diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index 3b06de471..05168b33d 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -1304,23 +1304,6 @@ static int P_Submerge(int, DukePlayer_t *, int, int); static int P_Emerge(int, DukePlayer_t *, int, int); static void P_FinishWaterChange(int, DukePlayer_t *, int, int, int); -static fix16_t P_GetQ16AngleDeltaForTic(DukePlayer_t const *pPlayer) -{ - auto oldAngle = pPlayer->oq16ang; - auto newAngle = pPlayer->q16ang; - - if (klabs(fix16_sub(oldAngle, newAngle)) < F16(1024)) - return fix16_sub(newAngle, oldAngle); - - if (newAngle > F16(1024)) - newAngle = fix16_sub(newAngle, F16(2048)); - - if (oldAngle > F16(1024)) - oldAngle = fix16_sub(oldAngle, F16(2048)); - - return fix16_sub(newAngle, oldAngle); -} - ACTOR_STATIC void G_MovePlayers(void) { int spriteNum = headspritestat[STAT_PLAYER]; @@ -1374,7 +1357,7 @@ ACTOR_STATIC void G_MovePlayers(void) if (G_TileHasActor(sprite[spriteNum].picnum)) A_Execute(spriteNum, P_GetP(pSprite), otherPlayerDist); - pPlayer->q16angvel = P_GetQ16AngleDeltaForTic(pPlayer); + pPlayer->q16angvel = G_GetQ16AngleDelta(pPlayer->oq16ang, pPlayer->q16ang); pPlayer->oq16ang = pPlayer->q16ang; pPlayer->oq16horiz = pPlayer->q16horiz; pPlayer->oq16horizoff = pPlayer->q16horizoff; diff --git a/source/duke3d/src/gameexec.cpp b/source/duke3d/src/gameexec.cpp index 2e60a756f..990e893fc 100644 --- a/source/duke3d/src/gameexec.cpp +++ b/source/duke3d/src/gameexec.cpp @@ -513,6 +513,20 @@ int __fastcall G_GetAngleDelta(int currAngle, int newAngle) return newAngle-currAngle; } +fix16_t __fastcall G_GetQ16AngleDelta(fix16_t oldAngle, fix16_t newAngle) +{ + if (fix16_abs(fix16_sub(oldAngle, newAngle)) < fix16_from_int(1024)) + return fix16_sub(newAngle, oldAngle); + + if (newAngle > fix16_from_int(1024)) + newAngle = fix16_sub(newAngle, fix16_from_int(2048)); + + if (oldAngle > fix16_from_int(1024)) + oldAngle = fix16_sub(oldAngle, fix16_from_int(2048)); + + return fix16_sub(newAngle, oldAngle); +} + GAMEEXEC_STATIC void VM_AlterAng(int32_t const moveFlags) { int const elapsedTics = (AC_COUNT(vm.pData))&31; diff --git a/source/duke3d/src/gameexec.h b/source/duke3d/src/gameexec.h index 8baa20a7d..0e66b2ad4 100644 --- a/source/duke3d/src/gameexec.h +++ b/source/duke3d/src/gameexec.h @@ -86,6 +86,7 @@ void A_Fall(int spriteNum); int A_GetFurthestAngle(int const spriteNum, int const angDiv); void A_GetZLimits(int spriteNum); int __fastcall G_GetAngleDelta(int currAngle, int newAngle); +fix16_t __fastcall G_GetQ16AngleDelta(fix16_t oldAngle, fix16_t newAngle); void G_RestoreMapState(); void G_SaveMapState(); diff --git a/source/duke3d/src/player.cpp b/source/duke3d/src/player.cpp index 23801d4ec..e134bddfa 100644 --- a/source/duke3d/src/player.cpp +++ b/source/duke3d/src/player.cpp @@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #endif #include "duke3d.h" +#include "gameexec.h" #include "demo.h" //#include "sjson.h" #include "gamecvars.h" @@ -3021,14 +3022,15 @@ enddisplayweapon: P_DisplaySpit(); } -#define TURBOTURNTIME (TICRATE/8) // 7 -#define NORMALTURN 15 -#define PREAMBLETURN 5 -#define NORMALKEYMOVE 40 -#define MAXVEL ((NORMALKEYMOVE*2)+10) -#define MAXSVEL ((NORMALKEYMOVE*2)+10) -#define MAXANGVEL 1024 -#define MAXHORIZVEL 256 +#define TURBOTURNTIME (TICRATE/8) // 7 +#define NORMALTURN 15 +#define PREAMBLETURN 5 +#define NORMALKEYMOVE 40 +#define MAXVEL ((NORMALKEYMOVE*2)+10) +#define MAXSVEL ((NORMALKEYMOVE*2)+10) +#define MAXANGVEL 1024 +#define MAXHORIZVEL 256 +#define ONEEIGHTYSCALE 4 int32_t mouseyaxismode = -1; @@ -3352,6 +3354,12 @@ void P_GetInput(int const playerNum) pPlayer->q16look_ang = fix16_sadd(pPlayer->q16look_ang, fix16_from_dbl(scaleAdjustmentToInterval(152))); pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_dbl(scaleAdjustmentToInterval(24))); } + + if (pPlayer->one_eighty_count < 0) + { + pPlayer->one_eighty_count = -fix16_to_int(fix16_abs(G_GetQ16AngleDelta(pPlayer->one_eighty_target, pPlayer->q16ang))); + pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, fix16_max(fix16_one, fix16_from_dbl(scaleAdjustmentToInterval(-pPlayer->one_eighty_count / ONEEIGHTYSCALE)))) & 0x7FFFFFF; + } } // A horiz diff of 128 equal 45 degrees, so we convert horiz to 1024 angle units @@ -5202,12 +5210,6 @@ void P_ProcessInput(int playerNum) if (!ud.noclip) pushmove(&pPlayer->pos, &pPlayer->cursectnum, pPlayer->clipdist - 1, (4L<<8), stepHeight, CLIPMASK0); - - if (pPlayer->one_eighty_count < 0) - { - pPlayer->one_eighty_count += 128; - pPlayer->q16ang += F16(128); - } // Shrinking code diff --git a/source/duke3d/src/player.h b/source/duke3d/src/player.h index 65930ca26..5efc9266d 100644 --- a/source/duke3d/src/player.h +++ b/source/duke3d/src/player.h @@ -176,6 +176,7 @@ typedef struct { int16_t random_club_frame, one_eighty_count; int16_t dummyplayersprite, extra_extra8; int16_t actorsqu, timebeforeexit, customexitsound, last_pissed_time; + fix16_t one_eighty_target; int16_t weaprecs[MAX_WEAPONS], weapon_sway, crack_time, bobcounter; diff --git a/source/duke3d/src/sector.cpp b/source/duke3d/src/sector.cpp index 97d2f8a54..3f291f67d 100644 --- a/source/duke3d/src/sector.cpp +++ b/source/duke3d/src/sector.cpp @@ -3147,7 +3147,10 @@ CHECKINV1: if (TEST_SYNC_KEY(playerBits, SK_TURNAROUND) && pPlayer->one_eighty_count == 0) if (VM_OnEvent(EVENT_TURNAROUND,pPlayer->i,playerNum) == 0) - pPlayer->one_eighty_count = -1024; + { + pPlayer->one_eighty_count = -1024; + pPlayer->one_eighty_target = fix16_sadd(pPlayer->q16ang, -fix16_from_int(pPlayer->one_eighty_count)) & 0x7FFFFFF; + } } }