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- Exhumed: fix animation stopping for inventory torch item.
I have no idea how the old code could ever work...
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parent
395de23b21
commit
24ce5d6130
2 changed files with 3 additions and 2 deletions
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@ -160,6 +160,7 @@ bool ReadSavegame(const char* name)
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arc.Close();
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arc.Close();
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info->Unlock();
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info->Unlock();
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delete savereader;
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delete savereader;
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ResetStatusBar();
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return true;
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return true;
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}
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}
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return false;
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return false;
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@ -487,7 +487,7 @@ class ExhumedStatusBar : RazeStatusBar
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int newMagicLevel = (1000 - pp.nMagic) / magicperline;
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int newMagicLevel = (1000 - pp.nMagic) / magicperline;
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newMagicLevel = clamp(newMagicLevel, 0, nMeterRange - 1);
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newMagicLevel = clamp(newMagicLevel, 0, nMeterRange - 1);
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if (newMagicLevel != nMagicLevel) SetItemSeq(pp);
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if (newMagicLevel != nMagicLevel || nItemFrames == 0) SetItemSeq(pp);
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nMagicLevel = newMagicLevel;
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nMagicLevel = newMagicLevel;
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}
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}
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@ -593,7 +593,7 @@ class ExhumedStatusBar : RazeStatusBar
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if (nItemFrame >= nItemFrames)
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if (nItemFrame >= nItemFrames)
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{
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{
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if (nItemSeq == 67) {
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if (nItemSeq == 76) {
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SetItemSeq(pp);
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SetItemSeq(pp);
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}
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}
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else
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else
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