mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- reworked global palette state for robustness.
This commit is contained in:
parent
51d5236216
commit
245aa5d3bc
33 changed files with 108 additions and 247 deletions
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@ -224,8 +224,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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Smacker_GetPalette(hSMK, palette);
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paletteSetColorTable(kSMKPal, palette, true);
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GLInterface.EnableNonTransparent255(true);
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videoSetPalette(0, kSMKPal, 8+2);
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videoSetPalette(0, kSMKPal, Pal_Fullscreen);
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int nScale;
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@ -279,8 +278,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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Smacker_Close(hSMK);
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inputState.ClearAllInput();
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soundEngine->StopAllChannels();
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GLInterface.EnableNonTransparent255(false);
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videoSetPalette(0, 0, 8+2);
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videoSetPalette(0, 0, 0);
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tileDelete(kSMKTile);
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}
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@ -2924,7 +2924,7 @@ void UpdateDacs(int nPalette, bool bNoTint)
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nGreen = ClipRange(nGreen, -255, 255);
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nBlue = ClipRange(nBlue, -255, 255);
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videoSetPalette(0, nPalette, 2);
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videoSetPalette(0, nPalette, 0);
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videoTintBlood(nRed, nGreen, nBlue);
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}
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else
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@ -60,7 +60,22 @@ void paletteSetBlendTable(int32_t blend, const char *tab);
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void paletteFreeBlendTable(int32_t blend);
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int32_t paletteSetLookupTable(int32_t palnum, const uint8_t *shtab);
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void paletteFreeLookupTable(int32_t palnum);
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void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags);
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#include "tflags.h"
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enum ESetPalFlag
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{
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Pal_DontResetFade = 1,
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Pal_SceneBrightness = 2,
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Pal_Fullscreen = 4,
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Pal_2D = 8,
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};
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typedef TFlags<ESetPalFlag> ESetPalFlags;
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DEFINE_TFLAGS_OPERATORS(ESetPalFlags)
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extern ESetPalFlags curpaletteflags;
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void videoSetPalette(int dabrightness, int dapalid, ESetPalFlags flags);
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void videoFadePalette(uint8_t r, uint8_t g, uint8_t b, uint8_t offset);
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#ifdef USE_OPENGL
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void videoTintBlood(int32_t r, int32_t g, int32_t b);
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@ -470,7 +470,8 @@ int32_t animvpx_render_frame(animvpx_codec_ctx *codec, double animvpx_aspect)
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x *= screen->GetWidth() / 2;
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y *= screen->GetHeight() / 2;
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DrawTexture(twod, vpxtex, screen->GetWidth() / 2 - int(x), screen->GetHeight()/2 - int(y), DTA_DestWidth, 2*int(x), DTA_DestHeight, 2*int(y), DTA_Masked, false, DTA_KeepRatio, true, TAG_DONE);
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DrawTexture(twod, vpxtex, screen->GetWidth() / 2 - int(x), screen->GetHeight()/2 - int(y), DTA_DestWidth, 2*int(x), DTA_DestHeight, 2*int(y),
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DTA_Masked, false, DTA_KeepRatio, true, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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t = timerGetTicks()-t;
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codec->sumtimes[2] += t;
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@ -28,6 +28,7 @@ palette_t curpalette[256]; // the current palette, unadjusted for brightness o
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palette_t curpalettefaded[256]; // the current palette, adjusted for brightness and tint (ie. what gets sent to the card)
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palette_t palfadergb = { 0, 0, 0, 0 };
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unsigned char palfadedelta = 0;
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ESetPalFlags curpaletteflags;
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int32_t realmaxshade;
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float frealmaxshade;
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@ -715,7 +716,7 @@ void paletteFreeColorTables()
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// 8: don't gltexinvalidate8()
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// 16: don't reset palfade*
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// 32: apply brightness to scene in OpenGL
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void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags)
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void videoSetPalette(int dabrightness, int dapalid, ESetPalFlags flags)
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{
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int32_t i, j;
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const uint8_t* dapal;
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@ -734,14 +735,9 @@ void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags)
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dapal = basepaltable[curbasepal];
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// In-scene brightness mode for RR's thunderstorm. This shouldn't affect the global gamma ramp.
