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Fix player speed reduction logic
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1 changed files with 1 additions and 1 deletions
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@ -7531,7 +7531,7 @@ check_enemy_sprite:
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int playerSpeedReduction = 0;
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if (!RRRA && ((pPlayer->on_ground && (TEST_SYNC_KEY(playerBits, SK_CROUCH)))
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if (!RRRA && pPlayer->on_ground && (TEST_SYNC_KEY(playerBits, SK_CROUCH)
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|| (*weaponFrame > 10 && pPlayer->curr_weapon == KNEE_WEAPON)))
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playerSpeedReduction = 0x2000;
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else if (sectorLotag == ST_2_UNDERWATER)
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