- fix keyboard input fvel/svel more in line with Graf's coding style.

* Essentially reverts e41041074d and moves the use of `abs()` from keymove to fvel/svel itself.
This commit is contained in:
Mitchell Richters 2020-07-24 18:32:01 +10:00
parent 940413524b
commit 25ca23f2e2

View file

@ -883,7 +883,7 @@ static void processMovement(player_struct *p, input_t &input, ControlInfo &info,
}
if (loc.svel < keymove && loc.svel > -keymove)
if (abs(loc.svel) < keymove)
{
if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
input.svel += keymove;
@ -892,7 +892,7 @@ static void processMovement(player_struct *p, input_t &input, ControlInfo &info,
input.svel += -keymove;
}
if (loc.fvel < keymove && loc.fvel > -keymove)
if (abs(loc.fvel) < keymove)
{
if (isRR() && p->drink_amt >= 66 && p->drink_amt <= 87)
{