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if ((videoGetRenderMode() >= REND_POLYMOST) && (flags & 32))
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if ((videoGetRenderMode() >= REND_POLYMOST) && (flags & Pal_SceneBrightness))
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{
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if (!(flags & 4))
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{
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curbrightness = clamp(dabrightness, 0, 15);
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}
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r_scenebrightness = curbrightness;
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r_scenebrightness = clamp(dabrightness, 0, 15);
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}
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else
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{
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@ -764,15 +760,17 @@ void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags)
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curpalettefaded[i].f = 0;
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}
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if ((flags & 16) && palfadedelta) // keep the fade
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if ((flags & Pal_DontResetFade) && palfadedelta) // keep the fade
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paletteSetFade(palfadedelta >> 2);
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if ((flags & 16) == 0)
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if ((flags & Pal_DontResetFade) == 0)
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{
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palfadergb.r = palfadergb.g = palfadergb.b = 0;
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palfadedelta = 0;
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}
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curpaletteflags = flags;
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}
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palette_t paletteGetColor(int32_t col)
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@ -433,7 +433,7 @@ void OpenGLFrameBuffer::Draw2D()
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::DrawFullscreenBlends();
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DrawRateStuff();
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auto savepal = curbasepal;
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if (!GLInterface.NonTransparent255Enabled()) curbasepal = 0;
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if (!(curpaletteflags & (Pal_Fullscreen|Pal_2D))) curbasepal = 0;
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GLInterface.Draw2D(&twodgen);
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curbasepal = savepal;
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}
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@ -303,8 +303,6 @@ int32_t Anim_Play(const char *fn)
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// OSD_Printf("msecs per frame: %d\n", msecsperframe);
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GLInterface.EnableNonTransparent255(true);
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do
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{
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nextframetime += msecsperframe;
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@ -391,7 +389,6 @@ int32_t Anim_Play(const char *fn)
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}
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} while (timerGetTicks() < nextframetime);
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} while (running);
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GLInterface.EnableNonTransparent255(false);
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#ifdef DEBUGGINGAIDS
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animvpx_print_stats(&codec);
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#endif
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@ -439,9 +436,7 @@ int32_t Anim_Play(const char *fn)
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paletteSetColorTable(ANIMPAL, ANIM_GetPalette(), true);
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// setpalette(0L,256L,tempbuf);
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GLInterface.EnableNonTransparent255(true);
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P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 8 + 2);
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P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, Pal_Fullscreen);
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#ifdef USE_OPENGL
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if ((anim->frameflags & CUTSCENE_TEXTUREFILTER && hw_texfilter == TEXFILTER_ON) || anim->frameflags & CUTSCENE_FORCEFILTER)
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@ -532,7 +527,6 @@ int32_t Anim_Play(const char *fn)
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} while (i < numframes);
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end_anim_restore_gl:
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GLInterface.EnableNonTransparent255(false);
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hw_texfilter = ogltexfiltermode;
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gltexapplyprops();
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end_anim:
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@ -485,7 +485,7 @@ RECHECK:
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}
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fadepal(0,0,0, 0,252,28);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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G_DrawBackground();
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//M_DisplayMenus();
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videoNextPage();
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@ -673,6 +673,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
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{
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videoClearScreen(0);
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#ifndef EDUKE32_TOUCH_DEVICES
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if (ud.screen_size >= 8)
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#endif
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@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "mmulti.h"
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#include "network.h"
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#include "menu/menu.h"
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#include "palette.h"
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BEGIN_DUKE_NS
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@ -284,7 +285,7 @@ void G_PrintGameQuotes(int32_t snum);
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void G_Shutdown(void);
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void G_UpdatePlayerFromMenu(void);
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void P_DoQuote(int32_t q,DukePlayer_t *p);
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set);
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, ESetPalFlags flags);
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#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
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if (alpha < 0) { blend = -alpha; alpha = 0; orientation |= RS_TRANS1; } \
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@ -4147,7 +4147,7 @@ badindex:
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tw = vm.pPlayer->palette;
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inputState.ClearAllInput();
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Anim_Play(quoteMgr.GetQuote(nQuote));
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P_SetGamePalette(vm.pPlayer, tw, 2 + 16);
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P_SetGamePalette(vm.pPlayer, tw, Pal_DontResetFade);
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dispatch();
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}
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@ -6034,7 +6034,7 @@ badindex:
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vInstruction(CON_SETGAMEPALETTE):
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insptr++;
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P_SetGamePalette(vm.pPlayer, Gv_GetVar(*(insptr++)), 2 + 16);
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P_SetGamePalette(vm.pPlayer, Gv_GetVar(*(insptr++)), Pal_DontResetFade);
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dispatch();
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vInstruction(CON_GETTEXTURECEILING):
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@ -934,7 +934,7 @@ void __fastcall VM_SetPlayer(int const playerNum, int const labelNum, int const
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ps.gotweapon &= ~(1 << lParm2);
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break;
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case PLAYER_PALETTE: P_SetGamePalette(&ps, newValue, 2 + 16); break;
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case PLAYER_PALETTE: P_SetGamePalette(&ps, newValue, Pal_DontResetFade); break;
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case PLAYER_PALS:
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switch (lParm2)
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@ -4694,7 +4694,7 @@ void Net_WaitForServer(void)
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if (numplayers < 2 || g_netServer)
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return;
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8 + 2 + 1);
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, Pal_Fullscreen);
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do
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{
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@ -4720,7 +4720,7 @@ void Net_WaitForServer(void)
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if (g_player[0].pingcnt > serverReady)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8 + 2 + 1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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return;
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}
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} while (1);
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@ -422,39 +422,6 @@ static int osdcmd_give(osdcmdptr_t parm)
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return OSDCMD_SHOWHELP;
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}
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void onvideomodechange(int32_t newmode)
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{
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uint8_t palid;
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// XXX?
