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sdlayer: don't snap the mouse in debug mode, redux..
git-svn-id: https://svn.eduke32.com/eduke32@2578 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -1832,9 +1832,9 @@ int32_t handleevents(void)
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mousex += ev.motion.xrel;
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mousey += ev.motion.yrel;
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//#ifndef DEBUGGINGAIDS
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#ifndef DEBUGGINGAIDS
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SDL_WarpMouse(xdim>>1, ydim>>1);
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//#endif
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#endif
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}
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break;
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