mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
Revert "- pass loc as a parameter to Duke's GetInput function to uncouple it from the global variable."
This reverts commit a03b6cf57c
.
Turns out this wasn't really useful.
This commit is contained in:
parent
e3839b01bc
commit
20426a5a4f
3 changed files with 43 additions and 43 deletions
|
@ -234,7 +234,7 @@ void apply_seasick(player_struct* p, double scalefactor);
|
||||||
void calcviewpitch(player_struct* p, double factor);
|
void calcviewpitch(player_struct* p, double factor);
|
||||||
void sethorizon(int snum, ESyncBits actions, double factor, fixed_t adjustment);
|
void sethorizon(int snum, ESyncBits actions, double factor, fixed_t adjustment);
|
||||||
bool movementBlocked(int snum);
|
bool movementBlocked(int snum);
|
||||||
void GetInput(InputPacket &loc);
|
void GetInput();
|
||||||
void startmainmenu();
|
void startmainmenu();
|
||||||
void loadcons();
|
void loadcons();
|
||||||
|
|
||||||
|
|
|
@ -333,7 +333,7 @@ bool GameTicker()
|
||||||
{
|
{
|
||||||
lastTic = currentTic;
|
lastTic = currentTic;
|
||||||
|
|
||||||
GetInput(loc);
|
GetInput();
|
||||||
auto const pPlayer = &ps[myconnectindex];
|
auto const pPlayer = &ps[myconnectindex];
|
||||||
auto const q16ang = fix16_to_int(pPlayer->q16ang);
|
auto const q16ang = fix16_to_int(pPlayer->q16ang);
|
||||||
auto& input = nextinput(myconnectindex);
|
auto& input = nextinput(myconnectindex);
|
||||||
|
@ -366,7 +366,7 @@ bool GameTicker()
|
||||||
|
|
||||||
if (!cl_syncinput)
|
if (!cl_syncinput)
|
||||||
{
|
{
|
||||||
GetInput(loc);
|
GetInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
drawtime.Reset();
|
drawtime.Reset();
|
||||||
|
|
|
@ -565,28 +565,28 @@ enum
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
static void processInputBits(InputPacket &locInput, player_struct *p, ControlInfo &info)
|
static void processInputBits(player_struct *p, ControlInfo &info)
|
||||||
{
|
{
|
||||||
ApplyGlobalInput(loc, &info);
|
ApplyGlobalInput(loc, &info);
|
||||||
if (isRR() && (locInput.actions & SB_CROUCH)) locInput.actions &= ~SB_JUMP;
|
if (isRR() && (loc.actions & SB_CROUCH)) loc.actions &= ~SB_JUMP;
|
||||||
|
|
||||||
if (p->OnMotorcycle || p->OnBoat)
|
if (p->OnMotorcycle || p->OnBoat)
|
||||||
{
|
{
|
||||||
// mask out all actions not compatible with vehicles.
|
// mask out all actions not compatible with vehicles.
|
||||||
locInput.actions &= ~(SB_WEAPONMASK_BITS | SB_TURNAROUND | SB_CENTERVIEW | SB_HOLSTER | SB_JUMP | SB_CROUCH | SB_RUN |
|
loc.actions &= ~(SB_WEAPONMASK_BITS | SB_TURNAROUND | SB_CENTERVIEW | SB_HOLSTER | SB_JUMP | SB_CROUCH | SB_RUN |
|
||||||
SB_AIM_UP | SB_AIM_DOWN | SB_AIMMODE | SB_LOOK_UP | SB_LOOK_DOWN | SB_LOOK_LEFT | SB_LOOK_RIGHT);
|
SB_AIM_UP | SB_AIM_DOWN | SB_AIMMODE | SB_LOOK_UP | SB_LOOK_DOWN | SB_LOOK_LEFT | SB_LOOK_RIGHT);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (buttonMap.ButtonDown(gamefunc_Quick_Kick)) // this shares a bit with another function so cannot be in the common code.