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if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
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palid = g_player[screenpeek].ps->palette;
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else
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palid = BASEPAL;
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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{
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int32_t i = 0;
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while (i < MAXSPRITES)
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{
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if (actor[i].lightptr)
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{
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polymer_deletelight(actor[i].lightId);
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actor[i].lightptr = NULL;
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actor[i].lightId = -1;
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}
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i++;
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}
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}
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#endif
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videoSetPalette(0, palid, 0);
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g_restorePalette = -1;
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g_crosshairSum = -1;
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}
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static int osdcmd_dumpmapstate(osdfuncparm_t const * const)
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{
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@ -355,7 +355,7 @@ static void G_DoLoadScreen(const char *statustext, int percent)
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int const screenSize = ud.screen_size;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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if (statustext == NULL)
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{
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@ -78,7 +78,7 @@ static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
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#endif
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//////////
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set)
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, ESetPalFlags set)
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{
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if (palid >= MAXBASEPALS)
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palid = 0;
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@ -717,7 +717,7 @@ void G_DisplayRest(int32_t smoothratio)
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int32_t pal = pp->palette;
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// g_restorePalette < 0: reset tinting, too (e.g. when loading new game)
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P_SetGamePalette(pp, pal, 2 + (g_restorePalette>0)*16);
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P_SetGamePalette(pp, pal, (g_restorePalette > 0) ? Pal_DontResetFade : ESetPalFlags::FromInt(0));
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g_restorePalette = 0;
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}
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else
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videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
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renderFlushPerms();
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// g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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inputState.ClearAllInput();
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totalclock = 0;
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@ -1120,7 +1120,7 @@ void gameDisplaySharewareScreens()
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videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
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renderFlushPerms();
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// g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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inputState.ClearAllInput();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 3291, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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@ -1168,7 +1168,7 @@ void gameDisplay3DRScreen()
