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splitscreen: use updatesector instead of *z.
When shrunk, the player position is below the floor for some weird reason. Updatesectorz would set the sector to -1, and the view would not be drawn. git-svn-id: https://svn.eduke32.com/eduke32@2907 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -288,7 +288,7 @@ onevent EVENT_DISPLAYROOMS
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getplayer[THISACTOR].horiz phoriz
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getplayer[THISACTOR].horiz phoriz
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getplayer[THISACTOR].horizoff phorizoff
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getplayer[THISACTOR].horizoff phorizoff
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addvarvar phoriz phorizoff
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addvarvar phoriz phorizoff
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updatesectorz px py pz psect
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updatesector px py psect
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ifvarg psect -1
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ifvarg psect -1
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showviewunbiased px py pz pang phoriz psect 0 0 160 199
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showviewunbiased px py pz pang phoriz psect 0 0 160 199
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// -------------------------------------
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// -------------------------------------
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@ -300,7 +300,7 @@ onevent EVENT_DISPLAYROOMS
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getplayer[pid].horiz phoriz
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getplayer[pid].horiz phoriz
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getplayer[pid].horizoff phorizoff
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getplayer[pid].horizoff phorizoff
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addvarvar phoriz phorizoff
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addvarvar phoriz phorizoff
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updatesectorz px py pz psect
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updatesector px py psect
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ifvarg psect -1
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ifvarg psect -1
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showviewunbiased px py pz pang phoriz psect 160 0 319 199
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showviewunbiased px py pz pang phoriz psect 160 0 319 199
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// -------------------------------------
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// -------------------------------------
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