Manually merge EDuke32 SVN commit 8554.

This commit is contained in:
Mitchell Richters 2020-03-18 09:35:38 +11:00 committed by Christoph Oelckers
parent e964837219
commit 2124862a9a

View file

@ -3232,18 +3232,18 @@ void P_GetInput(int const playerNum)
}
else
{
input.q16avel += fix16_div(fix16_from_int(info.mousex), F16(32));
input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
input.q16avel = fix16_sadd(input.q16avel, fix16_sdiv(fix16_from_int(info.mousex), F16(32)));
input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw / analogExtent * (analogTurnAmount << 1)));
}
if (mouseaim)
input.q16horz += fix16_div(fix16_from_int(info.mousey), F16(64));
input.q16horz = fix16_sadd(input.q16horz, fix16_sdiv(fix16_from_int(info.mousey), F16(64)));
else
input.fvel = -(info.mousey >> 3);
if (!in_mouseflip) input.q16horz = -input.q16horz;
input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
input.q16horz = fix16_ssub(input.q16horz, fix16_from_int(info.dpitch * analogTurnAmount / analogExtent));
input.svel -= info.dx * keyMove / analogExtent;
input.fvel -= info.dz * keyMove / analogExtent;
@ -3277,12 +3277,12 @@ void P_GetInput(int const playerNum)
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
{
turnHeldTime += elapsedTics;
input.q16avel -= fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)));
input.q16avel = fix16_ssub(input.q16avel, fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1))));
}
else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
{
turnHeldTime += elapsedTics;
input.q16avel += fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)));
input.q16avel = fix16_sadd(input.q16avel, fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1))));
}
else
turnHeldTime = 0;
@ -3462,12 +3462,12 @@ void P_GetInput(int const playerNum)
}
else
{
localInput.q16avel = fix16_add(localInput.q16avel, input.q16avel);
localInput.q16horz = fix16_clamp(fix16_add(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_add(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
@ -3484,7 +3484,7 @@ void P_GetInput(int const playerNum)
}
else if (pPlayer->return_to_center > 0 || g_horizRecenter)
{
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_div(pPlayer->q16horiz, F16(1.5)))));
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
{
@ -3510,23 +3510,23 @@ void P_GetInput(int const playerNum)
{
int const slopeZ = getflorzofslope(pPlayer->cursectnum, adjustedPosition.x, adjustedPosition.y);
if ((pPlayer->cursectnum == currentSector) || (klabs(getflorzofslope(currentSector, adjustedPosition.x, adjustedPosition.y) - slopeZ) <= ZOFFSET6))
pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(mulscale16(pPlayer->truefz - slopeZ, 160)));
pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(mulscale16(pPlayer->truefz - slopeZ, 160))));
}
}
if (pPlayer->q16horizoff > 0)
{
pPlayer->q16horizoff -= fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one)));
pPlayer->q16horizoff = fix16_ssub(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one))));
pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
}
else if (pPlayer->q16horizoff < 0)
{
pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one)));
pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one))));
pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
}
if (g_horizSkew)
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew)));
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew))));
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
}
@ -3569,14 +3569,14 @@ void P_GetInputMotorcycle(int playerNum)
input_t input {};
input.q16avel += fix16_div(fix16_from_int(info.mousex), F16(32));
input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
input.q16avel = fix16_sadd(input.q16avel, fix16_sdiv(fix16_from_int(info.mousex), F16(32)));
input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw / analogExtent * (analogTurnAmount << 1)));
input.q16horz += fix16_div(fix16_from_int(info.mousey), F16(64));
input.q16horz = fix16_sadd(input.q16horz, fix16_sdiv(fix16_from_int(info.mousey), F16(64)));
if (!in_mouseflip) input.q16horz = -input.q16horz;
input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
input.q16horz = fix16_ssub(input.q16horz, fix16_from_int(info.dpitch * analogTurnAmount / analogExtent));
input.svel -= info.dx * keyMove / analogExtent;
input.fvel -= info.dz * keyMove / analogExtent;
@ -3785,12 +3785,12 @@ void P_GetInputMotorcycle(int playerNum)
}
else
{
localInput.q16avel = fix16_add(localInput.q16avel, input.q16avel);
localInput.q16horz = fix16_clamp(fix16_add(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_add(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
@ -3807,7 +3807,7 @@ void P_GetInputMotorcycle(int playerNum)
}
else if (pPlayer->return_to_center > 0 || g_horizRecenter)
{
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_div(pPlayer->q16horiz, F16(1.5)))));
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
{
@ -3821,17 +3821,17 @@ void P_GetInputMotorcycle(int playerNum)
if (pPlayer->q16horizoff > 0)
{
pPlayer->q16horizoff -= fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one)));
pPlayer->q16horizoff = fix16_ssub(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one))));
pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
}
else if (pPlayer->q16horizoff < 0)
{
pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one)));
pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one))));
pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
}
if (g_horizSkew)
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew)));
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew))));
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
@ -3879,14 +3879,14 @@ void P_GetInputBoat(int playerNum)
input_t input {};
input.q16avel += fix16_div(fix16_from_int(info.mousex), F16(32));
input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
input.q16avel = fix16_sadd(input.q16avel, fix16_sdiv(fix16_from_int(info.mousex), F16(32)));
input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw / analogExtent * (analogTurnAmount << 1)));
input.q16horz += fix16_div(fix16_from_int(info.mousey), F16(64));
input.q16horz = fix16_sadd(input.q16horz, fix16_sdiv(fix16_from_int(info.mousey), F16(64)));
if (!in_mouseflip) input.q16horz = -input.q16horz;
input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
input.q16horz = fix16_ssub(input.q16horz, fix16_from_int(info.dpitch * analogTurnAmount / analogExtent));
input.svel -= info.dx * keyMove / analogExtent;
input.fvel -= info.dz * keyMove / analogExtent;
@ -4087,12 +4087,12 @@ void P_GetInputBoat(int playerNum)
}
else
{
localInput.q16avel = fix16_add(localInput.q16avel, input.q16avel);
localInput.q16horz = fix16_clamp(fix16_add(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_add(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
@ -4109,7 +4109,7 @@ void P_GetInputBoat(int playerNum)
}
else if (pPlayer->return_to_center > 0 || g_horizRecenter)
{
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_div(pPlayer->q16horiz, F16(1.5)))));
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
{
@ -4123,17 +4123,17 @@ void P_GetInputBoat(int playerNum)
if (pPlayer->q16horizoff > 0)
{
pPlayer->q16horizoff -= fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one)));
pPlayer->q16horizoff = fix16_ssub(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one))));
pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
}
else if (pPlayer->q16horizoff < 0)
{
pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one)));
pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one))));
pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
}
if (g_horizSkew)
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew)));
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew))));
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
}
@ -4202,18 +4202,18 @@ void P_DHGetInput(int const playerNum)
}
else
{
input.q16avel += fix16_div(fix16_from_int(info.mousex), F16(32));
input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
input.q16avel = fix16_sadd(input.q16avel, fix16_sdiv(fix16_from_int(info.mousex), F16(32)));
input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw / analogExtent * (analogTurnAmount << 1)));
}
if (mouseaim)
input.q16horz += fix16_div(fix16_from_int(info.mousey), F16(64));
input.q16horz = fix16_sadd(input.q16horz, fix16_sdiv(fix16_from_int(info.mousey), F16(64)));
else
input.fvel = -(info.mousey >> 3);
if (!in_mouseflip) input.q16horz = -input.q16horz;
input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
input.q16horz = fix16_ssub(input.q16horz, fix16_from_int(info.dpitch * analogTurnAmount / analogExtent));
input.svel -= info.dx * keyMove / analogExtent;
input.fvel -= info.dz * keyMove / analogExtent;
@ -4247,12 +4247,12 @@ void P_DHGetInput(int const playerNum)
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
{
turnHeldTime += elapsedTics;
input.q16avel -= fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)));
input.q16avel = fix16_ssub(input.q16avel, fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1))));
}
else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
{
turnHeldTime += elapsedTics;
input.q16avel += fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)));
input.q16avel = fix16_sadd(input.q16avel, fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1))));
}
else
turnHeldTime = 0;
@ -4323,7 +4323,7 @@ void P_DHGetInput(int const playerNum)
}
else if (pPlayer->return_to_center > 0 || g_horizRecenter)
{
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_div(pPlayer->q16horiz, F16(1.5)))));
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
{
@ -4337,17 +4337,17 @@ void P_DHGetInput(int const playerNum)
if (pPlayer->q16horizoff > 0)
{
pPlayer->q16horizoff -= fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one)));
pPlayer->q16horizoff = fix16_ssub(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one))));
pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
}
else if (pPlayer->q16horizoff < 0)
{
pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one)));
pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one))));
pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
}
if (g_horizSkew)
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew)));
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew))));
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));