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{
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videoClearScreen(0);
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, Pal_Fullscreen); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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renderFlushPerms();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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videoClearScreen(0);
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// g_player[myconnectindex].ps->palette = titlepal;
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8 + 2 + 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, Pal_Fullscreen); // JBF 20040308
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renderFlushPerms();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, BETASCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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inputState.keyFlushChars();
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@ -1399,7 +1399,7 @@ void G_DisplayLogo(void)
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void G_DoOrderScreen(void)
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{
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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for (int i=0; i<4; i++)
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{
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@ -1440,7 +1440,7 @@ static void G_BonusCutscenes(void)
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350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
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};
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, Pal_2D); // JBF 20040308
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videoClearScreen(0L);
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rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH);
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videoNextPage();
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@ -1516,7 +1516,7 @@ static void G_BonusCutscenes(void)
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goto VOL1_END;
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3292, 0, 0, 2+8+64+BGSTRETCH);
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fadepal(0, 0, 0, 252, 0, -4);
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@ -1555,7 +1555,7 @@ static void G_BonusCutscenes(void)
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return;
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3293, 0, 0, 2+8+64+BGSTRETCH);
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
G_HandleEventsWhileNoInput();
|
||||
|
@ -1608,7 +1608,7 @@ static void G_BonusCutscenes(void)
|
|||
goto VOL4_DUKETEAM;
|
||||
|
||||
G_FadePalette(0, 0, 0, 0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
// G_FadePalette(0,0,0,252);
|
||||
videoClearScreen(0L);
|
||||
menutext_center(60, GStrings("Thanks to all our"));
|
||||
|
@ -1892,7 +1892,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
G_BonusCutscenes();
|
||||
#endif
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
G_FadePalette(0, 0, 0, 252); // JBF 20031228
|
||||
inputState.keyFlushChars();
|
||||
totalclock = 0;
|
||||
|
|
|
@ -78,7 +78,7 @@ void kensetpalette(unsigned char *vgapal)
|
|||
Bmemcpy(palette, vgapal, 768);
|
||||
for (auto &i : palette)
|
||||
i <<= 2;
|
||||
videoSetPalette(0, 0, /*4 | */2);
|
||||
videoSetPalette(0, 0, 0);
|
||||
#if 0
|
||||
char vesapal[1024];
|
||||
|
||||
|
|
|
@ -198,7 +198,7 @@ void GrabPalette()
|
|||
{
|
||||
SetOverscan(BASEPAL);
|
||||
|
||||
videoSetPalette(0, BASEPAL, 2+8);
|
||||
videoSetPalette(0, BASEPAL, 0);
|
||||
|
||||
nPalDiff = 0;
|
||||
nPalDelay = 0;
|
||||
|
@ -206,32 +206,19 @@ void GrabPalette()
|
|||
btint = 0;
|
||||
gtint = 0;
|
||||
rtint = 0;
|
||||
#ifdef USE_OPENGL
|
||||
videoTintBlood(0, 0, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void BlackOut()
|
||||
{
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
curpalettefaded[i].r = 0;
|
||||
curpalettefaded[i].g = 0;
|
||||
curpalettefaded[i].b = 0;
|
||||
}
|
||||
//videoUpdatePalette(0, 256);
|
||||
g_lastpalettesum = -1;
|
||||
#ifdef USE_OPENGL
|
||||
