mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
RR: Properly reset pPlayer->lastInputTicks in G_EnterLevel() since all calls to P_ResetPlayer() are commented out.
Repairs issue with player spinning out of control when entering a new level.
This commit is contained in:
parent
d411defd04
commit
22ae4182b5
1 changed files with 3 additions and 1 deletions
|
@ -819,7 +819,6 @@ void P_ResetPlayer(int playerNum)
|
||||||
if (!RR) pPlayer->q16rotscrnang = 0;
|
if (!RR) pPlayer->q16rotscrnang = 0;
|
||||||
pPlayer->runspeed = g_playerFriction;
|
pPlayer->runspeed = g_playerFriction;
|
||||||
pPlayer->falling_counter = 0;
|
pPlayer->falling_counter = 0;
|
||||||
pPlayer->lastInputTicks = 0;
|
|
||||||
|
|
||||||
P_ResetTintFade(pPlayer);
|
P_ResetTintFade(pPlayer);
|
||||||
|
|
||||||
|
@ -2471,6 +2470,9 @@ int G_EnterLevel(int gameMode)
|
||||||
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
||||||
renderFlushPerms();
|
renderFlushPerms();
|
||||||
|
|
||||||
|
// reset lastInputTicks.
|
||||||
|
g_player[myconnectindex].ps->lastInputTicks = 0;
|
||||||
|
|
||||||
everyothertime = 0;
|
everyothertime = 0;
|
||||||
g_globalRandom = 0;
|
g_globalRandom = 0;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue