- syncing these files over from GZDoom

- this does not actually yet build for Windows ARM64, but it does put the framework in place to make that possible in the near future
This commit is contained in:
Rachael Alexanderson 2020-12-11 10:10:58 -05:00
parent b58b21cca0
commit 218b0cfb03
9 changed files with 113 additions and 20 deletions

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@ -29,7 +29,7 @@
# "There are many more known variants/revisions that we do not handle/detect."
set(archdetect_c_code "
#if defined(__arm__) || defined(__TARGET_ARCH_ARM)
#if defined(__arm__) || defined(__TARGET_ARCH_ARM) || defined(_M_ARM64) || defined (__aarch64__)
#if defined(__ARM_ARCH_7__) \\
|| defined(__ARM_ARCH_7A__) \\
|| defined(__ARM_ARCH_7R__) \\
@ -48,6 +48,8 @@ set(archdetect_c_code "
#elif defined(__ARM_ARCH_5TEJ__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 5)
#error cmake_ARCH armv5
#elif defined(_M_ARM64) || defined (__aarch64__)
#error cmake_ARCH arm64
#else
#error cmake_ARCH arm
#endif
@ -96,6 +98,8 @@ function(target_architecture output_var)
set(osx_arch_x86_64 TRUE)
elseif("${osx_arch}" STREQUAL "ppc64" AND ppc_support)
set(osx_arch_ppc64 TRUE)
elseif("${osx_arch}" STREQUAL "arm64")
set(osx_arch_arm64 TRUE)
else()
message(FATAL_ERROR "Invalid OS X arch name: ${osx_arch}")
endif()
@ -117,6 +121,10 @@ function(target_architecture output_var)
if(osx_arch_ppc64)
list(APPEND ARCH ppc64)
endif()
if(osx_arch_arm64)
list(APPEND ARCH arm64)
endif()
else()
file(WRITE "${CMAKE_BINARY_DIR}/arch.c" "${archdetect_c_code}")

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@ -39,6 +39,10 @@ endif()
target_architecture(TARGET_ARCHITECTURE)
message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")
if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" )
set (ARM64 aarch64)
endif()
# Right now only 64 bit is supported.
if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
set( X64 64 )
@ -67,7 +71,6 @@ if( WIN32 )
set( DX_dinput8_LIBRARY dinput8 )
set( PROJECT_LIBRARIES
opengl32
wsock32
winmm
"${DX_dinput8_LIBRARY}"
@ -416,6 +419,8 @@ else()
find_package( ZMusic REQUIRED )
endif()
message("Building for target architecture: ${TARGET_ARCHITECTURE}")
if( MSVC AND NOT ZMUSIC_FOUND )
# Use prebuilt library
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
@ -423,6 +428,8 @@ if( MSVC AND NOT ZMUSIC_FOUND )
set( ZMUSIC_LIBRARIES zmusiclite )
if( X64 )
link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
elseif( ${TARGET_ARCHITECTURE} MATCHES "arm" )
link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
else()
link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
endif()
@ -436,7 +443,9 @@ if( MSVC AND NOT VPX_FOUND )
set( VPX_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../platform/Windows" )
set( VPX_INCLUDE_DIR ${VPX_ROOT_PATH}/include )
set( VPX_LIBRARIES libvpx libcompat-to-msvc )
if( X64 )
if( ARM64 )
link_directories( ${VPX_ROOT_PATH}/lib/arm64 )
elseif( X64 )
link_directories( ${VPX_ROOT_PATH}/lib/64 )
else()
link_directories( ${VPX_ROOT_PATH}/lib/32 )
@ -472,7 +481,6 @@ endif()
set( PLAT_WIN32_SOURCES
platform/win32/i_steam.cpp
common/platform/win32/hardware.cpp
common/platform/win32/i_crash.cpp
common/platform/win32/i_input.cpp
common/platform/win32/i_keyboard.cpp
common/platform/win32/i_mouse.cpp
@ -494,6 +502,15 @@ if (HAVE_VULKAN)
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp )
endif()
# todo: implement an actual crash catcher for ARM
# for now this is purely experimental
if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" )
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
endif()
if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm")
add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
endif()
set( PLAT_POSIX_SOURCES
platform/posix/i_steam.cpp
common/platform/posix/i_system_posix.cpp )