videoTintBlood(0, 0, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void RestorePalette()
|
||||
{
|
||||
videoSetPalette(0, BASEPAL, 2+8);
|
||||
#ifdef USE_OPENGL
|
||||
videoSetPalette(0, BASEPAL, 0);
|
||||
videoTintBlood(0, 0, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void WaitTicks(int nTicks)
|
||||
|
@ -419,7 +406,7 @@ int DoFadeIn()
|
|||
if (videoGetRenderMode() >= REND_POLYMOST)
|
||||
{
|
||||
paletteSetColorTable(curbasepal, basepaltable[BASEPAL]);
|
||||
videoSetPalette(0, curbasepal, 2+8);
|
||||
videoSetPalette(0, curbasepal, 0);
|
||||
videoNextPage();
|
||||
return 0;
|
||||
}
|
||||
|
@ -468,7 +455,7 @@ void FadeIn()
|
|||
#ifdef USE_OPENGL
|
||||
if (videoGetRenderMode() >= REND_POLYMOST)
|
||||
{
|
||||
videoSetPalette(0, BASEPAL, 2+8);
|
||||
videoSetPalette(0, BASEPAL, 0);
|
||||
videoNextPage();
|
||||
return;
|
||||
}
|
||||
|
@ -501,53 +488,6 @@ void FixPalette()
|
|||
|
||||
nPalDelay = 5;
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
if (videoGetRenderMode() == REND_CLASSIC)
|
||||
#endif
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
short nVal;
|
||||
|
||||
nVal = curpalettefaded[i].r - curpalette[i].r;
|
||||
if (nVal > 0)
|
||||
{
|
||||
if (nVal > 20)
|
||||
{
|
||||
curpalettefaded[i].r -= 20;
|
||||
}
|
||||
else
|
||||
{
|
||||
curpalettefaded[i].r = curpalette[i].r;
|
||||
}
|
||||
}
|
||||
|
||||
nVal = curpalettefaded[i].g - curpalette[i].g;
|
||||
if (nVal > 0)
|
||||
{
|
||||
if (nVal > 20)
|
||||
{
|
||||
curpalettefaded[i].g -= 20;
|
||||
}
|
||||
else
|
||||
{
|
||||
curpalettefaded[i].g = curpalette[i].g;
|
||||
}
|
||||
}
|
||||
|
||||
nVal = curpalettefaded[i].b - curpalette[i].b;
|
||||
if (nVal > 0)
|
||||
{
|
||||
if (nVal > 20)
|
||||
{
|
||||
curpalettefaded[i].b -= 20;
|
||||
}
|
||||
else
|
||||
{
|
||||
curpalettefaded[i].b = curpalette[i].b;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nPalDiff -= 20;
|
||||
gtint -= 20;
|
||||
rtint -= 20;
|
||||
|
|
|
@ -1147,7 +1147,7 @@ void CinemaFadeIn()
|
|||
BlackOut();
|
||||
|
||||
paletteSetColorTable(ANIMPAL, cinemapal);
|
||||
videoSetPalette(0, ANIMPAL, 2+8);
|
||||
videoSetPalette(0, ANIMPAL, Pal_Fullscreen);
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
if (videoGetRenderMode() >= REND_POLYMOST)
|
||||
|
|
|
@ -95,7 +95,7 @@ int ReadFrame(FileReader &fp)
|
|||
c <<= 2;
|
||||
|
||||
paletteSetColorTable(ANIMPAL, palette);
|
||||
videoSetPalette(0, ANIMPAL, 2+8);
|
||||
videoSetPalette(0, ANIMPAL, Pal_Fullscreen);
|
||||
|
||||
memset(CurFrame, overscanindex, 4); //sizeof(CurFrame));
|
||||
continue;
|
||||
|
@ -222,7 +222,7 @@ void PlayMovie(const char* fileName)
|
|||
int angle = 1536;
|
||||
int z = 0;
|
||||
|
||||
videoSetPalette(0, ANIMPAL, 2 + 8);
|
||||
videoSetPalette(0, ANIMPAL, Pal_Fullscreen);
|
||||
|
||||
// Read a frame in first
|
||||
if (ReadFrame(fp))
|
||||
|
|
|
@ -186,7 +186,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
|
|||
applytint = true;
|
||||
if (!(h.f & HICTINT_APPLYOVERPALSWAP)) usepalswap = 0;
|
||||
}
|
||||
lookuppal = palmanager.LookupPalette(usepalette, usepalswap, false, g_nontransparent255);
|
||||
lookuppal = palmanager.LookupPalette(usepalette, usepalswap, false,fixpalette < 0? !!(curpaletteflags & Pal_Fullscreen) : 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -160,7 +160,6 @@ class GLInstance
|
|||
FTexture* currentTexture = nullptr;
|
||||
int TextureType;
|
||||
int MatrixChange = 0;
|
||||
bool g_nontransparent255 = false; // Ugh... This is for movie playback and needs to be maintained as global state.
|
||||
|
||||
// Cached GL state.
|
||||
GLState lastState;
|
||||
|
@ -198,14 +197,6 @@ public:
|
|||
void DrawElement(EDrawType type, size_t start, size_t count, PolymostRenderState& renderState);
|
||||
|
||||
FHardwareTexture* NewTexture();
|
||||
void EnableNonTransparent255(bool on)
|
||||
{
|
||||
g_nontransparent255 = on;
|
||||
}
|
||||
bool NonTransparent255Enabled()
|
||||
{
|
||||
return g_nontransparent255;
|
||||
}
|
||||
|
||||
void SetVertexBuffer(IVertexBuffer* vb, int offset1, int offset2);
|
||||
void SetIndexBuffer(IIndexBuffer* vb);
|
||||
|
|
|
@ -339,7 +339,6 @@ int32_t Anim_Play(const char *fn)
|
|||
|
||||
// OSD_Printf("msecs per frame: %d\n", msecsperframe);
|
||||
|
||||
GLInterface.EnableNonTransparent255(true);
|
||||
do
|
||||
{
|
||||
nextframetime += msecsperframe;
|
||||
|
@ -421,7 +420,6 @@ int32_t Anim_Play(const char *fn)
|
|||
}
|
||||
} while (timerGetTicks() < nextframetime);
