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- make SDL mouse scaling match that of Windows for consistency.
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1 changed files with 2 additions and 6 deletions
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@ -225,14 +225,10 @@ static void MouseRead ()
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}
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}
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SDL_GetRelativeMouseState (&x, &y);
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SDL_GetRelativeMouseState (&x, &y);
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if (!m_noprescale)
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{
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x *= 3;
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y *= 2;
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}
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if (x | y)
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if (x | y)
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{
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{
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PostMouseMove (x, -y);
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PostMouseMove (m_noprescale ? x : x << 2, -y);
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}
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}
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}
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}
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