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@ -97,11 +97,13 @@ private:
#else
// Windows and macOS
#ifndef _M_ARM
#include "x86.h"
#endif
extern double PerfToSec, PerfToMillisec;
#ifdef _MSC_VER
#if defined(_MSC_VER) && !defined(_M_ARM64)
// Trying to include intrin.h here results in some bizarre errors, so I'm just
// going to duplicate the function prototype instead.
//#include <intrin.h>
@ -111,6 +113,12 @@ inline unsigned __int64 rdtsc()
{
return __rdtsc();
}
#elif defined(_MSC_VER) && defined(_M_ARM64)
#include <intrin.h>
inline unsigned __int64 rdtsc()
{
return _ReadStatusReg(ARM64_SYSREG(0b11, 0b011, 0b1001, 0b1101, 0b000)); //_ReadStatusReg(PMCCNTR_EL0);
}
#elif defined __APPLE__ && (defined __i386__ || defined __x86_64__)
inline uint64_t rdtsc()
{

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@ -52,6 +52,8 @@
extern HWND Window;
extern "C" PROC zd_wglGetProcAddress(LPCSTR name);
PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc;
//==========================================================================
@ -78,15 +80,15 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : Syst
HDC hDC = GetDC(Window);
const char *wglext = nullptr;
myWglSwapIntervalExtProc = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
auto myWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
myWglSwapIntervalExtProc = (PFNWGLSWAPINTERVALEXTPROC)zd_wglGetProcAddress("wglSwapIntervalEXT");
auto myWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)zd_wglGetProcAddress("wglGetExtensionsStringARB");
if (myWglGetExtensionsStringARB)
{
wglext = myWglGetExtensionsStringARB(hDC);
}
else
{
auto myWglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT");
auto myWglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)zd_wglGetProcAddress("wglGetExtensionsStringEXT");
if (myWglGetExtensionsStringEXT)
{
wglext = myWglGetExtensionsStringEXT();

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@ -1076,10 +1076,13 @@ void CALLBACK ExitFatally (ULONG_PTR dummy)
SetUnhandledExceptionFilter (ExitMessedUp);
I_ShutdownGraphics ();
RestoreConView ();
#ifndef _M_ARM64
DisplayCrashLog ();
#endif
exit(-1);
}
#ifndef _M_ARM64
//==========================================================================
//
// CatchAllExceptions
@ -1132,6 +1135,7 @@ LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
}
return EXCEPTION_CONTINUE_EXECUTION;
}
#endif // !_M_ARM64
//==========================================================================
//
@ -1155,7 +1159,11 @@ static void infiniterecursion(int foo)
// which offers the very important feature to open a debugger and see the crash in context right away.
CUSTOM_CVAR(Bool, disablecrashlog, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
#ifndef _M_ARM64
SetUnhandledExceptionFilter(!*self ? CatchAllExceptions : nullptr);
#else
SetUnhandledExceptionFilter(nullptr);
#endif
}
//==========================================================================
@ -1217,7 +1225,9 @@ int WINAPI wWinMain (HINSTANCE hInstance, HINSTANCE nothing, LPWSTR cmdline, int
#ifndef _DEBUG
if (MainThread != INVALID_HANDLE_VALUE)
{
#ifndef _M_ARM64
SetUnhandledExceptionFilter (CatchAllExceptions);
#endif
#ifdef _M_X64
static bool setJumpResult = false;