|
||||
} while (running);
|
||||
GLInterface.EnableNonTransparent255(false);
|
||||
|
||||
#ifdef DEBUGGINGAIDS
|
||||
animvpx_print_stats(&codec);
|
||||
|
@ -478,9 +476,7 @@ int32_t Anim_Play(const char *fn)
|
|||
|
||||
paletteSetColorTable(ANIMPAL, ANIM_GetPalette(), true);
|
||||
|
||||
// setpalette(0L,256L,tempbuf);
|
||||
GLInterface.EnableNonTransparent255(true);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 8 + 2);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, Pal_Fullscreen);
|
||||
|
||||
ototalclock = totalclock;
|
||||
|
||||
|
@ -564,7 +560,6 @@ int32_t Anim_Play(const char *fn)
|
|||
} while (i < numframes);
|
||||
|
||||
end_anim_restore_gl:
|
||||
GLInterface.EnableNonTransparent255(false);
|
||||
hw_texfilter = ogltexfiltermode;
|
||||
gltexapplyprops();
|
||||
end_anim:
|
||||
|
|
|
@ -485,7 +485,7 @@ RECHECK:
|
|||
}
|
||||
|
||||
fadepal(0,0,0, 0,252,28);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
G_DrawBackground();
|
||||
//M_DisplayMenus();
|
||||
videoNextPage();
|
||||
|
|
|
@ -22,9 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#pragma once
|
||||
|
||||
#ifndef game_h_
|
||||
#define game_h_
|
||||
|
||||
#ifndef ONLY_USERDEFS
|
||||
#include "premap.h" // XXX
|
||||
#endif
|
||||
|
@ -34,6 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gamedef.h"
|
||||
#include "net.h"
|
||||
#include "mmulti.h"
|
||||
#include "palette.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
|
@ -282,7 +280,7 @@ void G_PrintGameQuotes(int32_t snum);
|
|||
void G_Shutdown(void);
|
||||
void G_UpdatePlayerFromMenu(void);
|
||||
void P_DoQuote(int32_t q,DukePlayer_t *p);
|
||||
void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set);
|
||||
void P_SetGamePalette(DukePlayer_t* player, uint32_t palid, ESetPalFlags flags);
|
||||
void G_OnMotorcycle(DukePlayer_t *pPlayer, int spriteNum);
|
||||
void G_OffMotorcycle(DukePlayer_t *pPlayer);
|
||||
void G_OnBoat(DukePlayer_t *pPlayer, int spriteNum);
|
||||
|
@ -495,6 +493,4 @@ EXTERN_INLINE void SetIfGreater(int32_t *variable, int32_t potentialValue)
|
|||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
END_RR_NS
|
||||
|
|
|
@ -164,7 +164,7 @@ void Net_WaitForEverybody(void)
|
|||
}
|
||||
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, Pal_Fullscreen);
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -199,7 +199,7 @@ void Net_WaitForEverybody(void)
|
|||
if (i != myconnectindex) Net_SendPacket(i, packbuf, 1);
|
||||
}
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -326,40 +326,6 @@ static int osdcmd_give(osdcmdptr_t parm)
|
|||
return OSDCMD_SHOWHELP;
|
||||
}
|
||||
|
||||
void onvideomodechange(int32_t newmode)
|
||||
{
|
||||
uint8_t palid;
|
||||
|
||||
// XXX?
|
||||
if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
|
||||
palid = g_player[screenpeek].ps->palette;
|
||||
else
|
||||
palid = BASEPAL;
|
||||
|
||||
#ifdef POLYMER
|
||||
if (videoGetRenderMode() == REND_POLYMER)
|
||||
{
|
||||
int32_t i = 0;
|
||||
|
||||
while (i < MAXSPRITES)
|
||||
{
|
||||
if (actor[i].lightptr)
|
||||
{
|
||||
polymer_deletelight(actor[i].lightId);
|
||||
actor[i].lightptr = NULL;
|
||||
actor[i].lightId = -1;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
videoSetPalette(0, palid, 0);
|
||||
g_restorePalette = -1;
|
||||
g_crosshairSum = -1;
|
||||
}
|
||||
|
||||
|
||||
#if !defined NETCODE_DISABLE
|
||||
static int osdcmd_disconnect(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
|
|
|
@ -481,7 +481,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
|
|||
int32_t i = 0;
|
||||
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
|
||||
if (!statustext)
|
||||
{
|
||||
|
|
|
@ -77,7 +77,7 @@ static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
|
|||
}
|
||||
//////////
|
||||
|
||||
void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set)
|
||||
void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, ESetPalFlags set)
|
||||
{
|
||||
if (palid >= MAXBASEPALS)
|
||||
palid = 0;
|
||||
|
@ -737,7 +737,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
#endif
|
||||
|
||||
// g_restorePalette < 0: reset tinting, too (e.g. when loading new game)
|
||||
P_SetGamePalette(pp, pal, 2 + (g_restorePalette>0)*16);
|
||||
P_SetGamePalette(pp, pal, (g_restorePalette>0)? Pal_DontResetFade : ESetPalFlags::FromInt(0));
|
||||
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
if (pp2) // keep first player's pal as its member!
