- SW: Re-position actortime clocking.

I believe this is the right place and I got it wrong when doing e32cd81cc7. The change in this commit is more like where Duke times actortime.
This commit is contained in:
Mitchell Richters 2020-09-02 09:28:41 +10:00
parent 715a61adbd
commit 253d1a3989

View file

@ -7659,10 +7659,11 @@ domovethings(void)
JS_ProcessEchoSpot(); JS_ProcessEchoSpot();
} }
SpriteControl();
actortime.Reset(); actortime.Reset();
actortime.Clock(); actortime.Clock();
SpriteControl();
actortime.Unclock();
TRAVERSE_CONNECT(pnum) TRAVERSE_CONNECT(pnum)
{ {
extern short screenpeek; extern short screenpeek;
@ -7725,7 +7726,6 @@ domovethings(void)
DoPlayerSectorUpdatePostMove(pp); DoPlayerSectorUpdatePostMove(pp);
PlayerGlobal(pp); PlayerGlobal(pp);
} }
actortime.Unclock();
MultiPlayLimits(); MultiPlayLimits();