PCExhumed: Fix spark effect when destroying an energy tower.

This commit is contained in:
sirlemonhead 2020-01-09 19:13:09 +00:00 committed by Christoph Oelckers
parent 74fdb6dbcb
commit 1ddcc41ed8

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@ -1568,22 +1568,23 @@ void DoFinale()
int BuildEnergyBlock(short nSector)
{
short startwall = sector[nSector].wallptr;
short nWalls = sector[nSector].wallnum;
int x = 0;
int y = 0;
for (int i = 0; i < sector[nSector].wallnum; i++)
for (int i = 0; i < nWalls; i++)
{
x += wall[startwall + i].x;
y += wall[startwall + i].y;
// wall[startwall + i].picnum = kTile3621;
wall[startwall + i].picnum = kTile3621;
wall[startwall + i].pal = 0;
wall[startwall + i].shade = 50;
}
int xAvg = x / 2;
int yAvg = y / 2;
int xAvg = x / nWalls;
int yAvg = y / nWalls;
int nSprite = insertsprite(nSector, 406);