- re-fixed Blood skill selection.

This commit is contained in:
Christoph Oelckers 2021-04-13 16:42:46 +02:00
parent 7b57df3c8f
commit 230312e7f3

View file

@ -421,8 +421,7 @@ static void BuildEpisodeMenu()
#endif
if (addedVolumes == 1)
{
if (!isBlood()) ld->mAutoselect = ld->mItems.Size() - (textadded ? 2 : 1);
else ld->mAutoselect = 2;
ld->mAutoselect = ld->mItems.Size() - (textadded ? 2 : 1);
}
if (popped) ld->mItems.Push(popped);
}
@ -438,7 +437,7 @@ static void BuildEpisodeMenu()
{
ld->mItems.Pop(popped);
}
if (isBlood()) gDefaultSkill = 2;
ld->mSelectedItem = gDefaultSkill + ld->mItems.Size(); // account for pre-added items
int y = ld->mYpos;