mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- properly implement texture offsets
This commit is contained in:
parent
db4850a028
commit
266364fc2e
29 changed files with 159 additions and 112 deletions
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@ -321,8 +321,8 @@ template<typename T> void GetSpriteExtents(T const * const pSprite, int *top, in
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*top = *bottom = pSprite->z;
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if ((pSprite->cstat & 0x30) != 0x20)
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{
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int height = tilesiz[pSprite->picnum].y;
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int center = height / 2 + picanm[pSprite->picnum].yofs;
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int height = tileHeight(pSprite->picnum);
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int center = height / 2 + tileTopOffset(pSprite->picnum);
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*top -= (pSprite->yrepeat << 2)*center;
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*bottom += (pSprite->yrepeat << 2)*(height - center);
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}
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@ -487,32 +487,32 @@ int VectorScan(spritetype *pSprite, int nOffset, int nZOffset, int dx, int dy, i
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if ((pOther->cstat & 0x30) != 0)
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return 3;
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int nPicnum = pOther->picnum;
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if (tilesiz[nPicnum].x == 0 || tilesiz[nPicnum].y == 0)
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if (tileWidth(nPicnum) == 0 || tileHeight(nPicnum) == 0)
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return 3;
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int height = (tilesiz[nPicnum].y*pOther->yrepeat)<<2;
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int height = (tileHeight(nPicnum)*pOther->yrepeat)<<2;
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int otherZ = pOther->z;
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if (pOther->cstat & 0x80)
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otherZ += height / 2;
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int nOffset = picanm[nPicnum].yofs;
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int nOffset = tileTopOffset(nPicnum);
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if (nOffset)
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otherZ -= (nOffset*pOther->yrepeat)<<2;
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dassert(height > 0);
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int height2 = scale(otherZ-gHitInfo.hitz, tilesiz[nPicnum].y, height);
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int height2 = scale(otherZ-gHitInfo.hitz, tileHeight(nPicnum), height);
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if (!(pOther->cstat & 8))
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height2 = tilesiz[nPicnum].y-height2;
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if (height2 >= 0 && height2 < tilesiz[nPicnum].y)
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height2 = tileHeight(nPicnum)-height2;
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if (height2 >= 0 && height2 < tileHeight(nPicnum))
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{
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int width = (tilesiz[nPicnum].x*pOther->xrepeat)>>2;
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int width = (tileWidth(nPicnum)*pOther->xrepeat)>>2;
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width = (width*3)/4;
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int check1 = ((y1 - pOther->y)*dx - (x1 - pOther->x)*dy) / ksqrt(dx*dx+dy*dy);
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dassert(width > 0);
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int width2 = scale(check1, tilesiz[nPicnum].x, width);
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int nOffset = picanm[nPicnum].xofs;
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width2 += nOffset + tilesiz[nPicnum].x / 2;
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if (width2 >= 0 && width2 < tilesiz[nPicnum].x)
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int width2 = scale(check1, tileWidth(nPicnum), width);
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int nOffset = tileTopOffset(nPicnum);
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width2 += nOffset + tileWidth(nPicnum) / 2;
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if (width2 >= 0 && width2 < tileWidth(nPicnum))
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{
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auto pData = tileLoadTile(nPicnum);
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if (pData[width2*tilesiz[nPicnum].y+height2] != TRANSPARENT_INDEX)
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if (pData[width2*tileHeight(nPicnum)+height2] != TRANSPARENT_INDEX)
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return 3;
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}
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}
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@ -566,8 +566,8 @@ int VectorScan(spritetype *pSprite, int nOffset, int nZOffset, int dx, int dy, i
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nOffset = -nOffset;
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int nPicnum = pWall->overpicnum;
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int nSizX = tilesiz[nPicnum].x;
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int nSizY = tilesiz[nPicnum].y;
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int nSizX = tileWidth(nPicnum);
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int nSizY = tileHeight(nPicnum);
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if (!nSizX || !nSizY)
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return 0;
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@ -2147,7 +2147,7 @@ void useEffectGen(XSPRITE* pXSource, spritetype* pSprite) {
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pos = bottom;
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break;
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case 2: // middle
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pos = pSprite->z + (tilesiz[pSprite->picnum].y / 2 + picanm[pSprite->picnum].yofs);
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pos = pSprite->z + (tilesiz[pSprite->picnum].y / 2 + tileTopOffset(pSprite->picnum));
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break;
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case 3:
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case 4:
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@ -102,7 +102,7 @@ void UpdateSprite(int nXSprite, SEQFRAME *pFrame)
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dassert(pSprite->extra == nXSprite);
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if (pSprite->flags & 2)
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{
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if (tilesiz[pSprite->picnum].y != tilesiz[seqGetTile(pFrame)].y || picanm[pSprite->picnum].yofs != picanm[seqGetTile(pFrame)].yofs
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if (tilesiz[pSprite->picnum].y != tilesiz[seqGetTile(pFrame)].y || tileTopOffset(pSprite->picnum) != tileTopOffset(seqGetTile(pFrame))
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|| (pFrame->at3_0 && pFrame->at3_0 != pSprite->yrepeat))
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pSprite->flags |= 4;
