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- lotsofglass - final function in spawn.cpp
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4add2b5839
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24cfd841f2
3 changed files with 5 additions and 10 deletions
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@ -227,9 +227,4 @@ inline void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16
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*neartagsprite = nts == -1 ? nullptr : &hittype[nts];
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}
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inline void lotsofglass(DDukeActor *act, int wallnum, int cnt)
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{
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lotsofglass(act ? act->GetIndex() : -1, wallnum, cnt);
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}
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END_DUKE_NS
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@ -179,7 +179,7 @@ DDukeActor* EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed ch
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void ceilingglass(DDukeActor* snum, int sectnum, int cnt);
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void spriteglass(DDukeActor* snum, int cnt);
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void lotsofcolourglass(DDukeActor* snum, int wallNum, int cnt);
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void lotsofglass(int snum, int wallnum, int cnt);
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void lotsofglass(DDukeActor* snum, int wallnum, int cnt);
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void checkplayerhurt_d(struct player_struct* p, const Collision& coll);
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void checkplayerhurt_r(struct player_struct* p, const Collision& coll);
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@ -530,7 +530,7 @@ void initcrane(DDukeActor* actj, DDukeActor* acti, int CRANEPOLE)
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}
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tempwallptr += 3;
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sp->owner = -1;
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acti->SetOwner(nullptr);
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sp->extra = 8;
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changespritestat(acti, STAT_STANDABLE);
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}
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@ -1107,11 +1107,11 @@ void spawneffector(DDukeActor* actor)
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//
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//---------------------------------------------------------------------------
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void lotsofglass(int i, int wallnum, int n)
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void lotsofglass(DDukeActor *actor, int wallnum, int n)
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{
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int j, xv, yv, z, x1, y1, a;
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short sect;
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auto sp = &sprite[i];
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auto sp = &actor->s;
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sect = -1;
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@ -1151,7 +1151,7 @@ void lotsofglass(int i, int wallnum, int n)
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if (z < -(32 << 8) || z >(32 << 8))
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z = sp->z - (32 << 8) + (krand() & ((64 << 8) - 1));
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a = sp->ang - 1024;
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EGS(sp->sectnum, x1, y1, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 1023), &hittype[i], 5);
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EGS(sp->sectnum, x1, y1, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 1023), actor, 5);
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}
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}
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}
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