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https://github.com/ZDoom/raze-gles.git
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- vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
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parent
7f96d182b7
commit
1e24c4a22c
3 changed files with 51 additions and 64 deletions
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@ -560,5 +560,55 @@ void drawoverheadmap(int cposx, int cposy, int czoom, int cang)
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}
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//---------------------------------------------------------------------------
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//
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// calculate size of 3D viewport.
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// Fixme: this needs to be adjusted to the new status bar code,
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// once the status bar is a persistent queriable object
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//
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//---------------------------------------------------------------------------
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void updateviewport(void)
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{
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ud.screen_size = clamp(ud.screen_size, 0, 64);
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const int32_t ss = std::max(ud.screen_size - 8, 0);
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int x1 = scale(ss, xdim, 160);
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int x2 = xdim - x1;
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int y1 = scale(ss, (200 * 100) - ((tilesiz[TILE_BOTTOMSTATUSBAR].y >> (RR ? 1 : 0)) * ud.statusbarscale), 200 - tilesiz[TILE_BOTTOMSTATUSBAR].y);
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int y2 = 200 * 100 - y1;
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if (isRR() && ud.screen_size <= 12)
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{
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x1 = 0;
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x2 = xdim;
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y1 = 0;
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if (ud.statusbarmode)
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y2 = 200 * 100;
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}
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int fbh = 0;
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if (ud.screen_size > 0 && ud.coop != 1 && ud.multimode > 1)
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{
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int j = 0;
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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if (i > j) j = i;
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if (j >= 1) fbh += 8;
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if (j >= 4) fbh += 8;
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if (j >= 8) fbh += 8;
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if (j >= 12) fbh += 8;
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}
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y1 += fbh * 100;
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if (ud.screen_size >= 8 && ud.statusbarmode == 0)
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y2 -= (tilesiz[TILE_BOTTOMSTATUSBAR].y >> (isRR() ? 1 : 0)) * ud.statusbarscale;
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y1 = scale(y1, ydim, 200 * 100);
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y2 = scale(y2, ydim, 200 * 100);
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videoSetViewableArea(x1, y1, x2 - 1, y2 - 1);
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}
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END_DUKE_NS
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@ -48,69 +48,6 @@ static int32_t g_precacheCount;
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int32_t g_skillSoundVoice = -1;
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extern int32_t fragbarheight(void)
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{
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if (ud.screen_size > 0 && !(ud.statusbarflags & STATUSBAR_NOFRAGBAR)
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#ifdef SPLITSCREEN_MOD_HACKS
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&& !g_fakeMultiMode
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#endif
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&& (g_netServer || ud.multimode > 1) && GTFLAGS(GAMETYPE_FRAGBAR))
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{
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int32_t i, j = 0;
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for (TRAVERSE_CONNECT(i))
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if (i > j)
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j = i;
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return ((j + 3) >> 2) << 3;
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}
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return 0;
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}
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void G_UpdateScreenArea(void)
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{
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if (!in3dmode())
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return;
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ud.screen_size = clamp(ud.screen_size, 0, 64);
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if (ud.screen_size == 0)
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renderFlushPerms();
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{
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const int32_t ss = std::max(ud.screen_size-8,0);
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int32_t x1 = scale(ss,xdim,160);
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int32_t x2 = xdim-x1;
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int32_t y1 = scale(ss,(200 * 100) - ((tilesiz[TILE_BOTTOMSTATUSBAR].y >> (RR ? 1 : 0)) * ud.statusbarscale),200 - tilesiz[TILE_BOTTOMSTATUSBAR].y);
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int32_t y2 = 200*100-y1;
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if (RR && ud.screen_size <= 12)
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{
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x1 = 0;
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x2 = xdim;
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y1 = 0;
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if (ud.statusbarmode)
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y2 = 200*100;
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}
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y1 += fragbarheight()*100;
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if (ud.screen_size >= 8 && ud.statusbarmode==0)
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y2 -= (tilesiz[TILE_BOTTOMSTATUSBAR].y >> (RR ? 1 : 0))*ud.statusbarscale;
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y1 = scale(y1,ydim,200*100);
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y2 = scale(y2,ydim,200*100);
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videoSetViewableArea(x1,y1,x2-1,y2-1);
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}
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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static inline int G_CheckExitSprite(int spriteNum) { return ((uint16_t)sprite[spriteNum].lotag == UINT16_MAX && (sprite[spriteNum].cstat & 16)); }
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void G_InitRRRASkies(void)
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@ -1430,7 +1430,7 @@ static void postloadplayer(int32_t savegamep)
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T1(i) = 0;
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}
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G_UpdateScreenArea();
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updateviewport();
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FX_SetReverb(0);
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}
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