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Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer
git-svn-id: https://svn.eduke32.com/eduke32@7803 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -669,6 +669,7 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
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yax_preparedrawrooms();
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didmirror = renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
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//POGO: if didmirror == 0, we may simply wish to abort instead of rendering with yax_drawrooms (which may require cleaning yax state)
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if (videoGetRenderMode() != REND_CLASSIC || didmirror)
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yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
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}
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#ifdef USE_OPENGL
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