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GetClosestSpriteSectors - Fixed typo with nLength check
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1 changed files with 1 additions and 1 deletions
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@ -884,7 +884,7 @@ int GetClosestSpriteSectors(int nSector, int x, int y, int nDist, uint8_t *pSect
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const int nWallB = wall[nWallA].point2;
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const int nWallB = wall[nWallA].point2;
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int x1 = wall[nWallA].x, y1 = wall[nWallA].y;
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int x1 = wall[nWallA].x, y1 = wall[nWallA].y;
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int x2 = wall[nWallB].x, y2 = wall[nWallB].y;
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int x2 = wall[nWallB].x, y2 = wall[nWallB].y;
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int nLength = approxDist(x1-x2, y1-x2);
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int nLength = approxDist(x1-x2, y1-y2);
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const int nDist2 = (nDist+(nDist>>1))<<4;
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const int nDist2 = (nDist+(nDist>>1))<<4;
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if (nLength > nDist2) // if span is greater than range * 1.5, test midsection
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if (nLength > nDist2) // if span is greater than range * 1.5, test midsection
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{
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{
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