Lunatic: Fix build, part 11. g_spriteDeleteQueueSize --> g_deleteQueueSize

git-svn-id: https://svn.eduke32.com/eduke32@5994 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-01-05 05:29:44 +00:00
parent d267ae71de
commit 21ac609dd9
3 changed files with 3 additions and 3 deletions

View file

@ -334,7 +334,7 @@ function spawn(tilenum, parentspritenum, addtodelqueue)
check_tile_idx(tilenum)
check_sprite_idx(parentspritenum)
if (addtodelqueue and ffiC.g_spriteDeleteQueueSize == 0) then
if (addtodelqueue and ffiC.g_deleteQueueSize == 0) then
return -1
end

View file

@ -665,7 +665,7 @@ struct
char *apStrings[];
const int32_t playerswhenstarted;
int16_t g_spriteDeleteQueueSize;
int16_t g_deleteQueueSize;
int16_t g_blimpSpawnItems[15];
int32_t g_scriptVersion;
const int32_t g_frameRate;

View file

@ -179,7 +179,7 @@ apStrings;
screenpeek;
hudweap;
playerswhenstarted;
g_spriteDeleteQueueSize;
g_deleteQueueSize;
g_blimpSpawnItems;
g_scriptVersion;
g_frameRate;