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Blood: Make voxels and models loaded via def inherit rotation automatically
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1ef8df0a4c
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26333dcaad
1 changed files with 6 additions and 1 deletions
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@ -2402,6 +2402,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
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if ((pTSprite->cstat&48) != 48 && r_voxels && videoGetRenderMode() != REND_POLYMER && !(spriteext[nSprite].flags&SPREXT_NOTMD))
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{
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int const nRootTile = pTSprite->picnum;
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int nAnimTile = pTSprite->picnum + animateoffs_replace(pTSprite->picnum, 32768+pTSprite->owner);
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if (tiletovox[nAnimTile] != -1)
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@ -2412,12 +2413,13 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
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int const nVoxel = tiletovox[pTSprite->picnum];
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if (nVoxel != -1 && (voxrotate[nVoxel>>3]&pow2char[nVoxel&7]) != 0)
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if (nVoxel != -1 && ((voxrotate[nVoxel>>3]&pow2char[nVoxel&7]) != 0 || (picanm[nRootTile].extra&7) == 7))
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pTSprite->ang = (pTSprite->ang+((int)totalclock<<3))&2047;
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}
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if ((pTSprite->cstat&48) != 48 && usemodels && !(spriteext[nSprite].flags&SPREXT_NOTMD))
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{
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int const nRootTile = pTSprite->picnum;
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int nAnimTile = pTSprite->picnum + animateoffs_replace(pTSprite->picnum, 32768+pTSprite->owner);
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if (usemodels && tile2model[Ptile2tile(nAnimTile, pTSprite->pal)].modelid >= 0 &&
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@ -2425,6 +2427,9 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
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{
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pTSprite->yoffset += picanm[nAnimTile].yofs;
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pTSprite->xoffset += picanm[nAnimTile].xofs;
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if ((picanm[nRootTile].extra&7) == 7)
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pTSprite->ang = (pTSprite->ang+((int)totalclock<<3))&2047;
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}
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}
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