mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
Manually merge EDuke32 SVN commit 8554.
This commit is contained in:
parent
e964837219
commit
2124862a9a
1 changed files with 46 additions and 46 deletions
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@ -3232,18 +3232,18 @@ void P_GetInput(int const playerNum)
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}
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}
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else
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else
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{
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{
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input.q16avel += fix16_div(fix16_from_int(info.mousex), F16(32));
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input.q16avel = fix16_sadd(input.q16avel, fix16_sdiv(fix16_from_int(info.mousex), F16(32)));
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input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw / analogExtent * (analogTurnAmount << 1)));
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}
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}
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if (mouseaim)
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if (mouseaim)
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input.q16horz += fix16_div(fix16_from_int(info.mousey), F16(64));
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input.q16horz = fix16_sadd(input.q16horz, fix16_sdiv(fix16_from_int(info.mousey), F16(64)));
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else
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else
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input.fvel = -(info.mousey >> 3);
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input.fvel = -(info.mousey >> 3);
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if (!in_mouseflip) input.q16horz = -input.q16horz;
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if (!in_mouseflip) input.q16horz = -input.q16horz;
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input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
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input.q16horz = fix16_ssub(input.q16horz, fix16_from_int(info.dpitch * analogTurnAmount / analogExtent));
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input.svel -= info.dx * keyMove / analogExtent;
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input.svel -= info.dx * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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@ -3277,12 +3277,12 @@ void P_GetInput(int const playerNum)
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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{
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{
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turnHeldTime += elapsedTics;
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turnHeldTime += elapsedTics;
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input.q16avel -= fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1))));
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}
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}
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else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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{
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{
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turnHeldTime += elapsedTics;
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turnHeldTime += elapsedTics;
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input.q16avel += fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1))));
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}
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}
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else
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else
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turnHeldTime = 0;
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turnHeldTime = 0;
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@ -3462,12 +3462,12 @@ void P_GetInput(int const playerNum)
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}
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}
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else
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else
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{
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{
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localInput.q16avel = fix16_add(localInput.q16avel, input.q16avel);
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localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
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localInput.q16horz = fix16_clamp(fix16_add(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL);
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localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL);
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localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
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localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
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pPlayer->q16ang = fix16_add(pPlayer->q16ang, input.q16avel);
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pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
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pPlayer->q16ang &= 0x7FFFFFF;
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pPlayer->q16ang &= 0x7FFFFFF;
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pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
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pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
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@ -3484,7 +3484,7 @@ void P_GetInput(int const playerNum)
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}
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}
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else if (pPlayer->return_to_center > 0 || g_horizRecenter)
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else if (pPlayer->return_to_center > 0 || g_horizRecenter)
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{
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{
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pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_div(pPlayer->q16horiz, F16(1.5)))));
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pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
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if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
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if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
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{
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{
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@ -3510,23 +3510,23 @@ void P_GetInput(int const playerNum)
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{
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{
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int const slopeZ = getflorzofslope(pPlayer->cursectnum, adjustedPosition.x, adjustedPosition.y);
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int const slopeZ = getflorzofslope(pPlayer->cursectnum, adjustedPosition.x, adjustedPosition.y);
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if ((pPlayer->cursectnum == currentSector) || (klabs(getflorzofslope(currentSector, adjustedPosition.x, adjustedPosition.y) - slopeZ) <= ZOFFSET6))
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if ((pPlayer->cursectnum == currentSector) || (klabs(getflorzofslope(currentSector, adjustedPosition.x, adjustedPosition.y) - slopeZ) <= ZOFFSET6))
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pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(mulscale16(pPlayer->truefz - slopeZ, 160)));
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pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(mulscale16(pPlayer->truefz - slopeZ, 160))));
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}
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}
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}
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}
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if (pPlayer->q16horizoff > 0)
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if (pPlayer->q16horizoff > 0)
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{
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{
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pPlayer->q16horizoff -= fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one)));
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pPlayer->q16horizoff = fix16_ssub(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one))));
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pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
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pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
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}
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}
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else if (pPlayer->q16horizoff < 0)
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else if (pPlayer->q16horizoff < 0)
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{
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{
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pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one)));
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pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one))));
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pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
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pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
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}
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}
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if (g_horizSkew)
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if (g_horizSkew)
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pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew)));
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pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew))));
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pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
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pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
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}
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}
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@ -3569,14 +3569,14 @@ void P_GetInputMotorcycle(int playerNum)
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input_t input {};
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input_t input {};
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input.q16avel += fix16_div(fix16_from_int(info.mousex), F16(32));
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input.q16avel = fix16_sadd(input.q16avel, fix16_sdiv(fix16_from_int(info.mousex), F16(32)));
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input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw / analogExtent * (analogTurnAmount << 1)));
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input.q16horz += fix16_div(fix16_from_int(info.mousey), F16(64));
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input.q16horz = fix16_sadd(input.q16horz, fix16_sdiv(fix16_from_int(info.mousey), F16(64)));
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if (!in_mouseflip) input.q16horz = -input.q16horz;
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if (!in_mouseflip) input.q16horz = -input.q16horz;
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input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
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input.q16horz = fix16_ssub(input.q16horz, fix16_from_int(info.dpitch * analogTurnAmount / analogExtent));
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input.svel -= info.dx * keyMove / analogExtent;
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input.svel -= info.dx * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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@ -3785,12 +3785,12 @@ void P_GetInputMotorcycle(int playerNum)
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}
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}
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else
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else
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{
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{
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localInput.q16avel = fix16_add(localInput.q16avel, input.q16avel);
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localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
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localInput.q16horz = fix16_clamp(fix16_add(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
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localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
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localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
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localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
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pPlayer->q16ang = fix16_add(pPlayer->q16ang, input.q16avel);
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pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
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pPlayer->q16ang &= 0x7FFFFFF;
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pPlayer->q16ang &= 0x7FFFFFF;
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pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
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pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
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@ -3807,7 +3807,7 @@ void P_GetInputMotorcycle(int playerNum)
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}
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}
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else if (pPlayer->return_to_center > 0 || g_horizRecenter)
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else if (pPlayer->return_to_center > 0 || g_horizRecenter)
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{
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{
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pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_div(pPlayer->q16horiz, F16(1.5)))));
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pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
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if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
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if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
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{
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{
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@ -3821,17 +3821,17 @@ void P_GetInputMotorcycle(int playerNum)
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if (pPlayer->q16horizoff > 0)
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if (pPlayer->q16horizoff > 0)
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{
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{
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pPlayer->q16horizoff -= fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one)));
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pPlayer->q16horizoff = fix16_ssub(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one))));
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pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
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pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
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}
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}
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else if (pPlayer->q16horizoff < 0)
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else if (pPlayer->q16horizoff < 0)
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{
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{
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pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one)));
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pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one))));
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pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
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pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
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}
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}
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if (g_horizSkew)
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if (g_horizSkew)
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pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew)));
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pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew))));
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pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
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pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
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@ -3879,14 +3879,14 @@ void P_GetInputBoat(int playerNum)
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input_t input {};
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input_t input {};
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input.q16avel += fix16_div(fix16_from_int(info.mousex), F16(32));
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input.q16avel = fix16_sadd(input.q16avel, fix16_sdiv(fix16_from_int(info.mousex), F16(32)));
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input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw / analogExtent * (analogTurnAmount << 1)));
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input.q16horz += fix16_div(fix16_from_int(info.mousey), F16(64));
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input.q16horz = fix16_sadd(input.q16horz, fix16_sdiv(fix16_from_int(info.mousey), F16(64)));
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if (!in_mouseflip) input.q16horz = -input.q16horz;