|
if (buttonMap.ButtonDown(gamefunc_Quick_Kick)) // this shares a bit with another function so cannot be in the common code.
|
||||||
locInput.actions |= SB_QUICK_KICK;
|
loc.actions |= SB_QUICK_KICK;
|
||||||
|
|
||||||
if (buttonMap.ButtonDown(gamefunc_Toggle_Crouch) || p->crouch_toggle)
|
if (buttonMap.ButtonDown(gamefunc_Toggle_Crouch) || p->crouch_toggle)
|
||||||
{
|
{
|
||||||
locInput.actions |= SB_CROUCH;
|
loc.actions |= SB_CROUCH;
|
||||||
}
|
}
|
||||||
if ((isRR() && p->drink_amt > 88)) locInput.actions |= SB_LOOK_LEFT;
|
if ((isRR() && p->drink_amt > 88)) loc.actions |= SB_LOOK_LEFT;
|
||||||
if ((isRR() && p->drink_amt > 99)) locInput.actions |= SB_LOOK_DOWN;
|
if ((isRR() && p->drink_amt > 99)) loc.actions |= SB_LOOK_DOWN;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -632,12 +632,12 @@ int getticssincelastupdate()
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
static void processMovement(player_struct *p, InputPacket& locInput, InputPacket &input, ControlInfo &info, double scaleFactor)
|
static void processMovement(player_struct *p, InputPacket &input, ControlInfo &info, double scaleFactor)
|
||||||
{
|
{
|
||||||
bool mouseaim = !!(locInput.actions & SB_AIMMODE);
|
bool mouseaim = !!(loc.actions & SB_AIMMODE);
|
||||||
|
|
||||||
// JBF: Run key behaviour is selectable
|
// JBF: Run key behaviour is selectable
|
||||||
int running = !!(locInput.actions & SB_RUN);
|
int running = !!(loc.actions & SB_RUN);
|
||||||
int turnamount = NORMALTURN << running;
|
int turnamount = NORMALTURN << running;
|
||||||
int keymove = NORMALKEYMOVE << running;
|
int keymove = NORMALKEYMOVE << running;
|
||||||
|
|
||||||
|
@ -659,7 +659,7 @@ static void processMovement(player_struct *p, InputPacket& locInput, InputPacket
|
||||||
|
|
||||||
if (buttonMap.ButtonDown(gamefunc_Strafe))
|
if (buttonMap.ButtonDown(gamefunc_Strafe))
|
||||||
{
|
{
|
||||||
if (!locInput.svel)
|
if (!loc.svel)
|
||||||
{
|
{
|
||||||
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
|
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
|
||||||
input.svel = keymove;
|
input.svel = keymove;
|
||||||
|
@ -690,7 +690,7 @@ static void processMovement(player_struct *p, InputPacket& locInput, InputPacket
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (abs(locInput.svel) < keymove)
|
if (abs(loc.svel) < keymove)
|
||||||
{
|
{
|
||||||
if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
|
if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
|
||||||
input.svel += keymove;
|
input.svel += keymove;
|
||||||
|
@ -699,7 +699,7 @@ static void processMovement(player_struct *p, InputPacket& locInput, InputPacket
|
||||||
input.svel += -keymove;
|
input.svel += -keymove;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (abs(locInput.fvel) < keymove)
|
if (abs(loc.fvel) < keymove)
|
||||||
{
|
{
|
||||||
if (isRR() && p->drink_amt >= 66 && p->drink_amt <= 87)
|
if (isRR() && p->drink_amt >= 66 && p->drink_amt <= 87)
|
||||||
{
|
{
|
||||||
|
@ -910,7 +910,7 @@ static double boatApplyTurn(player_struct *p, int turnl, int turnr, int boat_tur
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
static void processVehicleInput(player_struct *p, ControlInfo& info, InputPacket& locInput, InputPacket& input, double scaleAdjust)
|
static void processVehicleInput(player_struct *p, ControlInfo& info, InputPacket& input, double scaleAdjust)
|
||||||
{
|
{
|
||||||
auto turnspeed = info.mousex + scaleAdjust * info.dyaw * (1. / 32); // originally this was 64, not 32. Why the change?
|
auto turnspeed = info.mousex + scaleAdjust * info.dyaw * (1. / 32); // originally this was 64, not 32. Why the change?
|
||||||
int turnl = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
|
int turnl = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
|
||||||
|
@ -928,17 +928,17 @@ static void processVehicleInput(player_struct *p, ControlInfo& info, InputPacket
|
||||||
if (p->OnBoat || !p->moto_underwater)
|
if (p->OnBoat || !p->moto_underwater)
|
||||||
{
|
{
|
||||||
if (buttonMap.ButtonDown(gamefunc_Move_Forward) || buttonMap.ButtonDown(gamefunc_Strafe))
|
if (buttonMap.ButtonDown(gamefunc_Move_Forward) || buttonMap.ButtonDown(gamefunc_Strafe))
|
||||||
locInput.actions |= SB_JUMP;
|
loc.actions |= SB_JUMP;
|
||||||
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
|
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
|
||||||
locInput.actions |= SB_AIM_UP;
|
loc.actions |= SB_AIM_UP;
|
||||||
if (locInput.actions & SB_RUN)
|
if (loc.actions & SB_RUN)
|
||||||
locInput.actions |= SB_CROUCH;
|
loc.actions |= SB_CROUCH;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (turnl)
|
if (turnl)
|
||||||
locInput.actions |= SB_AIM_DOWN;
|
loc.actions |= SB_AIM_DOWN;
|
||||||
if (turnr)
|
if (turnr)
|
||||||
locInput.actions |= SB_LOOK_LEFT;
|
loc.actions |= SB_LOOK_LEFT;
|
||||||
|
|
||||||
double turnvel;
|
double turnvel;
|
||||||
|
|
||||||
|
@ -968,7 +968,7 @@ static void processVehicleInput(player_struct *p, ControlInfo& info, InputPacket
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& input, bool vehicle)
|
static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
|
||||||
{
|
{
|
||||||
auto p = &ps[playerNum];
|
auto p = &ps[playerNum];
|
||||||
bool blocked = movementBlocked(playerNum) || sprite[p->i].extra <= 0 || (p->dead_flag && !ud.god);
|
bool blocked = movementBlocked(playerNum) || sprite[p->i].extra <= 0 || (p->dead_flag && !ud.god);
|
||||||
|
@ -981,8 +981,8 @@ static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& inp
|
||||||
ud.folavel = fix16_to_int(input.q16avel);
|
ud.folavel = fix16_to_int(input.q16avel);
|
||||||
}
|
}
|
||||||
|
|
||||||
locInput.fvel = locInput.svel = 0;
|
loc.fvel = loc.svel = 0;
|
||||||
locInput.q16avel = locInput.q16horz = 0;
|
loc.q16avel = loc.q16horz = 0;
|
||||||
input.q16avel = input.q16horz = 0;
|
input.q16avel = input.q16horz = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -991,21 +991,21 @@ static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& inp
|
||||||
{
|
{
|
||||||
if (!vehicle)
|
if (!vehicle)
|
||||||
{
|
{
|
||||||
locInput.fvel = clamp(locInput.fvel + input.fvel, -MAXVEL, MAXVEL);
|
loc.fvel = clamp(loc.fvel + input.fvel, -MAXVEL, MAXVEL);
|
||||||
locInput.svel = clamp(locInput.svel + input.svel, -MAXSVEL, MAXSVEL);
|
loc.svel = clamp(loc.svel + input.svel, -MAXSVEL, MAXSVEL);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
locInput.fvel = clamp(input.fvel, -(MAXVELMOTO / 8), MAXVELMOTO);
|
loc.fvel = clamp(input.fvel, -(MAXVELMOTO / 8), MAXVELMOTO);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
locInput.fvel = input.fvel = 0;
|
loc.fvel = input.fvel = 0;
|
||||||
locInput.svel = input.svel = 0;
|
loc.svel = input.svel = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (p->on_crane < 0 && p->newowner == -1)
|
if (p->on_crane < 0 && p->newowner == -1)
|
||||||
{
|
{
|
||||||
locInput.q16avel = fix16_clamp(locInput.q16avel + input.q16avel, F16(-MAXANGVEL), F16(MAXANGVEL));
|
loc.q16avel = fix16_clamp(loc.q16avel + input.q16avel, F16(-MAXANGVEL), F16(MAXANGVEL));
|
||||||
if (!cl_syncinput && input.q16avel)
|
if (!cl_syncinput && input.q16avel)
|
||||||
{
|
{
|
||||||
p->one_eighty_count = 0;
|
p->one_eighty_count = 0;
|
||||||
|
@ -1013,16 +1013,16 @@ static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& inp
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
locInput.q16avel = input.q16avel = 0;
|
loc.q16avel = input.q16avel = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (p->newowner == -1 && p->return_to_center <= 0)
|
if (p->newowner == -1 && p->return_to_center <= 0)
|
||||||
{
|
{
|
||||||
locInput.q16horz = fix16_clamp(locInput.q16horz + input.q16horz, F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
|
loc.q16horz = fix16_clamp(loc.q16horz + input.q16horz, F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
locInput.q16horz = input.q16horz = 0;
|
loc.q16horz = input.q16horz = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1033,7 +1033,7 @@ static void FinalizeInput(int playerNum, InputPacket& locInput, InputPacket& inp
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
void GetInput(InputPacket &locInput)
|
void GetInput()
|
||||||
{
|
{
|
||||||
double elapsedInputTicks;
|
double elapsedInputTicks;
|
||||||
auto const p = &ps[myconnectindex];
|
auto const p = &ps[myconnectindex];
|
||||||
|
@ -1064,9 +1064,9 @@ void GetInput(InputPacket &locInput)
|
||||||
if (isRRRA() && (p->OnMotorcycle || p->OnBoat))
|
if (isRRRA() && (p->OnMotorcycle || p->OnBoat))
|
||||||
{
|
{
|
||||||
p->crouch_toggle = 0;
|
p->crouch_toggle = 0;
|
||||||
processInputBits(locInput, p, info);
|
processInputBits(p, info);
|
||||||
processVehicleInput(p, info, locInput, input, scaleAdjust);
|
processVehicleInput(p, info, input, scaleAdjust);
|
||||||
FinalizeInput(myconnectindex, locInput, input, true);
|
FinalizeInput(myconnectindex, input, true);
|
||||||
|
|
||||||
if (!cl_syncinput && sprite[p->i].extra > 0)
|
if (!cl_syncinput && sprite[p->i].extra > 0)
|
||||||
{
|
{
|
||||||
|
@ -1075,10 +1075,10 @@ void GetInput(InputPacket &locInput)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
processInputBits(locInput, p, info);
|
processInputBits(p, info);
|
||||||
processMovement(p, input, locInput, info, scaleAdjust);
|
processMovement(p, input, info, scaleAdjust);
|
||||||
checkCrouchToggle(p);
|
checkCrouchToggle(p);
|
||||||
FinalizeInput(myconnectindex, locInput, input, false);
|
FinalizeInput(myconnectindex, input, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!cl_syncinput)
|
if (!cl_syncinput)
|
||||||
|
@ -1086,7 +1086,7 @@ void GetInput(InputPacket &locInput)
|
||||||
// Do these in the same order as the old code.
|
// Do these in the same order as the old code.
|
||||||
calcviewpitch(p, scaleAdjust);
|
calcviewpitch(p, scaleAdjust);
|
||||||
applylook(myconnectindex, scaleAdjust, input.q16avel);
|
applylook(myconnectindex, scaleAdjust, input.q16avel);
|
||||||
sethorizon(myconnectindex, locInput.actions, scaleAdjust, input.q16horz);
|
sethorizon(myconnectindex, loc.actions, scaleAdjust, input.q16horz);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue