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- Duke: Amend af9f2f3eb6
to not reset the skill if incoming skill is -1;
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1 changed files with 1 additions and 1 deletions
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@ -142,7 +142,7 @@ void GameInterface::Render()
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void GameInterface::NextLevel(MapRecord* map, int skill)
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void GameInterface::NextLevel(MapRecord* map, int skill)
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{
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{
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ud.player_skill = skill + 1;
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if (skill != -1) ud.player_skill = skill + 1;
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enterlevel(map, 0);
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enterlevel(map, 0);
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}
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}
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