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Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature.
git-svn-id: https://svn.eduke32.com/eduke32@2654 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3676,7 +3676,7 @@ int32_t P_CheckFloorDamage(DukePlayer_t *p, int32_t j)
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if ((unsigned)(j = aGameVars[g_iReturnVarID].val.lValue) >= MAXTILES) return 0;
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if ((unsigned)(j = aGameVars[g_iReturnVarID].val.lValue) >= MAXTILES) return 0;
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switch (DynamicTileMap[j])
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switch (DYNAMICTILEMAP(j))
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{
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{
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case HURTRAIL__STATIC:
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case HURTRAIL__STATIC:
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if (rnd(32))
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if (rnd(32))
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