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}
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@ -144,13 +144,11 @@ const uint8_t * tileLoadTile(int nTile)
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return (const uint8_t*)tilePtr(nTile);
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}
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uint8_t * tileAllocTile(int nTile, int x, int y, int ox, int oy)
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uint8_t * tileAllocTile(int nTile, int x, int y)
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{
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dassert(nTile >= 0 && nTile < kMaxTiles);
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uint8_t *p = TileFiles.tileCreate(nTile, x, y);
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dassert(p != NULL);
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picanm[nTile].xofs = ClipRange(ox, -127, 127);
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picanm[nTile].yofs = ClipRange(oy, -127, 127);
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return p;
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}
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@ -59,7 +59,7 @@ int tileInit(char a1, const char *a2);
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void tileProcessGLVoxels(void);
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#endif
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const uint8_t * tileLoadTile(int nTile);
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uint8_t * tileAllocTile(int nTile, int x, int y, int ox, int oy);
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uint8_t * tileAllocTile(int nTile, int x, int y);
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void tilePreloadTile(int nTile);
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void tilePrecacheTile(int nTile, int nType = 1);
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char tileGetSurfType(int hit);
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@ -1822,7 +1822,7 @@ void viewInit(void)
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lensTable[i] = B_LITTLE32(lensTable[i]);
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}
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#endif
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uint8_t *data = tileAllocTile(4077, kLensSize, kLensSize, 0, 0);
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uint8_t *data = tileAllocTile(4077, kLensSize, kLensSize);
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memset(data, TRANSPARENT_INDEX, kLensSize*kLensSize);
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gGameMessageMgr.SetState(hud_messages);
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gGameMessageMgr.SetCoordinates(1, 1);
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@ -2157,7 +2157,7 @@ tspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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pNSprite->picnum = pTSprite->picnum;
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pNSprite->pal = 5;
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int height = tilesiz[pNSprite->picnum].y;
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int center = height/2+picanm[pNSprite->picnum].yofs;
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int center = height / 2 + tileTopOffset(pNSprite->picnum);
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pNSprite->z -= (pNSprite->yrepeat<<2)*(height-center);
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break;
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}
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@ -2381,7 +2381,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
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{
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pTSprite->cstat |= 48;
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pTSprite->cstat &= ~(4|8);
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pTSprite->yoffset += picanm[pTSprite->picnum].yofs;
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pTSprite->yoffset += tileTopOffset(pTSprite->picnum);
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pTSprite->picnum = voxelIndex[pTSprite->picnum];
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if (!voxoff[pTSprite->picnum])
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qloadvoxel(pTSprite->picnum);
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@ -2408,8 +2408,8 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
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#if 0
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if (tiletovox[nAnimTile] != -1)
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{
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pTSprite->yoffset += picanm[nAnimTile].yofs;
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pTSprite->xoffset += picanm[nAnimTile].xofs;
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pTSprite->yoffset += tileTopOffset(nAnimTile);
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pTSprite->xoffset += tileLeftOffset(nAnimTile);
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}
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#endif
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@ -2427,8 +2427,8 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
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if (tile2model[Ptile2tile(nAnimTile, pTSprite->pal)].modelid >= 0 &&
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tile2model[Ptile2tile(nAnimTile, pTSprite->pal)].framenum >= 0)
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{
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pTSprite->yoffset += picanm[nAnimTile].yofs;
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pTSprite->xoffset += picanm[nAnimTile].xofs;
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pTSprite->yoffset += tileTopOffset(nAnimTile);
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pTSprite->xoffset += tileLeftOffset(nAnimTile);
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if ((picanm[nRootTile].extra&7) == 7)
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pTSprite->ang = (pTSprite->ang+((int)totalclock<<3))&2047;
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@ -3237,7 +3237,7 @@ void viewDrawScreen(bool sceneonly)
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//othercameraclock = gGameClock;
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if (!tileData(4079))
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{
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tileAllocTile(4079, 128, 128, 0, 0);
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tileAllocTile(4079, 128, 128);
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}
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r enderSetTarget(4079, 128, 128);
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renderSetAspect(65536, 78643);
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@ -1084,7 +1084,7 @@ void renderSetRollAngle(float rolla);
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// bit 6: 33% translucence, using clamping
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// bit 7: 67% translucence, using clamping
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// clamping is for sprites, repeating is for walls
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void tileInvalidate(int16_t tilenume, int32_t pal, int32_t how);
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void tileInvalidate(int tilenume, int32_t pal, int32_t how);
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void polymost_glreset(void);
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void PrecacheHardwareTextures(int nTile);
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@ -766,10 +766,19 @@ static int32_t defsparser(scriptfile *script)
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{
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// tilefromtexture <tile> { texhitscan } sets the bit but doesn't change tile data
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picanm[tile].sf |= flags;
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int xo, yo;
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if (havexoffset)
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picanm[tile].xofs = xoffset;
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xo = xoffset;
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else
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xo = tileLeftOffset(tile);
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if (haveyoffset)
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picanm[tile].yofs = yoffset;
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yo = yoffset;
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else
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yo = tileTopOffset(tile);
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auto tex = tileGetTexture(tile);
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if (tex) tex->SetOffsets(xo, yo);
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if (haveextra)
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picanm[tile].extra = extra;
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@ -791,15 +800,25 @@ static int32_t defsparser(scriptfile *script)
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picanm[tile].sf |= flags;
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int xo;
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if (havexoffset)
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picanm[tile].xofs = xoffset;
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xo = xoffset;
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else if (texstatus == 0)
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picanm[tile].xofs = 0;
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xo = 0;
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else
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xo = tileLeftOffset(tile);
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int yo;
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if (haveyoffset)
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picanm[tile].yofs = yoffset;
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yo = yoffset;
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else if (texstatus == 0)
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picanm[tile].yofs = 0;
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yo = 0;
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else
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yo = tileTopOffset(tile);
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auto tex = tileGetTexture(tile);
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if (tex) tex->SetOffsets(xo, yo);
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if (haveextra)
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picanm[tile].extra = extra;
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@ -2522,7 +2522,7 @@ static void sortsprites(int const start, int const end)
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spritesxyz[k].z = s->z;
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if ((s->cstat&48) != 32)
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{
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int32_t yoff = picanm[s->picnum].yofs + s->yoffset;
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int32_t yoff = tileTopOffset(s->picnum) + s->yoffset;
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int32_t yspan = (tilesiz[s->picnum].y*s->yrepeat<<2);
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spritesxyz[k].z -= (yoff*s->yrepeat)<<2;
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@ -4068,7 +4068,7 @@ int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyo
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// NOTE: a positive per-tile yoffset translates the sprite into the
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// negative world z direction (i.e. upward).
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if (alsotileyofs)
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zofs -= picanm[picnum].yofs*yrepeat<<2;
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zofs -= tileTopOffset(picnum) *yrepeat<<2;
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return zofs;
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}
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@ -232,7 +232,7 @@ static inline void get_wallspr_points(T const * const spr, int32_t *x1, int32_t
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const int32_t tilenum=spr->picnum, ang=spr->ang;
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const int32_t xrepeat = spr->xrepeat;
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int32_t xoff = picanm[tilenum].xofs + spr->xoffset;
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int32_t xoff = tileLeftOffset(tilenum) + spr->xoffset;
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int32_t k, l, dax, day;
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if (spr->cstat&4)
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@ -265,7 +265,7 @@ static inline void get_floorspr_points(T const * const spr, int32_t px, int32_t
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vec2_t const span = { tilesiz[tilenum].x, tilesiz[tilenum].y};
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vec2_t const repeat = { spr->xrepeat, spr->yrepeat };
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vec2_t adjofs = { picanm[tilenum].xofs + spr->xoffset, picanm[tilenum].yofs + spr->yoffset };
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vec2_t adjofs = { tileLeftOffset(tilenum) + spr->xoffset, tileTopOffset(tilenum) + spr->yoffset };
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if (spr->cstat & 4)
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adjofs.x = -adjofs.x;
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@ -3821,8 +3821,8 @@ void polymost_drawsprite(int32_t snum)
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if ((globalorientation & 48) != 48) // only non-voxel sprites should do this
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{
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int const flag = hw_hightile && h_xsize[globalpicnum];
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off = { (int32_t)tspr->xoffset + (flag ? h_xoffs[globalpicnum] : picanm[globalpicnum].xofs),
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(int32_t)tspr->yoffset + (flag ? h_yoffs[globalpicnum] : picanm[globalpicnum].yofs) };
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off = { (int32_t)tspr->xoffset + (flag ? h_xoffs[globalpicnum] : tileLeftOffset(globalpicnum)),
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(int32_t)tspr->yoffset + (flag ? h_yoffs[globalpicnum] : tileTopOffset(globalpicnum)) };
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}
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int32_t method = DAMETH_MASK | DAMETH_CLAMPED;
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@ -4472,7 +4472,7 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
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if (dastat & RS_TOPLEFT)
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{
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vec2_16_t siz = tilesiz[picnum];
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vec2_16_t off = { (int16_t)((siz.x >> 1) + picanm[picnum].xofs), (int16_t)((siz.y >> 1) + picanm[picnum].yofs) };
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vec2_16_t off = { (int16_t)((siz.x >> 1) + tileLeftOffset(picnum)), (int16_t)((siz.y >> 1) + tileTopOffset(picnum)) };
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d = (float)z * (1.0f / (65536.f * 16384.f));
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cosang2 = cosang = (float)sintable[(a + 512) & 2047] * d;
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@ -674,8 +674,8 @@ void F2DDrawer::rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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{
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if (!pic)
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{
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ofs = { int16_t(picanm[picnum].xofs + (siz.x >> 1)),
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int16_t(picanm[picnum].yofs + (siz.y >> 1)) };
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ofs = { int16_t(tileLeftOffset(picnum) + (siz.x >> 1)),
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int16_t(tileTopOffset(picnum) + (siz.y >> 1)) };
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}
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else
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{
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@ -94,8 +94,8 @@ FFontChar2::FFontChar2 (TArray<uint8_t>& sourcelump, int sourcepos, int width, i
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{
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Size.x = width;
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Size.y = height;
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PicAnim.xofs = leftofs;
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PicAnim.yofs = topofs;
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leftoffset = leftofs;
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topoffset = topofs;
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}
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//==========================================================================
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@ -466,6 +466,15 @@ void SaveEngineState()
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fw->Write(prevspritestat, sizeof(prevspritestat));
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fw->Write(nextspritestat, sizeof(nextspritestat));
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WriteMagic(fw);
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for (int i = 0; i < MAXTILES; i++)
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{
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fw->Write(&picanm[i], sizeof(picanm[i]));
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}
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for (int i = 0; i < MAXTILES; i++)
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{
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MREAD(&picanm[i], sizeof(picanm[i]), 1, fil);
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}
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fw->Write(&tailspritefree, sizeof(tailspritefree));
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fw->Write(&myconnectindex, sizeof(myconnectindex));
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@ -60,13 +60,13 @@ BuildTiles TileFiles;
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//
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//==========================================================================
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picanm_t tileConvertAnimFormat(int32_t const picanimraw)
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picanm_t tileConvertAnimFormat(int32_t const picanimraw, int* lo, int* to)
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{
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// Unpack a 4 byte packed anim descriptor into the internal 5 byte format.
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picanm_t anm;
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anm.num = picanimraw & 63;
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anm.xofs = (picanimraw >> 8) & 255;
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anm.yofs = (picanimraw >> 16) & 255;
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*lo = (int8_t)((picanimraw >> 8) & 255);
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*to = (int8_t)((picanimraw >> 16) & 255);
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anm.sf = ((picanimraw >> 24) & 15) | (picanimraw & 192);
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anm.extra = (picanimraw >> 28) & 15;
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return anm;
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@ -589,21 +589,27 @@ void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags
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// Let's get things working first.
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picanm_t* picanm = nullptr;
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picanm_t* sourceanm = nullptr;
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int srcxo, srcyo;
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FTexture* tex;
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if (pal == -1 && tile == source)
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{
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// Only modify the picanm info.
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FTexture* tex = TileFiles.tiles[tile];
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tex = TileFiles.tiles[tile];
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if (!tex) return;
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picanm = &tex->PicAnim;
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sourceanm = picanm;
|
||||
srcxo = tex->GetLeftOffset();
|
||||
srcyo = tex->GetTopOffset();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (source == -1) source = tile;
|
||||
FTexture* tex = TileFiles.tiles[source];
|
||||
tex = TileFiles.tiles[source];
|
||||
if (!tex) return;
|
||||
sourceanm = &tex->PicAnim;
|
||||
srcxo = tex->GetLeftOffset();
|
||||
srcyo = tex->GetTopOffset();
|
||||
|
||||
TArray<uint8_t> buffer(tex->GetWidth() * tex->GetHeight(), true);
|
||||
tex->Create8BitPixels(buffer.Data());
|
||||
|
@ -621,8 +627,9 @@ void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags
|
|||
TileFiles.AddTile(tile, tex);
|
||||
}
|
||||
|
||||
picanm->xofs = xoffset != -1024 ? clamp(xoffset, -128, 127) : sourceanm->xofs;
|
||||
picanm->yofs = yoffset != -1024 ? clamp(yoffset, -128, 127) : sourceanm->yofs;
|
||||
if (xoffset != -1024) srcxo = clamp(xoffset, -128, 127);
|
||||
if (yoffset != -1024) srcyo = clamp(yoffset, -128, 127);
|
||||
tex->SetOffsets(srcxo, srcyo);
|
||||
picanm->sf = (picanm->sf & ~PICANM_MISC_MASK) | (sourceanm->sf & PICANM_MISC_MASK) | flags;
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
: RawPixels(backingstore), Offset(offset)
|
||||
{
|
||||
SetSize(width, height);
|
||||
PicAnim = tileConvertAnimFormat(picanm);
|
||||
PicAnim = tileConvertAnimFormat(picanm, &leftoffset, &topoffset);
|
||||
}
|
||||
|
||||
const uint8_t* Get8BitPixels() override
|
||||
|
@ -215,6 +215,7 @@ struct TileDesc
|
|||
FTexture* backup; // original backup for map tiles
|
||||
RawCacheNode rawCache; // this is needed for hitscan testing to avoid reloading the texture each time.
|
||||
picanm_t picanm; // animation descriptor
|
||||
picanm_t picanmbackup; // animation descriptor backup when using map tiles
|
||||
rottile_t RotTile;// = { -1,-1 };
|
||||
TArray<HightileReplacement> Hightiles;
|
||||
ReplacementType replacement;
|
||||
|
@ -365,12 +366,26 @@ extern PicAnm picanm;
|
|||
// Helpers to read the refactored tilesiz array.
|
||||
inline int tileWidth(int num)
|
||||
{
|
||||
return tilesiz[num].x;
|
||||
assert(num < MAXTILES);
|
||||
return TileFiles.tiles[num]->GetDisplayWidth();
|
||||
}
|
||||
|
||||
inline int tileHeight(int num)
|
||||
{
|
||||
return tilesiz[num].y;
|
||||
assert(num < MAXTILES);
|
||||
return TileFiles.tiles[num]->GetDisplayHeight();
|
||||
}
|
||||
|
||||
inline int tileLeftOffset(int num)
|
||||
{
|
||||
assert(num < MAXTILES);
|
||||
return TileFiles.tiles[num]->GetDisplayLeftOffset();
|
||||
}
|
||||
|
||||
inline int tileTopOffset(int num)
|
||||
{
|
||||
assert(num < MAXTILES);
|
||||
return TileFiles.tiles[num]->GetDisplayTopOffset();
|
||||
}
|
||||
|
||||
inline int widthBits(int num)
|
||||
|
@ -400,7 +415,13 @@ inline rottile_t& RotTile(int tile)
|
|||
}
|
||||
|
||||
|
||||
inline void tileInvalidate(int16_t tilenume, int32_t, int32_t)
|
||||
inline void tileInvalidate(int tilenume, int32_t, int32_t)
|
||||
{
|
||||
TileFiles.InvalidateTile(tilenume);
|
||||
}
|
||||
|
||||
inline FTexture* tileGetTexture(int tile)
|
||||
{
|
||||
assert(tile < MAXTILES);
|
||||
return TileFiles.tiles[tile];
|
||||
}
|
|
@ -55,8 +55,8 @@ FImageTexture::FImageTexture(FImageSource *img, const char *name)
|
|||
SetSize(img->GetWidth(), img->GetHeight());
|
||||
|
||||
auto offsets = img->GetOffsets();
|
||||
PicAnim.xofs = offsets.first;
|
||||
PicAnim.yofs = offsets.second;
|
||||
leftoffset = offsets.first;
|
||||
topoffset = offsets.second;
|
||||
|
||||
bMasked = img->bMasked;
|
||||
bTranslucent = img->bTranslucent;
|
||||
|
|
|
@ -84,13 +84,12 @@ enum
|
|||
struct picanm_t
|
||||
{
|
||||
uint8_t num; // animate number
|
||||
int8_t xofs, yofs;
|
||||
uint8_t sf; // anim. speed and flags
|
||||
uint8_t extra;
|
||||
|
||||
void Clear()
|
||||
{
|
||||
extra = sf = yofs = xofs = num = 0;
|
||||
extra = sf = num = 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -114,7 +113,7 @@ class FMultipatchTextureBuilder;
|
|||
|
||||
extern int r_spriteadjustSW, r_spriteadjustHW;
|
||||
|
||||
picanm_t tileConvertAnimFormat(int32_t const picanmdisk);
|
||||
picanm_t tileConvertAnimFormat(int32_t const picanmdisk, int *lo, int *to);
|
||||
|
||||
|
||||
class FNullTextureID : public FTextureID
|
||||
|
@ -223,8 +222,11 @@ public:
|
|||
int GetDisplayWidth() const { return Size.x; }
|
||||
int GetDisplayHeight() const { return Size.y; }
|
||||
const vec2_16_t &GetSize() const { return Size; }
|
||||
int GetLeftOffset() const { return PicAnim.xofs; }
|
||||
int GetTopOffset() const { return PicAnim.yofs; }
|
||||
int GetLeftOffset() const { return leftoffset; }
|
||||
int GetTopOffset() const { return topoffset; }
|
||||
int GetDisplayLeftOffset() const { return leftoffset; }
|
||||
int GetDisplayTopOffset() const { return topoffset; }
|
||||
void SetOffsets(int x, int y) { leftoffset = x; topoffset = y; }
|
||||
picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
|
||||
rottile_t& GetRotTile() { return RotTile; }
|
||||
FTextureBuffer CreateTexBuffer(const PalEntry *palette, int flags = 0);
|
||||
|
@ -254,8 +256,8 @@ protected:
|
|||
{
|
||||
Size.x = BaseTexture->GetWidth();
|
||||
Size.y = BaseTexture->GetHeight();
|
||||
PicAnim.xofs = BaseTexture->PicAnim.xofs;
|
||||
PicAnim.yofs = BaseTexture->PicAnim.yofs;
|
||||
leftoffset = BaseTexture->leftoffset;
|
||||
topoffset = BaseTexture->topoffset;
|
||||
}
|
||||
|
||||
void SetSize(int w, int h)
|
||||
|
@ -269,6 +271,7 @@ protected:
|
|||
vec2_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
|
||||
struct { uint16_t Width, Height; };
|
||||
};
|
||||
int leftoffset = 0, topoffset = 0;
|
||||
rottile_t RotTile = { -1,-1 };
|
||||
uint8_t bMasked = true; // Texture (might) have holes
|
||||
int8_t bTranslucent = -1; // Does this texture have an active alpha channel?
|
||||
|
|
|
@ -1862,8 +1862,8 @@ int32_t __fastcall VM_GetTileData(int const tileNum, int32_t labelNum)
|
|||
case TILEDATA_GAMEFLAGS: labelNum = g_tile[tileNum].flags; break;
|
||||
|
||||
case TILEDATA_ANIMFRAMES: labelNum = p.num; break;
|
||||
case TILEDATA_XOFFSET: labelNum = p.xofs; break;
|
||||
case TILEDATA_YOFFSET: labelNum = p.yofs; break;
|
||||
case TILEDATA_XOFFSET: labelNum = tileLeftOffset(tileNum); break;
|
||||
case TILEDATA_YOFFSET: labelNum = tileTopOffset(tileNum); break;
|
||||
|
||||
case TILEDATA_ANIMSPEED: labelNum = (p.sf & PICANM_ANIMSPEED_MASK); break;
|
||||
case TILEDATA_ANIMTYPE: labelNum = (p.sf & PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT; break;
|
||||
|
@ -1882,6 +1882,7 @@ void __fastcall VM_SetTileData(int const tileNum, int const labelNum, int32_t ne
|
|||
return;
|
||||
}
|
||||
|
||||
// WTF is this??? This stuff is supposed to be immutable!
|
||||
auto &p = picanm[tileNum];
|
||||
|
||||
switch (labelNum)
|
||||
|
@ -1892,8 +1893,8 @@ void __fastcall VM_SetTileData(int const tileNum, int const labelNum, int32_t ne
|
|||
case TILEDATA_GAMEFLAGS: g_tile[tileNum].flags = newValue; break;
|
||||
|
||||
case TILEDATA_ANIMFRAMES: p.num = newValue; break;
|
||||
case TILEDATA_XOFFSET: p.xofs = newValue; break;
|
||||
case TILEDATA_YOFFSET: p.yofs = newValue; break;
|
||||
//case TILEDATA_XOFFSET: p.xofs = newValue; break;
|
||||
//case TILEDATA_YOFFSET: p.yofs = newValue; break;
|
||||
|
||||
case TILEDATA_ANIMSPEED: p.sf = (p.sf & ~PICANM_ANIMSPEED_MASK) | (newValue & PICANM_ANIMSPEED_MASK); break;
|
||||
case TILEDATA_ANIMTYPE: p.sf = (p.sf & ~PICANM_ANIMTYPE_MASK) | ((newValue << PICANM_ANIMTYPE_SHIFT) & PICANM_ANIMTYPE_MASK); break;
|
||||
|
|
|
@ -337,7 +337,7 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
|
|||
x1 = sprx;
|
||||
y1 = spry;
|
||||
tilenum = spr->picnum;
|
||||
xoff = picanm[tilenum].xofs + spr->xoffset;
|
||||
xoff = tileLeftOffset(tilenum) + spr->xoffset;
|
||||
if ((spr->cstat&4) > 0) xoff = -xoff;
|
||||
k = spr->ang;
|
||||
l = spr->xrepeat;
|
||||
|
@ -368,8 +368,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
|
|||
|
||||
case 32:
|
||||
tilenum = spr->picnum;
|
||||
xoff = picanm[tilenum].xofs + spr->xoffset;
|
||||
yoff = picanm[tilenum].yofs + spr->yoffset;
|
||||
xoff = tileLeftOffset(tilenum) + spr->xoffset;
|
||||
yoff = tileTopOffset(tilenum) + spr->yoffset;
|
||||
if ((spr->cstat&4) > 0) xoff = -xoff;
|
||||
if ((spr->cstat&8) > 0) yoff = -yoff;
|
||||
|
||||
|
|
|
@ -142,9 +142,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
|
|||
shade = 25;
|
||||
}
|
||||
|
||||
picanm[tilenum].xofs = 0;
|
||||
picanm[tilenum].yofs = 0;
|
||||
rotatesprite(160 << 16, int((y + tilesiz[tilenum].y) *65536), zoomsize, 0, tilenum, shade, 0, 2, 0, 0, xdim, ydim);
|
||||
rotatesprite(160 << 16, int((y + tilesiz[tilenum].y) *65536), zoomsize, 0, tilenum, shade, 0, 2|RS_TOPLEFT, 0, 0, xdim, ydim);
|
||||
|
||||
// tilesizx is 51
|
||||
// tilesizy is 33
|
||||
|
|
|
@ -42,10 +42,10 @@ void overwritesprite(int thex, int they, short tilenum, signed char shade, char
|
|||
{
|
||||
offx -= tilesiz[tilenum].x>>1;
|
||||
if (stat & 8)
|
||||
offx += picanm[tilenum].xofs;
|
||||
offx += tileLeftOffset(tilenum);
|
||||
else
|
||||
offx -= picanm[tilenum].xofs;
|
||||
offy -= (tilesiz[tilenum].y>>1)+picanm[tilenum].yofs;
|
||||
offx -= tileLeftOffset(tilenum);
|
||||
offy -= (tilesiz[tilenum].y>>1)+tileTopOffset(tilenum);
|
||||
}
|
||||
if (stat&8)
|
||||
offx += tilesiz[tilenum].x;
|
||||
|
|
|
@ -353,8 +353,8 @@ void seq_LoadSequences()
|
|||
|
||||
for (i = 0; i < nSize; i++)
|
||||
{
|
||||
picanm[nFontFirstChar + i].xofs = 0;
|
||||
picanm[nFontFirstChar + i].yofs = 0;
|
||||
auto tex = tileGetTexture(nFontFirstChar + i);
|
||||
tex->SetOffsets(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -337,7 +337,7 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
|
|||
x1 = sprx;
|
||||
y1 = spry;
|
||||
tilenum = spr->picnum;
|
||||
xoff = picanm[tilenum].xofs + spr->xoffset;
|
||||
xoff = tileLeftOffset(tilenum) + spr->xoffset;
|
||||
if ((spr->cstat&4) > 0) xoff = -xoff;
|
||||
k = spr->ang;
|
||||
l = spr->xrepeat;
|
||||
|
@ -368,8 +368,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
|
|||
|
||||
case 32:
|
||||
tilenum = spr->picnum;
|
||||
xoff = picanm[tilenum].xofs + spr->xoffset;
|
||||
yoff = picanm[tilenum].yofs + spr->yoffset;
|
||||
xoff = tileLeftOffset(tilenum) + spr->xoffset;
|
||||
yoff = tileTopOffset(tilenum) + spr->yoffset;
|
||||
if ((spr->cstat&4) > 0) xoff = -xoff;
|
||||
if ((spr->cstat&8) > 0) yoff = -yoff;
|
||||
|
||||
|
|
|
@ -3733,7 +3733,7 @@ SHOWSPRITE:
|
|||
x1 = sprx;
|
||||
y1 = spry;
|
||||
tilenum = spr->picnum;
|
||||
xoff = (int)picanm[tilenum].xofs + (int)spr->xoffset;
|
||||
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
|
||||
if ((spr->cstat & 4) > 0)
|
||||
xoff = -xoff;
|
||||
k = spr->ang;
|
||||
|
@ -3765,8 +3765,8 @@ SHOWSPRITE:
|
|||
if (dimensionmode == 5)
|
||||
{
|
||||
tilenum = spr->picnum;
|
||||
xoff = (int)picanm[tilenum].xofs + (int)spr->xoffset;
|
||||
yoff = (int)picanm[tilenum].yofs + (int)spr->yoffset;
|
||||
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
|
||||
yoff = (int)tileTopOffset(tilenum) + (int)spr->yoffset;
|
||||
if ((spr->cstat & 4) > 0)
|
||||
xoff = -xoff;
|
||||
if ((spr->cstat & 8) > 0)
|
||||
|
|
|
@ -486,8 +486,8 @@ int StdRandomRange(int range);
|
|||
// that uses this macro
|
||||
#define DISTANCE(x1, y1, x2, y2, dist, tx, ty, tmin) \
|
||||
{ \
|
||||
tx = labs(x2-x1); \
|
||||
ty = labs(y2-y1); \
|
||||
tx = abs(x2-x1); \
|
||||
ty = abs(y2-y1); \
|
||||
tmin = min(tx,ty); \
|
||||
dist = tx + ty - DIV2(tmin); \
|
||||
}
|
||||
|
@ -530,12 +530,12 @@ int StdRandomRange(int range);
|
|||
|
||||
|
||||
// x & y offset of tile
|
||||
#define TILE_XOFF(picnum) (picanm[(picnum)].xofs)
|
||||
#define TILE_YOFF(picnum) (picanm[(picnum)].yofs)
|
||||
#define TILE_XOFF(picnum) (tileLeftOffset(picnum))
|
||||
#define TILE_YOFF(picnum) (tileTopOffset(picnum))
|
||||
|
||||
// x & y offset of current sprite tile
|
||||
#define SPRITEp_XOFF(sp) (picanm[(sp)->picnum].xofs)
|
||||
#define SPRITEp_YOFF(sp) (picanm[(sp)->picnum].yofs)
|
||||
#define SPRITEp_XOFF(sp) (tileLeftOffset((sp)->picnum))
|
||||
#define SPRITEp_YOFF(sp) (tileTopOffset((sp)->picnum))
|
||||
|
||||
// Z size of top (TOS) and bottom (BOS) part of sprite
|
||||
#define SPRITEp_SIZE_TOS(sp) (DIV2(SPRITEp_SIZE_Z(sp)) + Z(SPRITEp_YOFF(sp)))
|
||||
|
@ -561,13 +561,13 @@ int StdRandomRange(int range);
|
|||
#define SQ(val) ((val) * (val))
|
||||
|
||||
#define KENFACING_PLAYER(pp,sp) (sintable[NORM_ANGLE(sp->ang+512)]*(pp->posy-sp->y) >= sintable[NORM_ANGLE(sp-ang)]*(pp->posx-sp->x))
|
||||
#define FACING_PLAYER(pp,sp) (labs(GetDeltaAngle((sp)->ang, NORM_ANGLE(getangle((pp)->posx - (sp)->x, (pp)->posy - (sp)->y)))) < 512)
|
||||
#define PLAYER_FACING(pp,sp) (labs(GetDeltaAngle(fix16_to_int((pp)->q16ang), NORM_ANGLE(getangle((sp)->x - (pp)->posx, (sp)->y - (pp)->posy)))) < 320)
|
||||
#define FACING(sp1,sp2) (labs(GetDeltaAngle((sp2)->ang, NORM_ANGLE(getangle((sp1)->x - (sp2)->x, (sp1)->y - (sp2)->y)))) < 512)
|
||||
#define FACING_PLAYER(pp,sp) (abs(GetDeltaAngle((sp)->ang, NORM_ANGLE(getangle((pp)->posx - (sp)->x, (pp)->posy - (sp)->y)))) < 512)
|
||||
#define PLAYER_FACING(pp,sp) (abs(GetDeltaAngle(fix16_to_int((pp)->q16ang), NORM_ANGLE(getangle((sp)->x - (pp)->posx, (sp)->y - (pp)->posy)))) < 320)
|
||||
#define FACING(sp1,sp2) (abs(GetDeltaAngle((sp2)->ang, NORM_ANGLE(getangle((sp1)->x - (sp2)->x, (sp1)->y - (sp2)->y)))) < 512)
|
||||
|
||||
#define FACING_PLAYER_RANGE(pp,sp,range) (labs(GetDeltaAngle((sp)->ang, NORM_ANGLE(getangle((pp)->posx - (sp)->x, (pp)->posy - (sp)->y)))) < (range))
|
||||
#define PLAYER_FACING_RANGE(pp,sp,range) (labs(GetDeltaAngle(fix16_to_int((pp)->q16ang), NORM_ANGLE(getangle((sp)->x - (pp)->posx, (sp)->y - (pp)->posy)))) < (range))
|
||||
#define FACING_RANGE(sp1,sp2,range) (labs(GetDeltaAngle((sp2)->ang, NORM_ANGLE(getangle((sp1)->x - (sp2)->x, (sp1)->y - (sp2)->y)))) < (range))
|
||||
#define FACING_PLAYER_RANGE(pp,sp,range) (abs(GetDeltaAngle((sp)->ang, NORM_ANGLE(getangle((pp)->posx - (sp)->x, (pp)->posy - (sp)->y)))) < (range))
|
||||
#define PLAYER_FACING_RANGE(pp,sp,range) (abs(GetDeltaAngle(fix16_to_int((pp)->q16ang), NORM_ANGLE(getangle((sp)->x - (pp)->posx, (sp)->y - (pp)->posy)))) < (range))
|
||||
#define FACING_RANGE(sp1,sp2,range) (abs(GetDeltaAngle((sp2)->ang, NORM_ANGLE(getangle((sp1)->x - (sp2)->x, (sp1)->y - (sp2)->y)))) < (range))
|
||||
|
||||
// two vectors
|
||||
// can determin direction
|
||||
|
|
|
@ -656,10 +656,6 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
MWRITE(&gNet,sizeof(gNet),1,fil);
|
||||
|
||||
MWRITE(&gs,sizeof(gs),1,fil);
|
||||
for (int i = 0; i < MAXTILES; i++)
|
||||
{
|
||||
MWRITE(&picanm[i], sizeof(picanm[i]), 1, fil);
|
||||
}
|
||||
|
||||
MWRITE(&LevelSecrets,sizeof(LevelSecrets),1,fil);
|
||||
|
||||
|
@ -1051,11 +1047,6 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
|
|||
|
||||
MREAD(&gs,sizeof(gs),1,fil);
|
||||
|
||||
for (int i = 0; i < MAXTILES; i++)
|
||||
{
|
||||
MREAD(&picanm[i], sizeof(picanm[i]), 1, fil);
|
||||
}
|
||||
|
||||
MREAD(&LevelSecrets,sizeof(LevelSecrets),1,fil);
|
||||
|
||||
MREAD(&Bunny_Count,sizeof(Bunny_Count),1,fil);
|
||||
|
|
|
@ -4778,8 +4778,8 @@ getzrangepoint(int x, int y, int z, short sectnum,
|
|||
|
||||
// Calculate and store centering offset information into xoff&yoff
|
||||
tilenum = spr->picnum;
|
||||
xoff = (int)picanm[tilenum].xofs + (int)spr->xoffset;
|
||||
yoff = (int)picanm[tilenum].yofs + (int)spr->yoffset;
|
||||
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
|
||||
yoff = (int)tileTopOffset(tilenum) + (int)spr->yoffset;
|
||||
if (cstat & 4)
|
||||
xoff = -xoff;
|
||||
if (cstat & 8)
|
||||
|
|
Loading…
Reference in a new issue