%s/Steam/steamapps/libraryfolders.vdf", support[i]);
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Paths_ParseSteamKeyValuesForPaths(buf, SW_AddSteamPaths);
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// Shadow Warrior Classic Complete - GOG.com
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static char const s_SWC_GOG[] = "Shadow Warrior Complete/Shadow Warrior.app/Contents/Resources/Shadow Warrior.boxer/C swarrior_files.harddisk";
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Bsnprintf(buf, sizeof(buf), "%s/%s", applications[i], s_SWC_GOG);
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addsearchpath_user(buf, SEARCHPATH_REMOVE);
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Bsnprintf(buf, sizeof(buf), "%s/%s/MUSIC", applications[i], s_SWC_GOG);
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addsearchpath(buf);
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// Shadow Warrior Classic Redux - GOG.com
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static char const s_SWCR_GOG[] = "Shadow Warrior Classic Redux/Shadow Warrior Classic Redux.app/Contents/Resources/gameroot";
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Bsnprintf(buf, sizeof(buf), "%s/%s", applications[i], s_SWCR_GOG);
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addsearchpath_user(buf, SEARCHPATH_REMOVE);
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Bsnprintf(buf, sizeof(buf), "%s/%s/music", applications[i], s_SWCR_GOG);
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addsearchpath(buf);
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}
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for (i = 0; i < 2; i++)
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{
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Bsnprintf(buf, sizeof(buf), "%s/JFSW", support[i]);
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addsearchpath(buf);
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Bsnprintf(buf, sizeof(buf), "%s/VoidSW", support[i]);
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addsearchpath(buf);
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}
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for (i = 0; i < 2; i++)
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{
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Xfree(applications[i]);
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Xfree(support[i]);
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}
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#elif defined (_WIN32)
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char buf[BMAX_PATH] = {0};
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DWORD bufsize;
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// Shadow Warrior Classic Redux - Steam
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 225160)", "InstallLocation", buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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DWORD const remaining = sizeof(buf) - bufsize;
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Bstrncpy(suffix, "/gameroot", remaining);
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addsearchpath_user(buf, SEARCHPATH_REMOVE);
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Bstrncpy(suffix, "/gameroot/addons", remaining);
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addsearchpath_user(buf, SEARCHPATH_REMOVE);
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Bstrncpy(suffix, "/gameroot/classic/MUSIC", remaining);
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addsearchpath(buf);
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}
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// Shadow Warrior Classic (1997) - Steam
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 238070)", "InstallLocation", buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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DWORD const remaining = sizeof(buf) - bufsize;
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Bstrncpy(suffix, "/gameroot", remaining);
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addsearchpath_user(buf, SEARCHPATH_REMOVE);
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Bstrncpy(suffix, "/gameroot/MUSIC", remaining);
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addsearchpath(buf);
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}
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// Shadow Warrior (Classic) - 3D Realms Anthology - Steam
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 358400)", "InstallLocation", buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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DWORD const remaining = sizeof(buf) - bufsize;
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Bstrncpy(suffix, "/Shadow Warrior", remaining);
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addsearchpath(buf);
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}
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// Shadow Warrior Classic Complete - GOG.com
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGSHADOWARRIOR", "PATH", buf, &bufsize))
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{
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addsearchpath(buf);
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}
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// Shadow Warrior - 3D Realms Anthology
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue("SOFTWARE\\3DRealms\\Shadow Warrior", NULL, buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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DWORD const remaining = sizeof(buf) - bufsize;
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Bstrncpy(suffix, "/Shadow Warrior", remaining);
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addsearchpath(buf);
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}
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// 3D Realms Anthology
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bufsize = sizeof(buf);
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if (Paths_ReadRegistryValue("SOFTWARE\\3DRealms\\Anthology", NULL, buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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DWORD const remaining = sizeof(buf) - bufsize;
