From 230312e7f3836b7dbbc8d03974a1deb6c63b55f2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 13 Apr 2021 16:42:46 +0200 Subject: [PATCH] - re-fixed Blood skill selection. --- source/core/menu/razemenu.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/source/core/menu/razemenu.cpp b/source/core/menu/razemenu.cpp index ae731bccd..ddbf0be9e 100644 --- a/source/core/menu/razemenu.cpp +++ b/source/core/menu/razemenu.cpp @@ -421,8 +421,7 @@ static void BuildEpisodeMenu() #endif if (addedVolumes == 1) { - if (!isBlood()) ld->mAutoselect = ld->mItems.Size() - (textadded ? 2 : 1); - else ld->mAutoselect = 2; + ld->mAutoselect = ld->mItems.Size() - (textadded ? 2 : 1); } if (popped) ld->mItems.Push(popped); } @@ -438,7 +437,7 @@ static void BuildEpisodeMenu() { ld->mItems.Pop(popped); } - + if (isBlood()) gDefaultSkill = 2; ld->mSelectedItem = gDefaultSkill + ld->mItems.Size(); // account for pre-added items int y = ld->mYpos;