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PCExhumed: Fix the timing of credits text when not using CD audio.
# Conflicts: # source/exhumed/src/exhumed.cpp
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parent
262f2234c6
commit
20cfbc1786
3 changed files with 22 additions and 36 deletions
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@ -1233,7 +1233,7 @@ void DoCredits()
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playCDtrack(19, false);
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int var_20 = 0;
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int nSecretSkipKeyCount = 0;
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if (videoGetRenderMode() == REND_CLASSIC)
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FadeOut(0);
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@ -1271,14 +1271,14 @@ void DoCredits()
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while ((int)totalclock <= nDuration)
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{
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handleevents();
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HandleAsync();
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if(inputState.GetKeyStatus(sc_F12))
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{
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var_20++;
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nSecretSkipKeyCount++;
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inputState.ClearKeyStatus(sc_F12);
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if (var_20 > 5) {
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if (nSecretSkipKeyCount > 5) {
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return;
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}
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}
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@ -1290,6 +1290,7 @@ void DoCredits()
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while (CDplaying())
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{
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HandleAsync();
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inputState.keyGetChar();
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}
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@ -1119,26 +1119,26 @@ void ReadyCinemaText(uint16_t nVal)
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ComputeCinemaText(line);
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}
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uint8_t AdvanceCinemaText()
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bool AdvanceCinemaText()
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{
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int tmp = nHeight + nCrawlY > 0;
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bool bDoText = nHeight + nCrawlY > 0;
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if (tmp || CDplaying())
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if (bDoText || CDplaying())
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{
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nextclock = (int)totalclock + 14;
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nextclock = (int)totalclock + 15; // NOTE: Value was 14 in original code but seems a touch too fast now
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if (tmp > 0)
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if (bDoText)
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{
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short y = nCrawlY;
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int edi = 0;
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int i = 0;
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while (edi < linecount && y <= 199)
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while (i < linecount && y <= 199)
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{
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if (y >= -10) {
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myprintext(nLeft[edi], y, gString[line + edi], 0);
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myprintext(nLeft[i], y, gString[line + i], 0);
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}
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edi++;
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i++;
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y += 10;
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}
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@ -1154,44 +1154,29 @@ uint8_t AdvanceCinemaText()
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break;
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}
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if (CDplaying())
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{
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if (nextclock <= (int)totalclock) {
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return kTrue;
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}
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}
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else
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{
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return kTrue;
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return true;
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}
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}
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}
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return kFalse;
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return false;
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}
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void DoCinemaText(short nVal)
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{
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ReadyCinemaText(nVal);
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while (1)
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bool bContinue = true;
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while (bContinue)
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{
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overwritesprite(0, 0, cinematile, 0, 2, kPalNormal);
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uint8_t bContinue = AdvanceCinemaText();
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bContinue = AdvanceCinemaText();
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WaitVBL();
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videoNextPage();
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// TEMP
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int time = (int)totalclock + 4;
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while ((int)totalclock < time) {
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HandleAsync();
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}
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if (!bContinue) {
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return;
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}
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}
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}
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@ -67,7 +67,7 @@ int LoadCinemaPalette(int nPal);
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void CinemaFadeIn();
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void ReadyCinemaText(uint16_t nVal);
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uint8_t AdvanceCinemaText();
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bool AdvanceCinemaText();
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void DoFailedFinalScene();
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