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This should allow map progression via nukebutton to work up to the 32 level limit, for all episodes.
git-svn-id: https://svn.eduke32.com/eduke32@422 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
a236be837c
commit
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2 changed files with 3 additions and 12 deletions
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@ -7452,18 +7452,9 @@ FOUNDCHEAT:
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KB_FlushKeyBoardQueue();
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return;
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}
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else if (volnume == 0)
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{
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if (levnume > 5)
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{
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ps[myconnectindex].cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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return;
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}
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}
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else
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{
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if (levnume >= MAXLEVELS)
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if (levnume >= MAXLEVELS || level_file_names[volnume*MAXLEVELS+levnume] == NULL)
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{
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ps[myconnectindex].cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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@ -1436,7 +1436,7 @@ char checkhitswitch(short snum,long w,char switchtype)
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else
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{
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ud.level_number++;
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if ((ud.volume_number && ud.level_number > 10) || (ud.volume_number == 0 && ud.level_number > 5))
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if (ud.level_number > MAXLEVELS-1)
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ud.level_number = 0;
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ud.m_level_number = ud.level_number;
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}
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@ -3244,7 +3244,7 @@ void checksectors(short snum)
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else
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{
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ud.level_number++;
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if ((ud.volume_number && ud.level_number > 10) || (ud.volume_number == 0 && ud.level_number > 5))
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if (ud.level_number > MAXLEVELS-1)
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ud.level_number = 0;
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ud.m_level_number = ud.level_number;
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}
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