- properly implement texture offsets

This commit is contained in:
Christoph Oelckers 2020-05-24 12:31:38 +02:00
parent db4850a028
commit 266364fc2e
29 changed files with 159 additions and 112 deletions

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@ -321,8 +321,8 @@ template<typename T> void GetSpriteExtents(T const * const pSprite, int *top, in
*top = *bottom = pSprite->z;
if ((pSprite->cstat & 0x30) != 0x20)
{
int height = tilesiz[pSprite->picnum].y;
int center = height / 2 + picanm[pSprite->picnum].yofs;
int height = tileHeight(pSprite->picnum);
int center = height / 2 + tileTopOffset(pSprite->picnum);
*top -= (pSprite->yrepeat << 2)*center;
*bottom += (pSprite->yrepeat << 2)*(height - center);
}

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@ -487,32 +487,32 @@ int VectorScan(spritetype *pSprite, int nOffset, int nZOffset, int dx, int dy, i
if ((pOther->cstat & 0x30) != 0)
return 3;
int nPicnum = pOther->picnum;
if (tilesiz[nPicnum].x == 0 || tilesiz[nPicnum].y == 0)
if (tileWidth(nPicnum) == 0 || tileHeight(nPicnum) == 0)
return 3;
int height = (tilesiz[nPicnum].y*pOther->yrepeat)<<2;
int height = (tileHeight(nPicnum)*pOther->yrepeat)<<2;
int otherZ = pOther->z;
if (pOther->cstat & 0x80)
otherZ += height / 2;
int nOffset = picanm[nPicnum].yofs;
int nOffset = tileTopOffset(nPicnum);
if (nOffset)
otherZ -= (nOffset*pOther->yrepeat)<<2;
dassert(height > 0);
int height2 = scale(otherZ-gHitInfo.hitz, tilesiz[nPicnum].y, height);
int height2 = scale(otherZ-gHitInfo.hitz, tileHeight(nPicnum), height);
if (!(pOther->cstat & 8))
height2 = tilesiz[nPicnum].y-height2;
if (height2 >= 0 && height2 < tilesiz[nPicnum].y)
height2 = tileHeight(nPicnum)-height2;
if (height2 >= 0 && height2 < tileHeight(nPicnum))
{
int width = (tilesiz[nPicnum].x*pOther->xrepeat)>>2;
int width = (tileWidth(nPicnum)*pOther->xrepeat)>>2;
width = (width*3)/4;
int check1 = ((y1 - pOther->y)*dx - (x1 - pOther->x)*dy) / ksqrt(dx*dx+dy*dy);
dassert(width > 0);
int width2 = scale(check1, tilesiz[nPicnum].x, width);
int nOffset = picanm[nPicnum].xofs;
width2 += nOffset + tilesiz[nPicnum].x / 2;
if (width2 >= 0 && width2 < tilesiz[nPicnum].x)
int width2 = scale(check1, tileWidth(nPicnum), width);
int nOffset = tileTopOffset(nPicnum);
width2 += nOffset + tileWidth(nPicnum) / 2;
if (width2 >= 0 && width2 < tileWidth(nPicnum))
{
auto pData = tileLoadTile(nPicnum);
if (pData[width2*tilesiz[nPicnum].y+height2] != TRANSPARENT_INDEX)
if (pData[width2*tileHeight(nPicnum)+height2] != TRANSPARENT_INDEX)
return 3;
}
}
@ -566,8 +566,8 @@ int VectorScan(spritetype *pSprite, int nOffset, int nZOffset, int dx, int dy, i
nOffset = -nOffset;
int nPicnum = pWall->overpicnum;
int nSizX = tilesiz[nPicnum].x;
int nSizY = tilesiz[nPicnum].y;
int nSizX = tileWidth(nPicnum);
int nSizY = tileHeight(nPicnum);
if (!nSizX || !nSizY)
return 0;

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@ -2147,7 +2147,7 @@ void useEffectGen(XSPRITE* pXSource, spritetype* pSprite) {
pos = bottom;
break;
case 2: // middle
pos = pSprite->z + (tilesiz[pSprite->picnum].y / 2 + picanm[pSprite->picnum].yofs);
pos = pSprite->z + (tilesiz[pSprite->picnum].y / 2 + tileTopOffset(pSprite->picnum));
break;
case 3:
case 4:

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@ -102,7 +102,7 @@ void UpdateSprite(int nXSprite, SEQFRAME *pFrame)
dassert(pSprite->extra == nXSprite);
if (pSprite->flags & 2)
{
if (tilesiz[pSprite->picnum].y != tilesiz[seqGetTile(pFrame)].y || picanm[pSprite->picnum].yofs != picanm[seqGetTile(pFrame)].yofs
if (tilesiz[pSprite->picnum].y != tilesiz[seqGetTile(pFrame)].y || tileTopOffset(pSprite->picnum) != tileTopOffset(seqGetTile(pFrame))
|| (pFrame->at3_0 && pFrame->at3_0 != pSprite->yrepeat))
pSprite->flags |= 4;
}

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@ -144,13 +144,11 @@ const uint8_t * tileLoadTile(int nTile)
return (const uint8_t*)tilePtr(nTile);
}
uint8_t * tileAllocTile(int nTile, int x, int y, int ox, int oy)
uint8_t * tileAllocTile(int nTile, int x, int y)
{
dassert(nTile >= 0 && nTile < kMaxTiles);
uint8_t *p = TileFiles.tileCreate(nTile, x, y);
dassert(p != NULL);
picanm[nTile].xofs = ClipRange(ox, -127, 127);
picanm[nTile].yofs = ClipRange(oy, -127, 127);
return p;
}

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@ -59,7 +59,7 @@ int tileInit(char a1, const char *a2);
void tileProcessGLVoxels(void);
#endif
const uint8_t * tileLoadTile(int nTile);
uint8_t * tileAllocTile(int nTile, int x, int y, int ox, int oy);
uint8_t * tileAllocTile(int nTile, int x, int y);
void tilePreloadTile(int nTile);
void tilePrecacheTile(int nTile, int nType = 1);
char tileGetSurfType(int hit);

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@ -1822,7 +1822,7 @@ void viewInit(void)
lensTable[i] = B_LITTLE32(lensTable[i]);
}
#endif
uint8_t *data = tileAllocTile(4077, kLensSize, kLensSize, 0, 0);
uint8_t *data = tileAllocTile(4077, kLensSize, kLensSize);
memset(data, TRANSPARENT_INDEX, kLensSize*kLensSize);
gGameMessageMgr.SetState(hud_messages);
gGameMessageMgr.SetCoordinates(1, 1);
@ -2157,7 +2157,7 @@ tspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
pNSprite->picnum = pTSprite->picnum;
pNSprite->pal = 5;
int height = tilesiz[pNSprite->picnum].y;
int center = height/2+picanm[pNSprite->picnum].yofs;
int center = height / 2 + tileTopOffset(pNSprite->picnum);
pNSprite->z -= (pNSprite->yrepeat<<2)*(height-center);
break;
}
@ -2381,7 +2381,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
{
pTSprite->cstat |= 48;
pTSprite->cstat &= ~(4|8);
pTSprite->yoffset += picanm[pTSprite->picnum].yofs;
pTSprite->yoffset += tileTopOffset(pTSprite->picnum);
pTSprite->picnum = voxelIndex[pTSprite->picnum];
if (!voxoff[pTSprite->picnum])
qloadvoxel(pTSprite->picnum);
@ -2408,8 +2408,8 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
#if 0
if (tiletovox[nAnimTile] != -1)
{
pTSprite->yoffset += picanm[nAnimTile].yofs;
pTSprite->xoffset += picanm[nAnimTile].xofs;
pTSprite->yoffset += tileTopOffset(nAnimTile);
pTSprite->xoffset += tileLeftOffset(nAnimTile);
}
#endif
@ -2427,8 +2427,8 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
if (tile2model[Ptile2tile(nAnimTile, pTSprite->pal)].modelid >= 0 &&
tile2model[Ptile2tile(nAnimTile, pTSprite->pal)].framenum >= 0)
{
pTSprite->yoffset += picanm[nAnimTile].yofs;
pTSprite->xoffset += picanm[nAnimTile].xofs;
pTSprite->yoffset += tileTopOffset(nAnimTile);
pTSprite->xoffset += tileLeftOffset(nAnimTile);
if ((picanm[nRootTile].extra&7) == 7)
pTSprite->ang = (pTSprite->ang+((int)totalclock<<3))&2047;
@ -3237,7 +3237,7 @@ void viewDrawScreen(bool sceneonly)
//othercameraclock = gGameClock;
if (!tileData(4079))
{
tileAllocTile(4079, 128, 128, 0, 0);
tileAllocTile(4079, 128, 128);
}
r enderSetTarget(4079, 128, 128);
renderSetAspect(65536, 78643);

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@ -1084,7 +1084,7 @@ void renderSetRollAngle(float rolla);
// bit 6: 33% translucence, using clamping
// bit 7: 67% translucence, using clamping
// clamping is for sprites, repeating is for walls
void tileInvalidate(int16_t tilenume, int32_t pal, int32_t how);
void tileInvalidate(int tilenume, int32_t pal, int32_t how);
void polymost_glreset(void);
void PrecacheHardwareTextures(int nTile);

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@ -766,10 +766,19 @@ static int32_t defsparser(scriptfile *script)
{
// tilefromtexture <tile> { texhitscan } sets the bit but doesn't change tile data
picanm[tile].sf |= flags;
int xo, yo;
if (havexoffset)
picanm[tile].xofs = xoffset;
xo = xoffset;
else
xo = tileLeftOffset(tile);
if (haveyoffset)
picanm[tile].yofs = yoffset;
yo = yoffset;
else
yo = tileTopOffset(tile);
auto tex = tileGetTexture(tile);
if (tex) tex->SetOffsets(xo, yo);
if (haveextra)
picanm[tile].extra = extra;
@ -791,15 +800,25 @@ static int32_t defsparser(scriptfile *script)
picanm[tile].sf |= flags;
int xo;
if (havexoffset)
picanm[tile].xofs = xoffset;
xo = xoffset;
else if (texstatus == 0)
picanm[tile].xofs = 0;
xo = 0;
else
xo = tileLeftOffset(tile);
int yo;
if (haveyoffset)
picanm[tile].yofs = yoffset;
yo = yoffset;
else if (texstatus == 0)
picanm[tile].yofs = 0;
yo = 0;
else
yo = tileTopOffset(tile);
auto tex = tileGetTexture(tile);
if (tex) tex->SetOffsets(xo, yo);
if (haveextra)
picanm[tile].extra = extra;

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@ -2522,7 +2522,7 @@ static void sortsprites(int const start, int const end)
spritesxyz[k].z = s->z;
if ((s->cstat&48) != 32)
{
int32_t yoff = picanm[s->picnum].yofs + s->yoffset;
int32_t yoff = tileTopOffset(s->picnum) + s->yoffset;
int32_t yspan = (tilesiz[s->picnum].y*s->yrepeat<<2);
spritesxyz[k].z -= (yoff*s->yrepeat)<<2;
@ -4068,7 +4068,7 @@ int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyo
// NOTE: a positive per-tile yoffset translates the sprite into the
// negative world z direction (i.e. upward).
if (alsotileyofs)
zofs -= picanm[picnum].yofs*yrepeat<<2;
zofs -= tileTopOffset(picnum) *yrepeat<<2;
return zofs;
}

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@ -232,7 +232,7 @@ static inline void get_wallspr_points(T const * const spr, int32_t *x1, int32_t
const int32_t tilenum=spr->picnum, ang=spr->ang;
const int32_t xrepeat = spr->xrepeat;
int32_t xoff = picanm[tilenum].xofs + spr->xoffset;
int32_t xoff = tileLeftOffset(tilenum) + spr->xoffset;
int32_t k, l, dax, day;
if (spr->cstat&4)
@ -265,7 +265,7 @@ static inline void get_floorspr_points(T const * const spr, int32_t px, int32_t
vec2_t const span = { tilesiz[tilenum].x, tilesiz[tilenum].y};
vec2_t const repeat = { spr->xrepeat, spr->yrepeat };
vec2_t adjofs = { picanm[tilenum].xofs + spr->xoffset, picanm[tilenum].yofs + spr->yoffset };
vec2_t adjofs = { tileLeftOffset(tilenum) + spr->xoffset, tileTopOffset(tilenum) + spr->yoffset };
if (spr->cstat & 4)
adjofs.x = -adjofs.x;

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@ -3821,8 +3821,8 @@ void polymost_drawsprite(int32_t snum)
if ((globalorientation & 48) != 48) // only non-voxel sprites should do this
{
int const flag = hw_hightile && h_xsize[globalpicnum];
off = { (int32_t)tspr->xoffset + (flag ? h_xoffs[globalpicnum] : picanm[globalpicnum].xofs),
(int32_t)tspr->yoffset + (flag ? h_yoffs[globalpicnum] : picanm[globalpicnum].yofs) };
off = { (int32_t)tspr->xoffset + (flag ? h_xoffs[globalpicnum] : tileLeftOffset(globalpicnum)),
(int32_t)tspr->yoffset + (flag ? h_yoffs[globalpicnum] : tileTopOffset(globalpicnum)) };
}
int32_t method = DAMETH_MASK | DAMETH_CLAMPED;
@ -4472,7 +4472,7 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
if (dastat & RS_TOPLEFT)
{
vec2_16_t siz = tilesiz[picnum];
vec2_16_t off = { (int16_t)((siz.x >> 1) + picanm[picnum].xofs), (int16_t)((siz.y >> 1) + picanm[picnum].yofs) };
vec2_16_t off = { (int16_t)((siz.x >> 1) + tileLeftOffset(picnum)), (int16_t)((siz.y >> 1) + tileTopOffset(picnum)) };
d = (float)z * (1.0f / (65536.f * 16384.f));
cosang2 = cosang = (float)sintable[(a + 512) & 2047] * d;

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@ -674,8 +674,8 @@ void F2DDrawer::rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
{
if (!pic)
{
ofs = { int16_t(picanm[picnum].xofs + (siz.x >> 1)),
int16_t(picanm[picnum].yofs + (siz.y >> 1)) };
ofs = { int16_t(tileLeftOffset(picnum) + (siz.x >> 1)),
int16_t(tileTopOffset(picnum) + (siz.y >> 1)) };
}
else
{

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@ -94,8 +94,8 @@ FFontChar2::FFontChar2 (TArray<uint8_t>& sourcelump, int sourcepos, int width, i
{
Size.x = width;
Size.y = height;
PicAnim.xofs = leftofs;
PicAnim.yofs = topofs;
leftoffset = leftofs;
topoffset = topofs;
}
//==========================================================================

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@ -466,6 +466,15 @@ void SaveEngineState()
fw->Write(prevspritestat, sizeof(prevspritestat));
fw->Write(nextspritestat, sizeof(nextspritestat));
WriteMagic(fw);
for (int i = 0; i < MAXTILES; i++)
{
fw->Write(&picanm[i], sizeof(picanm[i]));
}
for (int i = 0; i < MAXTILES; i++)
{
MREAD(&picanm[i], sizeof(picanm[i]), 1, fil);
}
fw->Write(&tailspritefree, sizeof(tailspritefree));
fw->Write(&myconnectindex, sizeof(myconnectindex));