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if (!in_mouseflip) input.q16horz = -input.q16horz;
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input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
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input.q16horz = fix16_ssub(input.q16horz, fix16_from_int(info.dpitch * analogTurnAmount / analogExtent));
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input.svel -= info.dx * keyMove / analogExtent;
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input.svel -= info.dx * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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@ -4087,12 +4087,12 @@ void P_GetInputBoat(int playerNum)
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}
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}
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else
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else
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{
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{
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localInput.q16avel = fix16_add(localInput.q16avel, input.q16avel);
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localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
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localInput.q16horz = fix16_clamp(fix16_add(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
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localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
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localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
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localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
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pPlayer->q16ang = fix16_add(pPlayer->q16ang, input.q16avel);
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pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
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pPlayer->q16ang &= 0x7FFFFFF;
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pPlayer->q16ang &= 0x7FFFFFF;
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pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
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pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
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@ -4109,7 +4109,7 @@ void P_GetInputBoat(int playerNum)
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}
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}
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else if (pPlayer->return_to_center > 0 || g_horizRecenter)
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else if (pPlayer->return_to_center > 0 || g_horizRecenter)
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{
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{
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pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_div(pPlayer->q16horiz, F16(1.5)))));
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pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
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if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
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if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
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{
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{
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@ -4123,17 +4123,17 @@ void P_GetInputBoat(int playerNum)
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if (pPlayer->q16horizoff > 0)
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if (pPlayer->q16horizoff > 0)
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{
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{
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pPlayer->q16horizoff -= fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one)));
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pPlayer->q16horizoff = fix16_ssub(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one))));
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pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
|
pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
|
||||||
}
|
}
|
||||||
else if (pPlayer->q16horizoff < 0)
|
else if (pPlayer->q16horizoff < 0)
|
||||||
{
|
{
|
||||||
pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one)));
|
pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one))));
|
||||||
pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
|
pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_horizSkew)
|
if (g_horizSkew)
|
||||||
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew)));
|
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew))));
|
||||||
|
|
||||||
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
|
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
|
||||||
}
|
}
|
||||||
|
@ -4202,18 +4202,18 @@ void P_DHGetInput(int const playerNum)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
input.q16avel += fix16_div(fix16_from_int(info.mousex), F16(32));
|
input.q16avel = fix16_sadd(input.q16avel, fix16_sdiv(fix16_from_int(info.mousex), F16(32)));
|
||||||
input.q16avel += fix16_from_int(info.dyaw) / analogExtent * (analogTurnAmount << 1);
|
input.q16avel = fix16_sadd(input.q16avel, fix16_from_int(info.dyaw / analogExtent * (analogTurnAmount << 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mouseaim)
|
if (mouseaim)
|
||||||
input.q16horz += fix16_div(fix16_from_int(info.mousey), F16(64));
|
input.q16horz = fix16_sadd(input.q16horz, fix16_sdiv(fix16_from_int(info.mousey), F16(64)));
|
||||||
else
|
else
|
||||||
input.fvel = -(info.mousey >> 3);
|
input.fvel = -(info.mousey >> 3);
|
||||||
|
|
||||||
if (!in_mouseflip) input.q16horz = -input.q16horz;
|
if (!in_mouseflip) input.q16horz = -input.q16horz;
|
||||||
|
|
||||||
input.q16horz -= fix16_from_int(info.dpitch) / analogExtent * analogTurnAmount;
|
input.q16horz = fix16_ssub(input.q16horz, fix16_from_int(info.dpitch * analogTurnAmount / analogExtent));
|
||||||
input.svel -= info.dx * keyMove / analogExtent;
|
input.svel -= info.dx * keyMove / analogExtent;
|
||||||
input.fvel -= info.dz * keyMove / analogExtent;
|
input.fvel -= info.dz * keyMove / analogExtent;
|
||||||
|
|
||||||
|
@ -4247,12 +4247,12 @@ void P_DHGetInput(int const playerNum)
|
||||||
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
|
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
|
||||||
{
|
{
|
||||||
turnHeldTime += elapsedTics;
|
turnHeldTime += elapsedTics;
|
||||||
input.q16avel -= fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)));
|
input.q16avel = fix16_ssub(input.q16avel, fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1))));
|
||||||
}
|
}
|
||||||
else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
|
else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
|
||||||
{
|
{
|
||||||
turnHeldTime += elapsedTics;
|
turnHeldTime += elapsedTics;
|
||||||
input.q16avel += fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1)));
|
input.q16avel = fix16_sadd(input.q16avel, fix16_from_float(scaleAdjustmentToInterval((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1))));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
turnHeldTime = 0;
|
turnHeldTime = 0;
|
||||||
|
@ -4323,7 +4323,7 @@ void P_DHGetInput(int const playerNum)
|
||||||
}
|
}
|
||||||
else if (pPlayer->return_to_center > 0 || g_horizRecenter)
|
else if (pPlayer->return_to_center > 0 || g_horizRecenter)
|
||||||
{
|
{
|
||||||
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_div(pPlayer->q16horiz, F16(1.5)))));
|
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(F16(66.666) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
|
||||||
|
|
||||||
if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
|
if ((!pPlayer->return_to_center && g_horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
|
||||||
{
|
{
|
||||||
|
@ -4337,17 +4337,17 @@ void P_DHGetInput(int const playerNum)
|
||||||
|
|
||||||
if (pPlayer->q16horizoff > 0)
|
if (pPlayer->q16horizoff > 0)
|
||||||
{
|
{
|
||||||
pPlayer->q16horizoff -= fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one)));
|
pPlayer->q16horizoff = fix16_ssub(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((pPlayer->q16horizoff >> 3) + fix16_one))));
|
||||||
pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
|
pPlayer->q16horizoff = fix16_max(pPlayer->q16horizoff, 0);
|
||||||
}
|
}
|
||||||
else if (pPlayer->q16horizoff < 0)
|
else if (pPlayer->q16horizoff < 0)
|
||||||
{
|
{
|
||||||
pPlayer->q16horizoff += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one)));
|
pPlayer->q16horizoff = fix16_sadd(pPlayer->q16horizoff, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float((-pPlayer->q16horizoff >> 3) + fix16_one))));
|
||||||
pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
|
pPlayer->q16horizoff = fix16_min(pPlayer->q16horizoff, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_horizSkew)
|
if (g_horizSkew)
|
||||||
pPlayer->q16horiz += fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew)));
|
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_float(scaleAdjustmentToInterval(fix16_to_float(g_horizSkew))));
|
||||||
|
|
||||||
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
|
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue