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PCExhumed: Fix spark effect when destroying an energy tower.
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1 changed files with 5 additions and 4 deletions
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@ -1568,22 +1568,23 @@ void DoFinale()
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int BuildEnergyBlock(short nSector)
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int BuildEnergyBlock(short nSector)
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{
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{
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short startwall = sector[nSector].wallptr;
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short startwall = sector[nSector].wallptr;
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short nWalls = sector[nSector].wallnum;
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int x = 0;
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int x = 0;
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int y = 0;
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int y = 0;
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for (int i = 0; i < sector[nSector].wallnum; i++)
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for (int i = 0; i < nWalls; i++)
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{
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{
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x += wall[startwall + i].x;
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x += wall[startwall + i].x;
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y += wall[startwall + i].y;
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y += wall[startwall + i].y;
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// wall[startwall + i].picnum = kTile3621;
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wall[startwall + i].picnum = kTile3621;
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wall[startwall + i].pal = 0;
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wall[startwall + i].pal = 0;
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wall[startwall + i].shade = 50;
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wall[startwall + i].shade = 50;
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}
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}
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int xAvg = x / 2;
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int xAvg = x / nWalls;
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int yAvg = y / 2;
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int yAvg = y / nWalls;
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int nSprite = insertsprite(nSector, 406);
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int nSprite = insertsprite(nSector, 406);
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