diff --git a/source/exhumed/src/grenade.cpp b/source/exhumed/src/grenade.cpp index 0e6917371..3006a13a4 100644 --- a/source/exhumed/src/grenade.cpp +++ b/source/exhumed/src/grenade.cpp @@ -293,7 +293,7 @@ void FuncGrenade(int a, int nDamage, int nRun) if (GrenadeList[nGrenade].field_10 < 0) { PlayerList[nPlayer].field_3A = 0; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; if (PlayerList[nPlayer].nAmmo[kWeaponGrenade]) { diff --git a/source/exhumed/src/gun.cpp b/source/exhumed/src/gun.cpp index a366dfb1d..84f8483a0 100644 --- a/source/exhumed/src/gun.cpp +++ b/source/exhumed/src/gun.cpp @@ -34,7 +34,6 @@ struct Weapon short c; short d; short bFireUnderwater; - short pad[15]; }; */ @@ -107,7 +106,7 @@ void ResetPlayerWeapons(short nPlayer) PlayerList[nPlayer].nCurrentWeapon = 0; PlayerList[nPlayer].field_3A = 0; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; nPlayerGrenade[nPlayer] = -1; nPlayerWeapons[nPlayer] = 0x1; // turn on bit 1 only @@ -128,7 +127,7 @@ void SetNewWeapon(short nPlayer, short nWeapon) PlayerList[nPlayer].field_3A = 5; SetPlayerMummified(nPlayer, kTrue); - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; } else { @@ -149,7 +148,7 @@ void SetNewWeapon(short nPlayer, short nWeapon) else { PlayerList[nPlayer].nCurrentWeapon = nWeapon; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; } } else { @@ -180,7 +179,7 @@ void SetNewWeaponImmediate(short nPlayer, short nWeapon) PlayerList[nPlayer].nCurrentWeapon = nWeapon; PlayerList[nPlayer].field_38 = -1; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; PlayerList[nPlayer].field_3A = 0; } @@ -193,9 +192,9 @@ void SetNewWeaponIfBetter(short nPlayer, short nWeapon) void SelectNewWeapon(short nPlayer) { - int nWeapon = 6; - uint16_t di = nPlayerWeapons[nPlayer]; + int nWeapon = kWeaponRing; // start at the highest weapon number + uint16_t di = nPlayerWeapons[nPlayer]; uint16_t dx = 0x40; // bit 7 turned on while (dx) @@ -212,7 +211,7 @@ void SelectNewWeapon(short nPlayer) } if (nWeapon < 0) - nWeapon = 0; + nWeapon = kWeaponSword; PlayerList[nPlayer].bIsFiring = kFalse; @@ -359,7 +358,7 @@ void MoveWeapons(short nPlayer) { PlayerList[nPlayer].nCurrentWeapon = PlayerList[nPlayer].field_38; PlayerList[nPlayer].field_3A = 0; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; PlayerList[nPlayer].field_38 = -1; } @@ -378,16 +377,16 @@ void MoveWeapons(short nPlayer) for (frames = var_1C; frames > 0; frames--) { - seq_MoveSequence(nPlayerSprite, var_3C, PlayerList[nPlayer].field_34); + seq_MoveSequence(nPlayerSprite, var_3C, PlayerList[nPlayer].field_3FOUR); - PlayerList[nPlayer].field_34++; + PlayerList[nPlayer].field_3FOUR++; dword_96E22++; if (dword_96E22 >= 15) { dword_96E22 = 0; } - if (PlayerList[nPlayer].field_34 >= SeqSize[var_3C]) + if (PlayerList[nPlayer].field_3FOUR >= SeqSize[var_3C]) { if (PlayerList[nPlayer].field_38 == -1) { @@ -451,7 +450,7 @@ void MoveWeapons(short nPlayer) if (nWeapon == kWeaponPistol && nPistolClip[nPlayer] <= 0) { PlayerList[nPlayer].field_3A = 3; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; nPistolClip[nPlayer] = Min(6, PlayerList[nPlayer].nAmmo[kWeaponPistol]); break; @@ -465,7 +464,7 @@ void MoveWeapons(short nPlayer) } else { - PlayerList[nPlayer].field_34 = SeqSize[var_3C] - 1; + PlayerList[nPlayer].field_3FOUR = SeqSize[var_3C] - 1; continue; } } @@ -562,7 +561,7 @@ void MoveWeapons(short nPlayer) SelectNewWeapon(nPlayer); PlayerList[nPlayer].field_3A = 5; - PlayerList[nPlayer].field_34 = SeqSize[WeaponInfo[kWeaponGrenade].b[SeqOffsets[nSeq]]] - 1; // CHECKME + PlayerList[nPlayer].field_3FOUR = SeqSize[WeaponInfo[kWeaponGrenade].b[0] + SeqOffsets[nSeq]] - 1; // CHECKME goto loc_flag; // FIXME } } @@ -613,7 +612,7 @@ void MoveWeapons(short nPlayer) // loc_26FC5 var_3C = SeqOffsets[WeaponInfo[nWeapon].nSeq] + WeaponInfo[nWeapon].b[PlayerList[nPlayer].field_3A]; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; } else { @@ -631,7 +630,7 @@ void MoveWeapons(short nPlayer) PlayerList[nPlayer].field_3A = 5; } - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; continue; } } // end of if (PlayerList[nPlayer].field_34 >= SeqSize[var_3C]) @@ -639,7 +638,7 @@ void MoveWeapons(short nPlayer) loc_flag: // loc_27001 - short nFrameFlag = seq_GetFrameFlag(var_3C, PlayerList[nPlayer].field_34); + short nFrameFlag = seq_GetFrameFlag(var_3C, PlayerList[nPlayer].field_3FOUR); if (((!(nSectFlag & kSectUnderwater)) || nWeapon == kWeaponRing) && (nFrameFlag & 4)) { @@ -674,7 +673,7 @@ loc_flag: { nTemperature[nPlayer] = 0; PlayerList[nPlayer].field_3A = 4; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; } } @@ -794,7 +793,7 @@ loc_flag: // loc_27399: PlayerList[nPlayer].field_3A = var_28; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; break; } case kWeaponFlamer: @@ -803,7 +802,7 @@ loc_flag: { DoBubbles(nPlayer); PlayerList[nPlayer].field_3A = 1; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; StopSpriteSound(nPlayerSprite); break; } @@ -898,7 +897,7 @@ loc_flag: if (nWeapon == kWeaponM60 && nPlayerClip[nPlayer] <= 0) { PlayerList[nPlayer].field_3A = 3; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; // goto loc_27609: } } @@ -970,7 +969,7 @@ void DrawWeapons() nShade = sprite[PlayerList[nLocalPlayer].nSprite].shade; } - seq_DrawGunSequence(var_28, PlayerList[nLocalPlayer].field_34, xOffset, yOffset, nShade, nPal); + seq_DrawGunSequence(var_28, PlayerList[nLocalPlayer].field_3FOUR, xOffset, yOffset, nShade, nPal); if (nWeapon != kWeaponM60) return; @@ -1006,7 +1005,7 @@ void DrawWeapons() nSeqOffset = var_30 + 4; } - seq_DrawGunSequence(nSeqOffset, PlayerList[nLocalPlayer].field_34, xOffset, yOffset, nShade, nPal); + seq_DrawGunSequence(nSeqOffset, PlayerList[nLocalPlayer].field_3FOUR, xOffset, yOffset, nShade, nPal); return; } case 1: @@ -1044,7 +1043,7 @@ void DrawWeapons() { int nClip = nPlayerClip[nLocalPlayer]; - short dx = PlayerList[nLocalPlayer].field_34; + short dx = PlayerList[nLocalPlayer].field_3FOUR; if (nClip <= 0) { return; @@ -1080,7 +1079,7 @@ void DrawWeapons() { int nClip = nPlayerClip[nLocalPlayer]; - short ax = PlayerList[nLocalPlayer].field_34; + short ax = PlayerList[nLocalPlayer].field_3FOUR; if (nClip <= 0) { return; diff --git a/source/exhumed/src/player.cpp b/source/exhumed/src/player.cpp index 868d2ccea..6ec3dcf51 100644 --- a/source/exhumed/src/player.cpp +++ b/source/exhumed/src/player.cpp @@ -629,7 +629,7 @@ void RestartPlayer(short nPlayer) nPlayerInvisible[nPlayer] = 0; PlayerList[nPlayer].bIsFiring = 0; - PlayerList[nPlayer].field_34 = 0; + PlayerList[nPlayer].field_3FOUR = 0; nPlayerViewSect[nPlayer] = sPlayerSave[nPlayer].nSector; PlayerList[nPlayer].field_3A = 0; diff --git a/source/exhumed/src/player.h b/source/exhumed/src/player.h index 0cd60a7cc..e8f266229 100644 --- a/source/exhumed/src/player.h +++ b/source/exhumed/src/player.h @@ -46,7 +46,7 @@ struct Player short pad[2]; short nCurrentWeapon; - short field_34; + short field_3FOUR; short bIsFiring; short field_38; short field_3A;