|
||||
|
@ -1104,7 +1104,7 @@ void G_DisplayExtraScreens(void)
|
|||
videoSetViewableArea(0, 0, xdim-1, ydim-1);
|
||||
renderFlushPerms();
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
fadepal(0, 0, 0, 0, 252, 28);
|
||||
inputState.ClearAllInput();
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3291, 0, 0, 2+8+64+BGSTRETCH);
|
||||
|
@ -1131,7 +1131,7 @@ void G_DisplayExtraScreens(void)
|
|||
videoSetViewableArea(0, 0, xdim-1, ydim-1);
|
||||
renderFlushPerms();
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
fadepal(0, 0, 0, 0, 252, 28);
|
||||
inputState.ClearAllInput();
|
||||
totalclock = 0;
|
||||
|
@ -1257,7 +1257,7 @@ void G_DisplayLogo(void)
|
|||
{
|
||||
videoClearScreen(0);
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, Pal_Fullscreen); // JBF 20040308
|
||||
fadepal(0, 0, 0, 0, 252, 28);
|
||||
renderFlushPerms();
|
||||
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
|
||||
|
@ -1297,7 +1297,7 @@ void G_DisplayLogo(void)
|
|||
videoClearScreen(0);
|
||||
|
||||
//g_player[myconnectindex].ps->palette = titlepal;
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, Pal_Fullscreen); // JBF 20040308
|
||||
renderFlushPerms();
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BETASCREEN, 0, 0, 2+8+64+BGSTRETCH);
|
||||
inputState.keyFlushChars();
|
||||
|
@ -1397,7 +1397,7 @@ void G_DoOrderScreen(void)
|
|||
|
||||
videoSetViewableArea(0, 0, xdim-1, ydim-1);
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
|
||||
for (i=0; i<4; i++)
|
||||
{
|
||||
|
@ -1437,7 +1437,7 @@ static void G_BonusCutscenes(void)
|
|||
ud.eog = 0;
|
||||
fadepal(0, 0, 0, 0, 252, 4);
|
||||
inputState.ClearAllInput();
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
rotatesprite_fs(0, 0, 65536L, 0, TENSCREEN, 0, 0, 2+8+16+64+128+BGSTRETCH);
|
||||
videoNextPage();
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
|
@ -1464,7 +1464,7 @@ static void G_BonusCutscenes(void)
|
|||
fadepal(0, 0, 0, 0, 252, 4);
|
||||
videoSetViewableArea(0, 0, xdim-1, ydim-1);
|
||||
inputState.ClearAllInput();
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8 + 2 + 1);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
rotatesprite_fs(0, 0, 65536L, 0, TENSCREEN, 0, 0, 2 + 8 + 16 + 64 + 128 + BGSTRETCH);
|
||||
videoNextPage();
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
|
@ -1495,7 +1495,7 @@ static void G_BonusCutscenes(void)
|
|||
350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
|
||||
};
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, Pal_2D); // JBF 20040308
|
||||
videoClearScreen(0L);
|
||||
rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH);
|
||||
videoNextPage();
|
||||
|
@ -1569,7 +1569,7 @@ static void G_BonusCutscenes(void)
|
|||
}
|
||||
|
||||
inputState.ClearAllInput();
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3292, 0, 0, 2+8+64+BGSTRETCH);
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
|
@ -1601,7 +1601,7 @@ static void G_BonusCutscenes(void)
|
|||
}
|
||||
|
||||
inputState.ClearAllInput();
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3293, 0, 0, 2+8+64+BGSTRETCH);
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
G_HandleEventsWhileNoInput();
|
||||
|
@ -1645,7 +1645,7 @@ static void G_BonusCutscenes(void)
|
|||
inputState.ClearAllInput();
|
||||
|
||||
G_FadePalette(0, 0, 0, 0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
// G_FadePalette(0,0,0,252);
|
||||
videoClearScreen(0L);
|
||||
menutext_center(60, GStrings("Thanks to all our"));
|
||||
|
@ -1908,7 +1908,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
if (!bonusonly)
|
||||
G_BonusCutscenes();
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
G_FadePalette(0, 0, 0, 252); // JBF 20031228
|
||||
inputState.keyFlushChars();
|
||||
totalclock = 0;
|
||||
|
