From 245c8c1fef50af66a2599cddbfd7f11b4ff140bd Mon Sep 17 00:00:00 2001 From: terminx Date: Tue, 15 May 2012 14:12:24 +0000 Subject: [PATCH] Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature. git-svn-id: https://svn.eduke32.com/eduke32@2654 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/player.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/source/player.c b/polymer/eduke32/source/player.c index d25caa447..5ad73d5a2 100644 --- a/polymer/eduke32/source/player.c +++ b/polymer/eduke32/source/player.c @@ -3676,7 +3676,7 @@ int32_t P_CheckFloorDamage(DukePlayer_t *p, int32_t j) if ((unsigned)(j = aGameVars[g_iReturnVarID].val.lValue) >= MAXTILES) return 0; - switch (DynamicTileMap[j]) + switch (DYNAMICTILEMAP(j)) { case HURTRAIL__STATIC: if (rnd(32))