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Bstrncpy(suffix, "/Shadow Warrior", remaining);
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addsearchpath(buf);
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}
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#endif
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#endif
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#endif
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}
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void SW_CleanupSearchPaths()
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{
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removesearchpaths_withuser(SEARCHPATH_REMOVE);
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}
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void SW_ExtInit()
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{
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if (!g_useCwd)
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SW_AddSearchPaths();
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#ifdef EDUKE32_OSX
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char *appdir = Bgetappdir();
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addsearchpath(appdir);
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Xfree(appdir);
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#endif
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char cwd[BMAX_PATH];
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#ifdef USE_PHYSFS
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strncpy(cwd, PHYSFS_getBaseDir(), ARRAY_SIZE(cwd));
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cwd[ARRAY_SIZE(cwd)-1] = '\0';
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#else
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if (buildvfs_getcwd(cwd, ARRAY_SIZE(cwd)) && Bstrcmp(cwd, "/") != 0)
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#endif
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addsearchpath(cwd);
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#if defined(_WIN32) && !defined(EDUKE32_STANDALONE)
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if (buildvfs_exists("user_profiles_enabled"))
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#else
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if (g_useCwd == 0 && !buildvfs_exists("user_profiles_disabled"))
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#endif
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{
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char *homedir;
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int32_t asperr;
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if ((homedir = Bgethomedir()))
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{
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Bsnprintf(cwd, ARRAY_SIZE(cwd), "%s/"
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#if defined(_WIN32)
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APPNAME
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#elif defined(GEKKO)
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"apps/" APPBASENAME
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#else
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".config/" APPBASENAME
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#endif
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,homedir);
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asperr = addsearchpath(cwd);
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if (asperr == -2)
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{
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if (buildvfs_mkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
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else asperr = -1;
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}
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if (asperr == 0)
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buildvfs_chdir(cwd);
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Xfree(homedir);
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}
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}
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#ifndef EDUKE32_STANDALONE
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if (g_grpNamePtr == NULL)
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{
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const char *cp = getenv("SWGRP");
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if (cp)
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{
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clearGrpNamePtr();
|
||||
g_grpNamePtr = dup_filename(cp);
|
||||
initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
|
@ -42,11 +42,6 @@ BEGIN_SW_NS
|
|||
//
|
||||
//****************************************************************************
|
||||
|
||||
#define APPNAME "VoidSW"
|
||||
#ifndef APPBASENAME
|
||||
#define APPBASENAME "voidsw"
|
||||
#endif
|
||||
|
||||
//
|
||||
// Color Defines
|
||||
//
|
||||
|
|
|
@ -1695,7 +1695,7 @@ LogoLevel(void)
|
|||
for (auto & c : pal)
|
||||
c <<= 2;
|
||||
|
||||
paletteSetColorTable(DREALMSPAL, pal);
|
||||
paletteSetColorTable(DREALMSPAL, pal.Data());
|
||||
videoSetPalette(0, DREALMSPAL, 2);
|
||||
}
|
||||
DSPRINTF(ds,"Just read in 3drealms.pal...");
|
||||
|
@ -3364,41 +3364,6 @@ int32_t app_main(int32_t argc, char const * const * argv)
|
|||
int cnt = 0;
|
||||
uint32_t TotalMemory;
|
||||
|
||||
for (i=1; i<argc; i++)
|
||||
{
|
||||
if (argv[i][0] != '-'
|
||||
#ifdef _WIN32
|
||||
&& argv[i][0] != '/'
|
||||
#endif
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(argv[i]+1, "setup"))
|
||||
{
|
||||
CommandSetup = TRUE;
|
||||
}
|
||||
else if (!Bstrcasecmp(argv[i]+1, "?"))
|
||||
{
|
||||
CommandLineHelp(argv);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(PREFIX)
|
||||
{
|
||||
const char *prefixdir = PREFIX;
|
||||
if (prefixdir && prefixdir[0])
|
||||
{
|
||||
addsearchpath(prefixdir);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
initprintf(APPNAME " %s\n", s_buildRev);
|
||||
PrintBuildInfo();
|
||||
|
||||
|
|
Loading…
Reference in a new issue