@ -2477,17 +2477,17 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
Mus_Stop();
|
||||
inputState.keyFlushChars();
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
G_ShowMapFrame();
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (!bonusonly)
|
||||
G_BonusCutscenes();
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
//G_FadePalette(0, 0, 0, 252); // JBF 20031228
|
||||
inputState.keyFlushChars();
|
||||
totalclock = 0;
|
||||
|
@ -2808,7 +2808,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
videoNextPage();
|
||||
S_PlaySound(35);
|
||||
G_FadePalette(0, 0, 0, 0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
while (1)
|
||||
{
|
||||
switch (((int32_t) totalclock >> 4) & 1)
|
||||
|
@ -2817,14 +2817,14 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
rotatesprite(0,0,65536,0,RRTILE8677,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
||||
videoNextPage();
|
||||
G_FadePalette(0, 0, 0, 0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
Net_GetPackets();
|
||||
break;
|
||||
case 1:
|
||||
rotatesprite(0,0,65536,0,RRTILE8677+1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
||||
videoNextPage();
|
||||
G_FadePalette(0, 0, 0, 0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
Net_GetPackets();
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -5238,7 +5238,7 @@ void G_Thunder(void)
|
|||
{
|
||||
brightness = 0;
|
||||
g_thunderFlash = 0;
|
||||
videoSetPalette(0,g_player[screenpeek].ps->palette,32);
|
||||
videoSetPalette(0,g_player[screenpeek].ps->palette,Pal_SceneBrightness);
|
||||
g_visibility = g_player[screenpeek].ps->visibility;
|
||||
}
|
||||
}
|
||||
|
@ -5281,7 +5281,7 @@ void G_Thunder(void)
|
|||
g_visibility = 2048;
|
||||
if (brightness > 8)
|
||||
brightness = 0;
|
||||
videoSetPalette(brightness,g_player[screenpeek].ps->palette,32);
|
||||
videoSetPalette(brightness,g_player[screenpeek].ps->palette,Pal_SceneBrightness);
|
||||
}
|
||||
if (g_winderFlash == 1)
|
||||
{
|
||||
|
|
|
@ -260,7 +260,7 @@ playanm(short anim_num)
|
|||
videoClearViewableArea(0L);
|
||||
|
||||
paletteSetColorTable(ANIMPAL, ANIM_GetPalette());
|
||||
videoSetPalette(0, ANIMPAL, 2);
|
||||
videoSetPalette(0, ANIMPAL, Pal_Fullscreen);
|
||||
if (ANIMnum == 1)
|
||||
{
|
||||
// draw the first frame
|
||||
|
@ -273,7 +273,6 @@ playanm(short anim_num)
|
|||
//ototalclock = totalclock + 120*2;
|
||||
ototalclock = (int32_t) totalclock;
|
||||
|
||||
GLInterface.EnableNonTransparent255(true);
|
||||
for (i = 1; i < numframes; i++)
|
||||
{
|
||||
while (totalclock < ototalclock)
|
||||
|
@ -325,11 +324,10 @@ playanm(short anim_num)
|
|||
|
||||
ENDOFANIMLOOP:
|
||||
|
||||
GLInterface.EnableNonTransparent255(false);
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
||||
videoSetPalette(0, BASEPAL, 2);
|
||||
videoSetPalette(0, BASEPAL, 0);
|
||||
|
||||
inputState.ClearAllInput();
|
||||
ANIM_FreeAnim();
|
||||
|
|
|
@ -439,7 +439,7 @@ void SetPaletteToVESA(unsigned char *pal)
|
|||
VBE_setPalette(0, 256, pal_buff);
|
||||
*/
|
||||
paletteSetColorTable(BASEPAL, pal);
|
||||
videoSetPalette(0, BASEPAL, 4|2);
|
||||
videoSetPalette(0, BASEPAL, 0);
|
||||
// fprintf(stderr,"SetPaletteToVESA() called\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -1451,7 +1451,7 @@ void LogoLevel(void)
|
|||
c <<= 2;
|
||||
|
||||
paletteSetColorTable(DREALMSPAL, pal.Data());
|
||||
videoSetPalette(0, DREALMSPAL, 2);
|
||||
videoSetPalette(0, DREALMSPAL, Pal_Fullscreen);
|
||||
}
|
||||
DSPRINTF(ds,"Just read in 3drealms.pal...");
|
||||
MONO_PRINT(ds);
|
||||
|
@ -1490,7 +1490,7 @@ void LogoLevel(void)
|
|||
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
videoSetPalette(0, BASEPAL, 2);
|
||||
videoSetPalette(0, BASEPAL, 0);
|
||||
|
||||
// put up a blank screen while loading
|
||||
|
||||
|
|
Loading…
Reference in a new issue