mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
player.c: factor out more identical code into Proj_DoHitscan().
Also, simplify a couple of other lines. git-svn-id: https://svn.eduke32.com/eduke32@3464 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b92edcc798
commit
24e6aca5f7
1 changed files with 13 additions and 30 deletions
|
@ -824,7 +824,6 @@ int32_t A_Shoot(int32_t i, int32_t atwith)
|
|||
int32_t vel, zvel = 0, x, oldzvel;
|
||||
hitdata_t hit;
|
||||
vec3_t srcvect;
|
||||
char sizx,sizy;
|
||||
spritetype *const s = &sprite[i];
|
||||
const int16_t sect = s->sectnum;
|
||||
|
||||
|
@ -928,11 +927,7 @@ int32_t A_Shoot(int32_t i, int32_t atwith)
|
|||
}
|
||||
}
|
||||
|
||||
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
||||
hitscan(&srcvect,sect,
|
||||
sintable[(sa+512)&2047],
|
||||
sintable[sa&2047],zvel<<6,
|
||||
&hit,CLIPMASK1);
|
||||
Proj_DoHitscan(i, 0, &srcvect, zvel, sa, &hit);
|
||||
|
||||
if (proj->workslike & PROJECTILE_BLOOD)
|
||||
{
|
||||
|
@ -1159,11 +1154,7 @@ int32_t A_Shoot(int32_t i, int32_t atwith)
|
|||
}
|
||||
}
|
||||
|
||||
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
||||
hitscan(&srcvect,sect,
|
||||
sintable[(sa+512)&2047],
|
||||
sintable[sa&2047],zvel<<6,
|
||||
&hit,CLIPMASK1);
|
||||
Proj_DoHitscan(i, 0, &srcvect, zvel, sa, &hit);
|
||||
|
||||
if (atwith >= BLOODSPLAT1 && atwith <= BLOODSPLAT4)
|
||||
{
|
||||
|
@ -1246,6 +1237,8 @@ int32_t A_Shoot(int32_t i, int32_t atwith)
|
|||
case FIRELASER__STATIC:
|
||||
case SPIT__STATIC:
|
||||
case COOLEXPLOSION1__STATIC:
|
||||
{
|
||||
int32_t tsiz;
|
||||
|
||||
if (s->extra >= 0) s->shade = -96;
|
||||
|
||||
|
@ -1285,26 +1278,26 @@ int32_t A_Shoot(int32_t i, int32_t atwith)
|
|||
|
||||
if (atwith == SPIT)
|
||||
{
|
||||
sizx = sizy = 18;
|
||||
tsiz = 18;
|
||||
srcvect.z -= (10<<8);
|
||||
}
|
||||
else if (p >= 0)
|
||||
sizx = sizy = 7;
|
||||
tsiz = 7;
|
||||
else
|
||||
{
|
||||
if (atwith == FIRELASER)
|
||||
{
|
||||
if (p >= 0)
|
||||
sizx = sizy = 34;
|
||||
tsiz = 34;
|
||||
else
|
||||
sizx = sizy = 18;
|
||||
tsiz = 18;
|
||||
}
|
||||
else
|
||||
sizx = sizy = 18;
|
||||
tsiz = 18;
|
||||
}
|
||||
|
||||
j = A_InsertSprite(sect,srcvect.x,srcvect.y,srcvect.z,
|
||||
atwith,-127,sizx,sizy,sa,vel,zvel,i,4);
|
||||
atwith,-127,tsiz,tsiz,sa,vel,zvel,i,4);
|
||||
sprite[j].extra += (krand()&7);
|
||||
|
||||
if (atwith == COOLEXPLOSION1)
|
||||
|
@ -1327,6 +1320,7 @@ int32_t A_Shoot(int32_t i, int32_t atwith)
|
|||
zvel = oldzvel+512-(krand()&1023);
|
||||
|
||||
return j;
|
||||
}
|
||||
|
||||
case FREEZEBLAST__STATIC:
|
||||
srcvect.z += (3<<8);
|
||||
|
@ -1459,13 +1453,9 @@ int32_t A_Shoot(int32_t i, int32_t atwith)
|
|||
if (p >= 0)
|
||||
zvel = (100-ps->horiz-ps->horizoff)*32;
|
||||
else zvel = 0;
|
||||
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
||||
|
||||
srcvect.z -= zoff;
|
||||
hitscan(&srcvect,sect,
|
||||
sintable[(sa+512)&2047],
|
||||
sintable[sa&2047],
|
||||
zvel<<6,&hit,CLIPMASK1);
|
||||
Proj_DoHitscan(i, 0, &srcvect, zvel, sa, &hit);
|
||||
srcvect.z += zoff;
|
||||
|
||||
j = 0;
|
||||
|
@ -1574,14 +1564,7 @@ int32_t A_Shoot(int32_t i, int32_t atwith)
|
|||
// RESHOOTGROW:
|
||||
if (sect < 0) break;
|
||||
|
||||
s->cstat &= ~257;
|
||||
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
||||
hitscan(&srcvect,sect,
|
||||
sintable[(sa+512)&2047],
|
||||
sintable[sa&2047],
|
||||
zvel<<6,&hit,CLIPMASK1);
|
||||
|
||||
s->cstat |= 257;
|
||||
Proj_DoHitscan(i, 256+1, &srcvect, zvel, sa, &hit);
|
||||
|
||||
j = A_InsertSprite(sect,hit.pos.x,hit.pos.y,hit.pos.z,GROWSPARK,-16,28,28,sa,0,0,i,1);
|
||||
|
||||
|
|
Loading…
Reference in a new issue