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@ -60,13 +60,13 @@ BuildTiles TileFiles;
//
//==========================================================================
picanm_t tileConvertAnimFormat(int32_t const picanimraw)
picanm_t tileConvertAnimFormat(int32_t const picanimraw, int* lo, int* to)
{
// Unpack a 4 byte packed anim descriptor into the internal 5 byte format.
picanm_t anm;
anm.num = picanimraw & 63;
anm.xofs = (picanimraw >> 8) & 255;
anm.yofs = (picanimraw >> 16) & 255;
*lo = (int8_t)((picanimraw >> 8) & 255);
*to = (int8_t)((picanimraw >> 16) & 255);
anm.sf = ((picanimraw >> 24) & 15) | (picanimraw & 192);
anm.extra = (picanimraw >> 28) & 15;
return anm;
@ -589,21 +589,27 @@ void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags
// Let's get things working first.
picanm_t* picanm = nullptr;
picanm_t* sourceanm = nullptr;
int srcxo, srcyo;
FTexture* tex;
if (pal == -1 && tile == source)
{
// Only modify the picanm info.
FTexture* tex = TileFiles.tiles[tile];
tex = TileFiles.tiles[tile];
if (!tex) return;
picanm = &tex->PicAnim;
sourceanm = picanm;
srcxo = tex->GetLeftOffset();
srcyo = tex->GetTopOffset();
}
else
{
if (source == -1) source = tile;
FTexture* tex = TileFiles.tiles[source];
tex = TileFiles.tiles[source];
if (!tex) return;
sourceanm = &tex->PicAnim;
srcxo = tex->GetLeftOffset();
srcyo = tex->GetTopOffset();
TArray<uint8_t> buffer(tex->GetWidth() * tex->GetHeight(), true);
tex->Create8BitPixels(buffer.Data());
@ -621,8 +627,9 @@ void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags
TileFiles.AddTile(tile, tex);
}
picanm->xofs = xoffset != -1024 ? clamp(xoffset, -128, 127) : sourceanm->xofs;
picanm->yofs = yoffset != -1024 ? clamp(yoffset, -128, 127) : sourceanm->yofs;
if (xoffset != -1024) srcxo = clamp(xoffset, -128, 127);
if (yoffset != -1024) srcyo = clamp(yoffset, -128, 127);
tex->SetOffsets(srcxo, srcyo);
picanm->sf = (picanm->sf & ~PICANM_MISC_MASK) | (sourceanm->sf & PICANM_MISC_MASK) | flags;
}

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@ -45,7 +45,7 @@ public:
: RawPixels(backingstore), Offset(offset)
{
SetSize(width, height);
PicAnim = tileConvertAnimFormat(picanm);
PicAnim = tileConvertAnimFormat(picanm, &leftoffset, &topoffset);
}
const uint8_t* Get8BitPixels() override
@ -215,6 +215,7 @@ struct TileDesc
FTexture* backup; // original backup for map tiles
RawCacheNode rawCache; // this is needed for hitscan testing to avoid reloading the texture each time.
picanm_t picanm; // animation descriptor
picanm_t picanmbackup; // animation descriptor backup when using map tiles
rottile_t RotTile;// = { -1,-1 };
TArray<HightileReplacement> Hightiles;
ReplacementType replacement;
@ -365,12 +366,26 @@ extern PicAnm picanm;
// Helpers to read the refactored tilesiz array.
inline int tileWidth(int num)
{
return tilesiz[num].x;
assert(num < MAXTILES);
return TileFiles.tiles[num]->GetDisplayWidth();
}
inline int tileHeight(int num)
{
return tilesiz[num].y;
assert(num < MAXTILES);
return TileFiles.tiles[num]->GetDisplayHeight();
}
inline int tileLeftOffset(int num)
{
assert(num < MAXTILES);
return TileFiles.tiles[num]->GetDisplayLeftOffset();
}
inline int tileTopOffset(int num)
{
assert(num < MAXTILES);
return TileFiles.tiles[num]->GetDisplayTopOffset();
}
inline int widthBits(int num)
@ -400,7 +415,13 @@ inline rottile_t& RotTile(int tile)
}
inline void tileInvalidate(int16_t tilenume, int32_t, int32_t)
inline void tileInvalidate(int tilenume, int32_t, int32_t)
{
TileFiles.InvalidateTile(tilenume);
}
inline FTexture* tileGetTexture(int tile)
{
assert(tile < MAXTILES);
return TileFiles.tiles[tile];
}

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@ -55,8 +55,8 @@ FImageTexture::FImageTexture(FImageSource *img, const char *name)
SetSize(img->GetWidth(), img->GetHeight());
auto offsets = img->GetOffsets();
PicAnim.xofs = offsets.first;
PicAnim.yofs = offsets.second;
leftoffset = offsets.first;
topoffset = offsets.second;
bMasked = img->bMasked;
bTranslucent = img->bTranslucent;

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@ -84,13 +84,12 @@ enum
struct picanm_t
{
uint8_t num; // animate number
int8_t xofs, yofs;
uint8_t sf; // anim. speed and flags
uint8_t extra;
void Clear()
{
extra = sf = yofs = xofs = num = 0;
extra = sf = num = 0;
}
};
@ -114,7 +113,7 @@ class FMultipatchTextureBuilder;
extern int r_spriteadjustSW, r_spriteadjustHW;
picanm_t tileConvertAnimFormat(int32_t const picanmdisk);
picanm_t tileConvertAnimFormat(int32_t const picanmdisk, int *lo, int *to);
class FNullTextureID : public FTextureID
@ -223,8 +222,11 @@ public:
int GetDisplayWidth() const { return Size.x; }
int GetDisplayHeight() const { return Size.y; }
const vec2_16_t &GetSize() const { return Size; }
int GetLeftOffset() const { return PicAnim.xofs; }
int GetTopOffset() const { return PicAnim.yofs; }
int GetLeftOffset() const { return leftoffset; }
int GetTopOffset() const { return topoffset; }
int GetDisplayLeftOffset() const { return leftoffset; }
int GetDisplayTopOffset() const { return topoffset; }
void SetOffsets(int x, int y) { leftoffset = x; topoffset = y; }
picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
rottile_t& GetRotTile() { return RotTile; }
FTextureBuffer CreateTexBuffer(const PalEntry *palette, int flags = 0);
@ -254,8 +256,8 @@ protected:
{
Size.x = BaseTexture->GetWidth();
Size.y = BaseTexture->GetHeight();
PicAnim.xofs = BaseTexture->PicAnim.xofs;
PicAnim.yofs = BaseTexture->PicAnim.yofs;
leftoffset = BaseTexture->leftoffset;
topoffset = BaseTexture->topoffset;
}
void SetSize(int w, int h)
@ -269,6 +271,7 @@ protected:
vec2_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
struct { uint16_t Width, Height; };
};
int leftoffset = 0, topoffset = 0;
rottile_t RotTile = { -1,-1 };
uint8_t bMasked = true; // Texture (might) have holes
int8_t bTranslucent = -1; // Does this texture have an active alpha channel?

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@ -1862,8 +1862,8 @@ int32_t __fastcall VM_GetTileData(int const tileNum, int32_t labelNum)
case TILEDATA_GAMEFLAGS: labelNum = g_tile[tileNum].flags; break;
case TILEDATA_ANIMFRAMES: labelNum = p.num; break;
case TILEDATA_XOFFSET: labelNum = p.xofs; break;
case TILEDATA_YOFFSET: labelNum = p.yofs; break;
case TILEDATA_XOFFSET: labelNum = tileLeftOffset(tileNum); break;
case TILEDATA_YOFFSET: labelNum = tileTopOffset(tileNum); break;
case TILEDATA_ANIMSPEED: labelNum = (p.sf & PICANM_ANIMSPEED_MASK); break;
case TILEDATA_ANIMTYPE: labelNum = (p.sf & PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT; break;
@ -1882,6 +1882,7 @@ void __fastcall VM_SetTileData(int const tileNum, int const labelNum, int32_t ne
return;
}
// WTF is this??? This stuff is supposed to be immutable!
auto &p = picanm[tileNum];
switch (labelNum)
@ -1892,8 +1893,8 @@ void __fastcall VM_SetTileData(int const tileNum, int const labelNum, int32_t ne
case TILEDATA_GAMEFLAGS: g_tile[tileNum].flags = newValue; break;
case TILEDATA_ANIMFRAMES: p.num = newValue; break;
case TILEDATA_XOFFSET: p.xofs = newValue; break;
case TILEDATA_YOFFSET: p.yofs = newValue; break;
//case TILEDATA_XOFFSET: p.xofs = newValue; break;
//case TILEDATA_YOFFSET: p.yofs = newValue; break;
case TILEDATA_ANIMSPEED: p.sf = (p.sf & ~PICANM_ANIMSPEED_MASK) | (newValue & PICANM_ANIMSPEED_MASK); break;
case TILEDATA_ANIMTYPE: p.sf = (p.sf & ~PICANM_ANIMTYPE_MASK) | ((newValue << PICANM_ANIMTYPE_SHIFT) & PICANM_ANIMTYPE_MASK); break;

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@ -337,7 +337,7 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
@ -368,8 +368,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
case 32:
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
yoff = picanm[tilenum].yofs + spr->yoffset;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
yoff = tileTopOffset(tilenum) + spr->yoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
if ((spr->cstat&8) > 0) yoff = -yoff;

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@ -142,9 +142,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
shade = 25;
}
picanm[tilenum].xofs = 0;
picanm[tilenum].yofs = 0;
rotatesprite(160 << 16, int((y + tilesiz[tilenum].y) *65536), zoomsize, 0, tilenum, shade, 0, 2, 0, 0, xdim, ydim);
rotatesprite(160 << 16, int((y + tilesiz[tilenum].y) *65536), zoomsize, 0, tilenum, shade, 0, 2|RS_TOPLEFT, 0, 0, xdim, ydim);
// tilesizx is 51
// tilesizy is 33

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@ -42,10 +42,10 @@ void overwritesprite(int thex, int they, short tilenum, signed char shade, char
{
offx -= tilesiz[tilenum].x>>1;
if (stat & 8)
offx += picanm[tilenum].xofs;
offx += tileLeftOffset(tilenum);
else
offx -= picanm[tilenum].xofs;
offy -= (tilesiz[tilenum].y>>1)+picanm[tilenum].yofs;
offx -= tileLeftOffset(tilenum);
offy -= (tilesiz[tilenum].y>>1)+tileTopOffset(tilenum);
}
if (stat&8)
offx += tilesiz[tilenum].x;

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@ -353,8 +353,8 @@ void seq_LoadSequences()
for (i = 0; i < nSize; i++)
{
picanm[nFontFirstChar + i].xofs = 0;
picanm[nFontFirstChar + i].yofs = 0;
auto tex = tileGetTexture(nFontFirstChar + i);
tex->SetOffsets(0, 0);
}
}

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@ -337,7 +337,7 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
@ -368,8 +368,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
case 32:
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
yoff = picanm[tilenum].yofs + spr->yoffset;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
yoff = tileTopOffset(tilenum) + spr->yoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
if ((spr->cstat&8) > 0) yoff = -yoff;

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@ -3733,7 +3733,7 @@ SHOWSPRITE:
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = (int)picanm[tilenum].xofs + (int)spr->xoffset;
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
if ((spr->cstat & 4) > 0)
xoff = -xoff;
k = spr->ang;
@ -3765,8 +3765,8 @@ SHOWSPRITE:
if (dimensionmode == 5)
{
tilenum = spr->picnum;
xoff = (int)picanm[tilenum].xofs + (int)spr->xoffset;
yoff = (int)picanm[tilenum].yofs + (int)spr->yoffset;
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
yoff = (int)tileTopOffset(tilenum) + (int)spr->yoffset;
if ((spr->cstat & 4) > 0)
xoff = -xoff;
if ((spr->cstat & 8) > 0)

