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- allow game specific music names for all games supporting an Ogg-format CD audio soundtrack.
New names are: REDNECKxx.ogg for Redneck Rampage REDNECKRIDESxx.ogg for RR Rides Again. SHADOWxx.ogg for Shadow Warrior. The motivation here is to allow copying all this music to a single folder or .zip file and reference it from all games.
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2 changed files with 16 additions and 5 deletions
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@ -744,7 +744,10 @@ void S_PlayRRMusic(int newTrack)
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if (newTrack != 10 && (g_cdTrack > 9 || g_cdTrack < 2))
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if (newTrack != 10 && (g_cdTrack > 9 || g_cdTrack < 2))
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g_cdTrack = 2;
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g_cdTrack = 2;
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FStringf filename("track%02d.ogg", g_cdTrack);
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FStringf filename("redneck%s%02d.ogg", isRRRA()? "rides" : "", g_cdTrack);
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if (Mus_Play(nullptr, filename, false)) return;
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filename.Format("track%02d.ogg", g_cdTrack);
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if (Mus_Play(nullptr, filename, false)) return;
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if (Mus_Play(nullptr, filename, false)) return;
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}
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}
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// If none of the tracks managed to start, disable the CD music for this session so that regular music can play if defined.
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// If none of the tracks managed to start, disable the CD music for this session so that regular music can play if defined.
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@ -948,10 +948,14 @@ bool PlaySong(const char* mapname, const char* song_file_name, int cdaudio_track
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// Play CD audio if enabled.
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// Play CD audio if enabled.
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if (cdaudio_track >= 0 && (mus_redbook || !song_file_name || *song_file_name == 0))
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if (cdaudio_track >= 0 && (mus_redbook || !song_file_name || *song_file_name == 0))
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{
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{
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FStringf trackname("track%02d.ogg", cdaudio_track);
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FStringf trackname("shadow%02d.ogg", cdaudio_track);
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if (!Mus_Play(mapname, trackname, true))
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if (!Mus_Play(mapname, trackname, true))
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{
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{
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Printf("Can't find CD track %i!\n", cdaudio_track);
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trackname.Format("track%02d.ogg", cdaudio_track);
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if (!Mus_Play(mapname, trackname, true))
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{
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Printf("Can't find CD track %i!\n", cdaudio_track);
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}
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}
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}
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else return true;
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else return true;
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}
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}
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@ -962,8 +966,12 @@ bool PlaySong(const char* mapname, const char* song_file_name, int cdaudio_track
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if (!Mus_Play(mapname, song_file_name, true))
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if (!Mus_Play(mapname, song_file_name, true))
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{
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{
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// try the CD track anyway if no MIDI could be found (the original game doesn't have any MIDI, it was CD Audio only, this avoids no music playing if mus_redbook is off.)
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// try the CD track anyway if no MIDI could be found (the original game doesn't have any MIDI, it was CD Audio only, this avoids no music playing if mus_redbook is off.)
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FStringf trackname("track%02d.ogg", cdaudio_track);
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FStringf trackname("shadow%02d.ogg", cdaudio_track);
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if (!Mus_Play(nullptr, trackname, true)) return false;
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if (!Mus_Play(mapname, trackname, true))
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{
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trackname.Format("track%02d.ogg", cdaudio_track);
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if (!Mus_Play(nullptr, trackname, true)) return false;
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}
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}
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}
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return true;
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return true;
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}
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}
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