View file

@ -55,6 +55,13 @@
#include "gl_framebuffer.h"
extern "C" {
HGLRC zd_wglCreateContext(HDC Arg1);
BOOL zd_wglDeleteContext(HGLRC Arg1);
BOOL zd_wglMakeCurrent(HDC Arg1, HGLRC Arg2);
PROC zd_wglGetProcAddress(LPCSTR name);
}
EXTERN_CVAR(Int, vid_adapter)
EXTERN_CVAR(Bool, vid_hdr)
@ -74,7 +81,7 @@ CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFI
extern bool vid_hdr_active;
// these get used before GLEW is initialized so we have to use separate pointers with different names
PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)zd_wglGetProcAddress("wglChoosePixelFormatARB");
PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB;
@ -224,15 +231,15 @@ bool Win32GLVideo::SetPixelFormat()
::SetPixelFormat(hDC, pixelFormat, &pfd);
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
hRC = zd_wglCreateContext(hDC);
zd_wglMakeCurrent(hDC, hRC);
myWglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
myWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
myWglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)zd_wglGetProcAddress("wglChoosePixelFormatARB");
myWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)zd_wglGetProcAddress("wglCreateContextAttribsARB");
// any extra stuff here?
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
zd_wglMakeCurrent(NULL, NULL);
zd_wglDeleteContext(hRC);
ReleaseDC(dummy, hDC);
ShutdownDummy(dummy);
@ -436,7 +443,7 @@ bool Win32GLVideo::InitHardware(HWND Window, int multisample)
if (m_hRC == NULL && prof == WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB)
{
m_hRC = wglCreateContext(m_hDC);
m_hRC = zd_wglCreateContext(m_hDC);
if (m_hRC == NULL)
{
I_Error("R_OPENGL: Unable to create an OpenGL render context.\n");
@ -446,7 +453,7 @@ bool Win32GLVideo::InitHardware(HWND Window, int multisample)
if (m_hRC != NULL)
{
wglMakeCurrent(m_hDC, m_hRC);
zd_wglMakeCurrent(m_hDC, m_hRC);
return true;
}
}
@ -465,8 +472,8 @@ void Win32GLVideo::Shutdown()
{
if (m_hRC)
{
wglMakeCurrent(0, 0);
wglDeleteContext(m_hRC);
zd_wglMakeCurrent(0, 0);
zd_wglDeleteContext(m_hRC);
}
if (m_hDC) ReleaseDC(m_Window, m_hDC);
}

View file

@ -67,10 +67,51 @@ static int TestPointer(const PROC pTest)
return 1;
}
static HMODULE opengl32dll;
static HGLRC(WINAPI* createcontext)(HDC);
static BOOL(WINAPI* deletecontext)(HGLRC);
static BOOL(WINAPI* makecurrent)(HDC, HGLRC);
static PROC(WINAPI* getprocaddress)(LPCSTR name);
static void CheckOpenGL(void)
{
if (opengl32dll == 0)
{
opengl32dll = LoadLibrary(L"OpenGL32.DLL");
createcontext = (HGLRC(WINAPI*)(HDC)) GetProcAddress(opengl32dll, "wglCreateContext");
deletecontext = (BOOL(WINAPI*)(HGLRC)) GetProcAddress(opengl32dll, "wglDeleteContext");
makecurrent = (BOOL(WINAPI*)(HDC, HGLRC)) GetProcAddress(opengl32dll, "wglMakeCurrent");
getprocaddress = (PROC(WINAPI*)(LPCSTR)) GetProcAddress(opengl32dll, "wglGetProcAddress");
}
}
HGLRC zd_wglCreateContext(HDC dc)
{
CheckOpenGL();
return createcontext(dc);
}
BOOL zd_wglDeleteContext(HGLRC context)
{
CheckOpenGL();
return deletecontext(context);
}
BOOL zd_wglMakeCurrent(HDC dc, HGLRC context)
{
CheckOpenGL();
return makecurrent(dc, context);
}
PROC zd_wglGetProcAddress(LPCSTR name)
{
CheckOpenGL();
return getprocaddress(name);
}
static PROC WinGetProcAddress(const char *name)
{
HMODULE glMod = NULL;
PROC pFunc = wglGetProcAddress((LPCSTR)name);
PROC pFunc = zd_wglGetProcAddress((LPCSTR)name);
if(TestPointer(pFunc))
{
return pFunc;