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@ -486,8 +486,8 @@ int StdRandomRange(int range);
// that uses this macro
#define DISTANCE(x1, y1, x2, y2, dist, tx, ty, tmin) \
{ \
tx = labs(x2-x1); \
ty = labs(y2-y1); \
tx = abs(x2-x1); \
ty = abs(y2-y1); \
tmin = min(tx,ty); \
dist = tx + ty - DIV2(tmin); \
}
@ -530,12 +530,12 @@ int StdRandomRange(int range);
// x & y offset of tile
#define TILE_XOFF(picnum) (picanm[(picnum)].xofs)
#define TILE_YOFF(picnum) (picanm[(picnum)].yofs)
#define TILE_XOFF(picnum) (tileLeftOffset(picnum))
#define TILE_YOFF(picnum) (tileTopOffset(picnum))
// x & y offset of current sprite tile
#define SPRITEp_XOFF(sp) (picanm[(sp)->picnum].xofs)
#define SPRITEp_YOFF(sp) (picanm[(sp)->picnum].yofs)
#define SPRITEp_XOFF(sp) (tileLeftOffset((sp)->picnum))
#define SPRITEp_YOFF(sp) (tileTopOffset((sp)->picnum))
// Z size of top (TOS) and bottom (BOS) part of sprite
#define SPRITEp_SIZE_TOS(sp) (DIV2(SPRITEp_SIZE_Z(sp)) + Z(SPRITEp_YOFF(sp)))
@ -561,13 +561,13 @@ int StdRandomRange(int range);
#define SQ(val) ((val) * (val))
#define KENFACING_PLAYER(pp,sp) (sintable[NORM_ANGLE(sp->ang+512)]*(pp->posy-sp->y) >= sintable[NORM_ANGLE(sp-ang)]*(pp->posx-sp->x))
#define FACING_PLAYER(pp,sp) (labs(GetDeltaAngle((sp)->ang, NORM_ANGLE(getangle((pp)->posx - (sp)->x, (pp)->posy - (sp)->y)))) < 512)
#define PLAYER_FACING(pp,sp) (labs(GetDeltaAngle(fix16_to_int((pp)->q16ang), NORM_ANGLE(getangle((sp)->x - (pp)->posx, (sp)->y - (pp)->posy)))) < 320)
#define FACING(sp1,sp2) (labs(GetDeltaAngle((sp2)->ang, NORM_ANGLE(getangle((sp1)->x - (sp2)->x, (sp1)->y - (sp2)->y)))) < 512)
#define FACING_PLAYER(pp,sp) (abs(GetDeltaAngle((sp)->ang, NORM_ANGLE(getangle((pp)->posx - (sp)->x, (pp)->posy - (sp)->y)))) < 512)
#define PLAYER_FACING(pp,sp) (abs(GetDeltaAngle(fix16_to_int((pp)->q16ang), NORM_ANGLE(getangle((sp)->x - (pp)->posx, (sp)->y - (pp)->posy)))) < 320)
#define FACING(sp1,sp2) (abs(GetDeltaAngle((sp2)->ang, NORM_ANGLE(getangle((sp1)->x - (sp2)->x, (sp1)->y - (sp2)->y)))) < 512)
#define FACING_PLAYER_RANGE(pp,sp,range) (labs(GetDeltaAngle((sp)->ang, NORM_ANGLE(getangle((pp)->posx - (sp)->x, (pp)->posy - (sp)->y)))) < (range))
#define PLAYER_FACING_RANGE(pp,sp,range) (labs(GetDeltaAngle(fix16_to_int((pp)->q16ang), NORM_ANGLE(getangle((sp)->x - (pp)->posx, (sp)->y - (pp)->posy)))) < (range))
#define FACING_RANGE(sp1,sp2,range) (labs(GetDeltaAngle((sp2)->ang, NORM_ANGLE(getangle((sp1)->x - (sp2)->x, (sp1)->y - (sp2)->y)))) < (range))
#define FACING_PLAYER_RANGE(pp,sp,range) (abs(GetDeltaAngle((sp)->ang, NORM_ANGLE(getangle((pp)->posx - (sp)->x, (pp)->posy - (sp)->y)))) < (range))
#define PLAYER_FACING_RANGE(pp,sp,range) (abs(GetDeltaAngle(fix16_to_int((pp)->q16ang), NORM_ANGLE(getangle((sp)->x - (pp)->posx, (sp)->y - (pp)->posy)))) < (range))
#define FACING_RANGE(sp1,sp2,range) (abs(GetDeltaAngle((sp2)->ang, NORM_ANGLE(getangle((sp1)->x - (sp2)->x, (sp1)->y - (sp2)->y)))) < (range))
// two vectors
// can determin direction

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@ -656,10 +656,6 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
MWRITE(&gNet,sizeof(gNet),1,fil);
MWRITE(&gs,sizeof(gs),1,fil);
for (int i = 0; i < MAXTILES; i++)
{
MWRITE(&picanm[i], sizeof(picanm[i]), 1, fil);
}
MWRITE(&LevelSecrets,sizeof(LevelSecrets),1,fil);
@ -1051,11 +1047,6 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
MREAD(&gs,sizeof(gs),1,fil);
for (int i = 0; i < MAXTILES; i++)
{
MREAD(&picanm[i], sizeof(picanm[i]), 1, fil);
}
MREAD(&LevelSecrets,sizeof(LevelSecrets),1,fil);
MREAD(&Bunny_Count,sizeof(Bunny_Count),1,fil);

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@ -4778,8 +4778,8 @@ getzrangepoint(int x, int y, int z, short sectnum,
// Calculate and store centering offset information into xoff&yoff
tilenum = spr->picnum;
xoff = (int)picanm[tilenum].xofs + (int)spr->xoffset;
yoff = (int)picanm[tilenum].yofs + (int)spr->yoffset;
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
yoff = (int)tileTopOffset(tilenum) + (int)spr->yoffset;
if (cstat & 4)
xoff = -xoff;
if (cstat & 8)