Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature.

git-svn-id: https://svn.eduke32.com/eduke32@2654 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2012-05-15 14:12:24 +00:00
parent 298e4f9716
commit 245c8c1fef

View file

@ -3676,7 +3676,7 @@ int32_t P_CheckFloorDamage(DukePlayer_t *p, int32_t j)
if ((unsigned)(j = aGameVars[g_iReturnVarID].val.lValue) >= MAXTILES) return 0; if ((unsigned)(j = aGameVars[g_iReturnVarID].val.lValue) >= MAXTILES) return 0;
switch (DynamicTileMap[j]) switch (DYNAMICTILEMAP(j))
{ {
case HURTRAIL__STATIC: case HURTRAIL__STATIC:
if (rnd(32)) if (rnd(32))