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Polymodes: Only try texcache_fetchmulti on detail texture slots.
git-svn-id: https://svn.eduke32.com/eduke32@6221 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -165,7 +165,7 @@ pthtyp *texcache_fetch(int32_t dapicnum, int32_t dapalnum, int32_t dashade, int3
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pthtyp *pth = (pthtyp *)Xcalloc(1, sizeof(pthtyp));
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// possibly fetch an already loaded multitexture :_)
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if (dapalnum >= (MAXPALOOKUPS - RESERVEDPALS) && texcache_fetchmulti(pth, si, dapicnum, dameth))
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if (dapalnum == DETAILPAL && texcache_fetchmulti(pth, si, dapicnum, dameth))
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return pth;
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int32_t tilestat =
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